-A small change that changes the leaderboard display from only friends to global. Now it's easier than ever to compare your times with others!
Fixes: -Teleport now resets its use timer properly when resetting a level. -Jump no longer FPS dependent. Whoops. -Fixed a scenario where World 5 wouldn't unlock after finishing World 4 Level 9-2.
Changes: -The trail now fades when the player gets close to it. Much less blinding! -Remade the tutorials. They should help ease players into gameplay more. -Adjusted how the timer is displayed. -Fixed the aspect ratio of levels and world selections in the main menu. -Adjusted the volume on some vocals. -Other fixes!
-Clarified some tutorial text. -Fixed a bug where the high score text box wasn't being cleared when opening the pause menu.
-Fixed an error preventing some settings from showing their correct value upon startup. -Changed Windows default launch RHI from Vulkan to DX12.
-Fixed an issue with Endless Boosts being a little too endless. -Fixed collision on some World 2 levels.
Hey everyone, I'll be doing a livestream tonight to celebrate taking the game out of Early Access. Hope you stop by! I'll be answering questions, showing off tips and tricks, and getting through the first three or so worlds. Thanks for your support!
-Adjusted difficulty of World 1 Level 3. -Couple miscellaneous bug fixes.
I'm pleased to release Grapple League out of Early Access today! This update brings a cyberpunk city with flying cars and more! It also adds the statue for the contest winner, along with numerous other bug fixes! Thanks so much for your support and I hope you enjoy!
Adjusted difficulty in World 1 Level 3. Miscellaneous fixes. File size increase due to World 5 Assets being reincluded.
-Fixes scaling issues on World 9 Level 9-2. -Fixes texture issues on World 9 Level 9-2. -Fixes lighting issues on World 1.
Grapple League Patch 1.2 Everything has changed. Patch 1.2 is the culmination of feedback on the game so far. New systems have been introduced, new hints, bug fixes galore, and so much more. Game Balance Changes Everything has been sped up. The game should feel significanlty faster and less floaty. Especially at high speeds. Boost Changes: With chargeable boosts some of the boosts needed changing. They all act similarly, but some, like Jump, got some much-needed balancing. New Systems Boost Charging: Grapplers may now find their boost charging while swinging at high speeds. The boost device captures swing energy, directly depositing it into the Grappler's boost reservoir. Essentially, the faster you swing the more boost you get back. Gain even more by raising your style meter. Style Meter: The style meter is a reflection of how well you are swinging through a level. Keep your speed high, keep grapplling, and you'll see this style increase as well. Further, the higher your style? The more boost you will charge during your swings. Shunting: Grapplers may use a portion of their boost to shift their player right or left sharply. Air BrakeGrapplers may activate a drag-system on their grapple suits to rapidly slow their mid-air speed. Enhanced Player Trails: Player trails now show the paths you took on the runs that lasted the longest. Use those to follow your previous tracks if it was a good one! Or avoid them if it was a bad run. Enhanced Range Reticule: The range indicator now dynamically shows how far your target is, how far out of range it is, or, if it is in range, how far in range it is. It is invaluable. The Goal Boost Charge and Style MeterBoost Charging and Style Meter were designed with two priorities in mind. Number 1, to make the game more 'active'. Allowing the player a means to charge boost and consistently use boost gives more direct actions a player can take rather than being reliant entirely on their swings and finding boosts. Shunting: There are some levels, especially in World 3, where you may fall just right or left of something. This makes those less punishing. Further, it allows for more decision making on other levels. Trust me, shunting is very, very effective once you reliably use it. Air Brake: Air Control was somewhat lowered since the live version. It led to rather frustrating situations where you would be above a finish platform, but with too much momentum.... leading to a lovely splash into the water. With airbrake you are able to slow your speed preemptively, allowing you to not horribly overshoot platforms. Enhanced Player Trails: Seeing every past path was interesting, but not all that useful. Now, only a couple runs are saved, ones that lasted the longest, which makes them a bit more useful to rely on. They also look way cooler. Enhanced Range Reticule: Getting used to tether range was very difficult for some new players. With this it is much, much easier to reliably predict if you will hit a target. Gaining a feel for tether range is still useful, but this makes it much, much less punishing when you have yet to gain that feel. Level Changes Nearly every level from World 1 Level 1 to World 3 Level 6 has been largely revamped. While some previous levels were good, these have all been largely expanded upon, tutorials enhanced, and in my opinion, look much, much better than their counterparts. New Obstacles are also prominent throughout the worlds, new artstyles, and more that should help each world feel unique and interesting. UI Changes Main Menu: The main menu has been redesigned from the ground up to be more sleek and quick. Less clicks to get places, and more indication of what level you're clicking on and more. HUD: To give the UI a bit more style, the UI has been changed to embrace a low-res look. Things like the boost meter and the range indicator are especially noticeable. The boost meter has been given more animation to indicator when the boost is charging. The style meter has been added to the top right. Hints and TipsHints have been added to the level start screen. They are selected at random, but should give useful help and information on how to play and more. Other Changes Enabled full controller support in menus. Significantly reduced download size.
