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Happy 2024 friends of the omins!
It's time to share my thought about the past year and talk about my main goals for this new year.
Ufff! All this month I worked on adding new features to the game and improve its visual. More precisely, I defined most of the jobs that can be performed by omins and the most important upgrades that can be applied to houses and workers huts. This was a big step because permitted to solve some lacks in the gameplay of the upcoming demo. After that, I started to work on a more exciting and spectacular feature: special attacks! You will see below a video showing fire mages casting firestorms and ice mages casting icestorms. More attacks are coming later. You can follow the progress on the Development board at the link below. Development board _______________________
New monthly update for The Omins! In these last days I'm working hard on the development of new features that at the beginning were not planned for the first official demo, but which finally are necessary to introduce new mechanics. This change brings good and bad news. The good one is that the upcoming demo will have more features and will be more fun to play. The bad news is that its release date has been inevitably delayed. But I will try to do my best to release it as soon as possibile. Actually, I'm really excited at the idea to hear your thoughts about it I am highly confident that the demo will help a lot to enlarge our community. That's why, I'm going to focus on it during the next weeks. You can follow the progress on the Development board at the link below. Development board _______________________
Hello dear friends of the omins! The planned launch date of the Kickstarter is approaching but we are still far from the number of followers we need to grant its success. That's why in the last month I started to play a little with the ads campaigns in Facebook and Instagram. Maybe some of you have joined this page thanks to it :) Here the video I used for it: [previewyoutube=Sdb1YKDAl-Y;full][/previewyoutube] At the same time I'm working hard to get the first official demo ready for October. Then I will contact some content creators to play the game and show it to the public. The objective is to reach 1000+ followers on Kickstarter in order to set a funding goal of 35K. If this objective cannot be reached in October, the launch date of the Kickstarter may shift to November. I don't like the idea of postponing it, but this is for me something like the first boss fight in the development of the game and I want to be sure to be prepared for it. _______________________
Hello dear friends of the omins! During the last month, the development has taken most of my time and I didn't communicate too much. I'm sorry for it This should change in the next weeks, since the Kickstarter campaign is planned in 3 months and we need much more followers before launching it. According to some fellow developers I need 1000+ followers on KS to reach the funding goal of 35K. This means that I should start to communicate quite intensively. At the same time I must prepare a demo and the project page on Kickstarter. And since I'm working alone most of the time, this will be challenging (and exciting)
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