
In Liberation, you pilot an elite stealth ship as you take your revenge against the evil Galactic Federation (GalFed).
Upgrade your ship with a variety of weapons and systems. Engage in high-stakes dogfights, dock with space stations and planet spaceports, and work with heroes and villains to destroy GalFed.
Liberation is a lovingly crafted single-player open-universe RPG, inspired by classic science fiction such as Blake's 7 and the original 1984 BBC Micro version of Elite.


In Liberation, there are 24 unique systems to explore, ranging from Khalidir, a desert planet so harsh the residents never leave their domed city, to the Vantis Clouds, a nebula so dense that scanners are useless and hunters become prey.
GalFed is a living, breathing empire where thinking machines are banned, the rich and powerful amuse themselves with political intrigue, and regular citizens are treated like cattle.
It's up to you to lead the rebellion and liberate each system one-by-one.


Liberation is a action space combat sim stripped back to its core. Less trading, tighter combat, more story, and a rich lore-filled universe.
It is a low polygon game powered by the latest engine -- dynamic lighting, volumetric fog, physics and hundreds of ships.

We love scifi such as Blake's 7, The Tripods, Space:1999, Star Cops, Judge Dredd and Doctor Who! We wanted to pour all that rich story-telling, satirical humour and awesome but frankly wobbly special effects into one game.
So if you play only one space game this year, play Starfield. But if you play two space games, play Liberation.

Hi everyone,
I'm really excited to share this release of Liberation! In my career as a software engineer I've always believed that "people don't have accessibility issues, software has accessibility issues".
Why care about accessibility? Well, it's the right thing to do. As the good folk at the Game Accessibility Guidelines write, developers should "avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible". A game built to include people is simply a better game.
I guess I've always had a bit of a theoretical view of it. Like an architect doing ramps without needing them themselves. However, for Liberation I've had one real life design aim: To get my Dad to play it.
My Dad is 80 years old now and his mobility is not so good. We played the original Elite together when I was a kid and one of the reasons I wanted to make Liberation was because he is terrible at Elite Dangerous.
There is no "correct" way to play Liberation. If people want super hardcore twitchiness, turn the difficulty up to "Dangerous" and go for it. But with this release, Liberation can basically be played as a turn-based game if that is more your speed.
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Fun for as wide a range of people as possible.
There are lots of other goodies this release too:
Anyway, I'm pleased to say this release is Dad-tested.
Regards,
Luke
Additions
Changes
Fixes
Minimum Setup
- OS: Ubuntu 20.04
- Processor: A decent CPU from the last 5 years
- Graphics: A decent GPU from the last 5 years
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