It brings me great pleasure to announce that version 1.1.0 of Avenger Sharks is now available for PC, Mac and Linux (including Steam Deck). This release introduces some key changes: Firstly, the waves are now TIME BASED. This keeps the action nice and frenetic throughout. No easy ride as you get close to the end of a wave! Your shark-based thirst for vengeance must continue at all times. A new power-up has been introduced. Watch for the magical non-derivative star. If you find it, your hunger will increase by a factor of ten gazillion. Your enemies will fear you. YOU CAN EAT THEM. Use this new-found power wisely. Artillery strikes have been introduced into some waves. Because, well, just because reallly. Finally, various performance updates have been made to help ensure an increased and more consistent FPS. Full patch notes are lower down. ENJOY YOUR CONTINUED VENGEANCE! [previewyoutube=WWZsfjlBqEA;full][/previewyoutube]
Full patch notes
- Gameplay:
- Waves: These are now TIME based to keep the action fast, fresh and furious.
- New power-up: A magical star that allows your shark to eat the now very scared enemies!
- Artillery: Watch out for POLLUTION STRIKES from above!
- Spawning: Avoid spawn types at beginning of wave that give player too much space.
- AI: Chasing enemies re-orient more often.
- Knockback: Some enemies are now knocked back when hit.
- Performance:
- FPS improved as follows...
- Switched to the Forward+ renderer (Was: 'Compatibility').
- Particles now switched to GPU.
- Replace PointLight2D lighting effects on projectiles with Sprite2D equivalent.
- FPS improved as follows...
- Sound:
- New music tracks for menu and gameplay. Enjoy!
- Countdown effect towards end of wave.
- Grenade volume lowered slightly.
- Bug fixes:
- Diet: At some point, Necromancers stopped wanting to eat fish. Fixed.
- UI: Tightened up mouse showing / hiding as appropriate
- Platform:
- Steam : GodotSteam GDExtension upgraded to 4.6.
- Misc:
- Haptic feedback added! Vibrates on player hit + shark frenzy. Turn on in OPTIONS.
- This will not work on all platforms.
- Example for MacOS Sonoma - https://github.com/godotengine/godot/issues/88674
- This will not work on all platforms.
- Improved alignment of death animations.
- Fish now swim off to freedom once rescued.
- Pause improvements:
- ESC can be used to unpause.
- Can now pause game during WAVE START, WAVE END and UPGRADE SCREEN.
- Debug menu to keep an eye on performance (toggle modes with F3).
- Removed some spurious debug print() statements.
- Haptic feedback added! Vibrates on player hit + shark frenzy. Turn on in OPTIONS.
Avenger Sharks
Tristan Greaves
Tristan Greaves
Coming soon
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Game News Posts 5
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(19 reviews)
https://store.steampowered.com/app/2398980 
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Your fishy friends have been kidnapped (fish-napped?) by evil forces. Battle wave after wave of enemies as you fight to rescue them. Increase your chances by collecting power-ups, health potions and UPGRADES as you progress. Invoke FISH FRENZY as needed to even the odds, as well as any trusty friends you find along the way. These friends include a dinosaur. Why? Because we wanted to have a dinosaur in the game.
- OS: Any distributionGraphics: Support for OpenGL 2.1
- Graphics: Support for OpenGL 2.1
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