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New Teaser! Plus a look on the journey ahead
Hey everyone! 3 months ago, I started completely overhauling the game in its then current state. I had realised a couple of things, one being: I needed a bigger boat! But also in general I felt much more in touch with what I wanted the game to be. So I spend a lot of time resarching, writing, modelling. What had once been a basic test scene for trying out mechanics and visuals (and, frankly, a mess of a project file), slowly transformed into something that will be the actual basis for Journey Beyond the Edge of the World. I feel super proud of what I achieved and very confident for the next steps in the development process. And, I made a new teaser to show off what the game has turned into. Do check it out, and don't forget to turn up that volume. I hope you will like it!
My plan is to head into full production with the start of the new year, until then I will be finishing up some major systems and preparations. I will try my best at frequent updates, now that the development phase is starting to head into that more interesting phase with plenty of stuff to show off. A little tease on that front: Once I've cleaned up the project file after hacking some barely working stuff in last minute for the new teaser (yep, that's how game trailers are done, lots of smoke and mirrors my friends), I will work on a system for prodecural environmental interactions. If you don't know what that is, stay tuned. If you do, well, also stay tuned. You can join my Discord here: https://discord.com/invite/y4WKmbRD9c Cheers! Markus
[ 2023-12-08 08:00:18 CET ] [ Original post ]
[previewyoutube=b9tYE5-rkj8;full][/previewyoutube]
A new teaser ~ basically a new game
Hey everyone! 3 months ago, I started completely overhauling the game in its then current state. I had realised a couple of things, one being: I needed a bigger boat! But also in general I felt much more in touch with what I wanted the game to be. So I spend a lot of time resarching, writing, modelling. What had once been a basic test scene for trying out mechanics and visuals (and, frankly, a mess of a project file), slowly transformed into something that will be the actual basis for Journey Beyond the Edge of the World. I feel super proud of what I achieved and very confident for the next steps in the development process. And, I made a new teaser to show off what the game has turned into. Do check it out, and don't forget to turn up that volume. I hope you will like it!
The game 3 months ago ...
... and the game now
My plan is to head into full production with the start of the new year, until then I will be finishing up some major systems and preparations. I will try my best at frequent updates, now that the development phase is starting to head into that more interesting phase with plenty of stuff to show off. A little tease on that front: Once I've cleaned up the project file after hacking some barely working stuff in last minute for the new teaser (yep, that's how game trailers are done, lots of smoke and mirrors my friends), I will work on a system for prodecural environmental interactions. If you don't know what that is, stay tuned. If you do, well, also stay tuned. You can join my Discord here: https://discord.com/invite/y4WKmbRD9c Cheers! Markus
[ 2023-12-08 08:00:18 CET ] [ Original post ]
Journey Beyond the Edge of the World
Markus Koepke
Developer
Markus Koepke
Publisher
1970-01-01
Release
Game News Posts:
3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
You open your eyes and find yourself aboard a fishing ship, floating aimlessly in the ocean. You have no recollection of how you got here. Or of who you are.
You hear a strange sound coming from the bridge. And you start exploring …
This is Journey Beyond the Edge of the World. An atmospheric first-person adventure game
in which you solve puzzles to unfold a mysterious and surreal story. A story told in a unique way through five narrated ambient music tracks.
Freely explore a storm-ravaged, interactive fishing trawler, uncover secrets and story fragments. Setting the ship’s radio channel activates a puzzle – solving it requires utilising all kinds of items scattered around the ship in creative ways.
Upon successfully completing the puzzle, a music track and, consequently, a chapter of the story are unlocked. Narrated through radio transmissions, the music tells the story – while the game world reflects the events depicted in the music.
After a track has ended, it is your choice to either advance the story by tackling the next puzzle or to go on exploring. The ship holds many secrets and lets you gradually uncover the mysterious story of the Unnamed Fisherman. A story about loss, reclaiming hope, and about facing oneself.
Go anywhere and interact with almost anything on the ship: Find places and objects that tell you something about a lost crew member or about a part of the story.
Advancing the main story requires solving increasingly complex puzzles. Fix broken navigational equipment, repair a leak in the ship’s hull, find missing belongings. In a homage to classic point & click adventures, it is all about finding the right item for the right purpose.
The story is told through the voice of the Unnamed Fisherman, in five original ambient music tracks. Each story chapter is locked behind a puzzle. Solve the puzzle – unlock the music. With each chapter, the ship and it’s surroundings change, adapting to the events that take place in the music; taking you closer and closer to the Edge of the World – and beyond.
The low-poly, pixelated retro look of the game is complemented by atmospheric lighting, fog, and a realistic water simulation. Handcrafted sounds fully immerse you in the world through Spatial Audio, providing three-dimensional sound that works on any headphones; making for a truly unique audiovisual experience.
- Exploration of an interactive ship
- Environmental storytelling
- A compelling mystery story about a ship lost at sea …
- … and about loss, hope, and facing oneself
- Item-based puzzle solving
- Narrated ambient music
- Spatial Audio (works on regular headphones)
- Handcrafted sounds
- Low-poly, pixelated graphics …
- … with atmospheric volumetric lighting & fog
- Realistic water simulation
Journey Beyond the Edge of the World is solo-developed by me - Markus Koepke. I have worked as a freelance cinematographer and post production generalist in the advertising industry for more than a decade. A couple of years ago, I found a new passion in making games. Crafting visually unique virtual worlds with a strong narrative is super exciting to me. I am also an electronic music artist, and Journey Beyond lets me blend the two art forms in a unique way.
MINIMAL SETUP
- OS: Ubuntu 18.04 LTS 64-bit
- Processor: Intel Core i3 2.50 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD
- Storage: 4 GB available space
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