




Avenger Sharks is a retro twin-stick shooter. Featuring sharks. OUT FOR VENGEANCE!
Your fishy friends have been kidnapped (fish-napped?) by evil forces. Battle wave after wave of enemies as you fight to rescue them. Increase your chances by collecting power-ups, health potions and UPGRADES as you progress. Invoke FISH FRENZY as needed to even the odds, as well as any trusty friends you find along the way. These friends include a dinosaur. Why? Because we wanted to have a dinosaur in the game.
Your fishy friends have been kidnapped (fish-napped?) by evil forces. Battle wave after wave of enemies as you fight to rescue them. Increase your chances by collecting power-ups, health potions and UPGRADES as you progress. Invoke FISH FRENZY as needed to even the odds, as well as any trusty friends you find along the way. These friends include a dinosaur. Why? Because we wanted to have a dinosaur in the game.
0.4-alpha released: FASTER gameplay, skeletons, GRENADES and MORE!
Gameplay: Increase player fire rate and re-balance FAST SPRAY[/*] Enemies can no longer take damage while they are spawning.[/*] Increase enemy spawn numbers.[/*] % chance of multiple spawns happening at the same time (Will be different types)[/*] Increase knight health to 4 (was: 1)[/*] Increase necromancer health to 10 (was: 3)[/*] Increase trap health to 10 (was: 5)[/*][/*] Enemies: Added Skeletons (that split into 4 when vanquished!)[/*][/*] Power-ups: Added GRENADE power-up (Boom!)[/*] Power-ups no longer tick unless the player is actively controlling the shark.[/*][/*] Controls: Controller: Player now has a targetting laser![/*] Controller: B button to back out of menus.[/*][/*] Graphics: Power up bar moved to RHS. Non-activated power-ups are not shown.[/*][/*] Sound: Master / Music / Volume audio buses implemented.[/*][/*] Misc Options screen added. Persistent storage used.[list] Screen mode (Full screen, windowed)[/*] Volume (Master, Music, Effects)[/*][/*] Credits screen re-jigged.[/*] Pacifist Mode: Hide power-up bar.[/*] Windowed Mode: Use 1920x1080 as a default (User can re-size)[/*] [/list][/*]Platform: HTML5: Disable storage, Statistics and Exit Game.[/*] Steam: Steam Cloud sync for Statistics (cross-platform)[/*][/*] Bug fixes Player projectiles would not pass through spawning enemies.[/*] Magnet: Make a bit stronger to avoid items chasing the player(!)[/*] Controller START button mapped to too many menu items (and so not working).[/*] Steam Deck: STATISTICS not consistently working when selected with controller.[/*] Steam Deck: CREDITS not consistently working when selected with controller.[/*]
In this release, the gameplay has been sped up to make it more frenetic, combined with the addition of skeletons and GRENADES! The HUD has been streamlined, and the player has a targeting laser when playing with a controller.
Away from the core game, we now also have an Options screen and Steam Cloudsupport.
[ 2023-05-12 14:50:28 CET ] [Original Post]
Minimum Setup
- OS: Any distributionGraphics: Support for OpenGL 2.1
- Graphics: Support for OpenGL 2.1
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