




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- (Fixed) Some rooms don't show on the map. - Fixed a puzzle that didn't save the result correctly (in the Winter Lake area). - Removed corridors where some players got stuck. - Improved saving system for multiple puzzles to save the precise position of puzzle pieces. - implemented auto-save after acquiring key items. - (Fixed) Spikes projectiles are weaker than the regular attacks. - (Fixed) Activated portals disappear after relaunching the game. - Showing controls for the keyboard and gamepad at the starting area.
- Updated the map to show open chests, flowers, and key doors. - Added explicit descriptions to the items in the shop.
Small bug fixes Fixed issues with UI for Ultra-Wide screen resolution
I am happy to announce, that after 2 years of development, my game, Limos' Lair, is finally out! Thank you to everyone who supported the development, played the demos, and gave their feedback. I am grateful for your contribution to the project! Enjoy the final game!
I am happy to announce, that after 2 years of development, my game, Limos' Lair, is finally out! Thank you to everyone who supported the development, played the demos, and gave their feedback. I am grateful for your contribution to the project! Enjoy the final game!
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