Hey everyone, I've been hard at work on Patch 1.2, incorporating feedback from you, chat, and CDawgVA who played it on stream! This has resulted in many, many changes, and while full patch notes will come in detail soon, I wanted to give as much forewarning about the upcoming progress reset and leaderboard reset as possible. Game systems have been changed quite a bit, and almost every world 1-3 level has been remade making a reset necessary. Once the game is out of Early Access I will do my best to ensure that resetting progress and leaderboards is a thing of the past. Sorry for any inconvenience this might cause and thanks for the support! Patch 1.2 is going to improve the game in a ton of ways!
So, you want to be immortalized? Grapple League is not an easy game. The first few levels and worlds push the bounds of difficulty, but the later ones truly do. Which means that no one has beaten it yet. Literally no one. So, if you are one of the first to beat it your steam name will be added to a plaque in the soon to come World 5. And, if you are the first to beat it? I might even add a low poly statue of you to the game. Best of all, the game is on sale for hopefully more people to try! Contest Details The first few people to beat World 4 are recorded if connected to the internet. The name of the steam profile is recorded and will be added to a plaque which will be placed in World 5 on World 5 release. If you are unable to connect to the internet you may also enter by recording yourself playing and beating World 4 Level 9-2 and emailing a link of the recording to social@raincheckstudios.com . Please use Youtube or another reputable site to upload your recording. If the email is received before the plaque is filled your name will be added! And well, if its needed the Steam names might be censored, but hopefully that wont be the case! Good luck, Grapplers!
New Features: -Adjusted swing speed and air control. -Added recording system for upcoming contest. -Some World 5 pieces are included which is why the download size has increased. Bug Fixes: -Fixed some settings not saving. -Other miscellaneous fixes.
Bugfixes: The main menu has music again! Repositioned the grapple so that it feels more connected. Other fixes. Features: Now pauses the game when a controller is disconnected.
Fixed an issue where World 3 wouldn't load.
Fixed an issue preventing new boosts from unlocking.
Fixed a small bug with leaderboard text resetting.
Features: Significantly better Steam integration. Removed previous profiles in favor of Steam profiles. No longer need to create a profile on first start. Leaderboards Bugfixes: General bugfixes _______________ With this patch Steam Leaderboards have been integrated into the game. It will not be retroactive, to submit a time to the leaderboard you must recomplete the level in question. There may be some bugginess introduced if you have previously completed a level before this update while online, completing the level and having a score submitted should fix this. The leaderboards only compare you with your friend's scores. There's, unfortunately, no great way for me to prevent cheating currently, so limiting the leaderboards in this way will hopefully keep it interesting for the people you play with and you. You can view the full leaderboard for each level in the Steam community area. This could be changed depending on feedback. The scores recorded directly on the leaderboard are recorded as centi-seconds and the score for Endless mode is recorded as meters. There will likely be bugs, please report them to support@raincheckstudios.com and I'll get to fixing them ASAP. Thanks for playing!
Bug Fixes: Fixed another potential blurry screen issue. Main menu camera scales to screen size properly. Features: Steam Achievements have been enabled! Complete levels, find unlockables and unlock them all!
Bug Fixes: Removed unused reset zones. Renamed pause menu 'Restart' to 'Reload Level' to clarify its use. Fixed missing water in some parts of World 2. Features: Added splash particle effects when colliding with water. Added a trail effect to see past movement when resetting. Reloading removes the trail. Use 'E' or gamepad left joystick click to toggle the trail.
Bug Fixes: Adjusted the force of wind in a few places. Limited profile name length. Adjusted boost hitbox on slides. Adjusted slide boost force. Adjusted World 4 Level 8. Features: Added splash sound effect when impacting water.
Bug Fixes: Attempted a fix for the blur getting stuck when reseting a level. Changed all physics to async based. (Please report bugs of boosts, wind, and others that may be operating incorrectly.) Hidden boost now functions more safely. World 4 music fixed. Final level music properly loops. Longer delay between player cheer sounds. Features: Bump Jumps now feature sound effects and particles. Sensitivity slider added to control settings.
Bug Fixes: Boost spawners should no longer stack multiple boost. Explosive Spheres should now respawn properly when level reseting. Made the player a little taller. Apply settings should now appear properly when adjusting some settings. Fixed world 2 music overlapping. Water on maps 2-7 through 2-10 should be fixed. Updated some tutorial text in World 1 Level 1. Features: Voice type selection on profile page. Celebration sound when moving faster than 80m/s horizontally. Impact sound and grunt when experiencing sudden horizontal deceleration.
Fixed an issue preventing boosts from being used.
Bug Fixes: Music should now properly change based on world and level. Game Changes: Changed reset logic to make it much quicker. No longer cuts off dialogue. Added a splash of color to World 2. Adjusted wind particle and audio effect minimum speed. Added tutorial text popups to early levels. Decreased difficulty of World 2 Level 1.
Disabled non-borderless windowed fullscreen.
Increased FoV Slider Range for users with ultra-ultra-ultra wide monitors. Added wind effects past 30m/s. Added support for launching in DirectX 11 and DirectX 12.
Fixed collision on a certain hidden unlockable. Made it easier to collect a certain hidden unlockable. Toned down the difficulty of World 1 Level 7.
Fixed issues regarding World Selection on new profiles. The level preview image now functions properly for Endless Runs.
Grapple League
Rain Check Studios
Rain Check Studios
2023-07-20
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 31
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(23 reviews)
https://store.steampowered.com/app/2363790 
[0 B]
You'll soon embark upon a high-flying swinging adventure through several different worlds and levels to prove your skill against others in the League. Will you be able to conquer the various levels, reach the mountaintop and go beyond? Prove yourself as a master grappler!
Features
Four different worlds with more to come!
- Training World! Every grappler's first world. Colorful tarp covered objects create intense obstacle courses!
- The Canyon! The windy canyon makes for winding tight passageways and wide areas for free swinging!
- The Mountain! Exceptional difficulty renders most grapplers unable to complete the daunting task of traveling vast distances and ascending to the peak. Prove yourself!
- Beyond! What lies beyond the mountain? Will you be able to reach it? Good luck.
Unlockable Boost Types!
The initial boost is incredibly handy, but some say they have found other boost types with significant advantages!
- Base Boost. Jet yourself in the direction your facing! A grappler's staple.
- Jump. A direct leap upwards. Exceptionally useful in some situations!
- Glide. More useful than it seems. Dampen momentum in all directions except the one you're facing!
- Bounce. Difficult to master, but improbably handy. An isosphere that reflects anyone who impacts it perfectly. Also grappleable. Nice.
- More? Rumor has it there was another, hidden and lost to space!
Endless Mode
Master all the courses available? Get some distance in this endless run where instead of time, distance is your foe.
Swing and fling yourself into the finish![/h2]
- OS: Ubuntu
- Processor: Ryzen 2000Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1060
- Storage: 6 GB available space
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