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I've made changes to the sounds of the following actors that have guns: - Shotgun chickens - Giant coyote guns - Fox guns - Gun chickens The sounds are better suited for the weapons and improves game feel. Enjoy! :)
Hello new and existing chicken army folks! It has come to the conclusion of Early Access. After 3 years of development and 5 months of Early Access I've reached the milestone of reaching 1.0!!!! I've came to a point where I'm happy with the game's state and my vision of a "finished" product. I have no plans to make any massive visual changes, changes to mechanics, or how the game is played. The game is now "feature complete". What I mean by this, is that any additions to the game will not change how the game is played or make it feel different. Any new additions that will be added are to enhance the player experience or resolve existing issues.
Version 0.11.0 has been released! This update has a few big updates. A few of these updates were raised in this post.
It's been a month since the last update. From the early access release until version 0.10.0 there were weekly updates to the game. This past month of no updates doesn't mean the game hasn't been worked on, in fact, this might be the biggest update yet.
A bug was reported when playing a map for longer than 1 hour. The counter will reset as well as the score. This bug is now fixed! New times surviving for longer than 1 hour will now show up in the leaderboard as well as in your 'Best time'. Unfortunately previous times recorded (prior to this update) exceeding 1 hour will not appear.
This is the first major update since the game's Early Access release. I'm excited to share this update which visually updates all the maps in the game. Including some local co-op fixes.
UPDATES:
- Updated all maps with new assets for an improved visual experience.
- Reduced game file size.
- Reduced VRAM usage.
- Removed 'Max chickens', now there is no limit to the number of chickens to follow.
FIXES:
- Reduced laser damage (balance).
- Fixed co-op distance preventing players going off screen.
- Fixed incorrect raycasts on some actors.
- Fixed zombie chickens spawning off map.
- Removed 'Previous' and 'Next' buttons on character select screen when there are none.
This patch is a little large as I've made a number of changes to reduce the game's disk size by 40%. So now you have extra hard drive space!
The exciting addition I've added into this patch is a new powerup. My plans for patches are mostly to fix bugs and improve performance. Updates would normally include new features, but I felt like I wanted to add content and didn't want to wait till I create a new update.
Helicopter chicken to the rescue! It's quite over powered but that's the joke and part of the fun. It will cost quite a hefty amount of chickens to buy this one though.
I've noticed the game really drops in performance when there's lots of explosions. So I've been working hard to find clever ways to squeeze any optimizations I can. I hope it's better...not worse.
Man, chickens sometimes just don't want to follow you, especially in the map "Caged". Well...it's now fixed. No more running around hoping to wake up the chickens to follow you, they should now have your full attention.
I hope you have a great day, and as usual, below has the list of changes.
FEATURES:
- Added new powerup "Helicopter Chicken".
UPDATES:
- Reduced lightmap size.
- Faster rendering of shadows.
- Improved performance on explosions.
- Updated highlight color for Booster cards button.
- Improved performance of actor movement.
- Weapon projectiles will now shoot without confirming actor can see enemy.
- Reduced VRAM usage.
FIXES:
- Fixed Chicken Balls not colliding with other Chicken Balls.
- Fixed Buy Menu not showing correct number of chickens in wallet.
- Fixed Co-op time not showing for selected player.
- Fixed chickens not wanting to follow even though you're nearby.
FIXES: - Fixed when loading up the game and checking your leaderboard times, the player position is incorrect when the player is greater than 20th place.
Version 0.9.1 patch notes IMPROVEMENTS: - Precompile shaders on game start. - Physics optimizations. - Increased number of chickens spawned in "Infection" map. FIXES: - Fixed chickens not spawning poop when triggered. - Fixed crash when there are a lot of explosions.
New update released! Version 0.9.0
Here are some highlights:
An exciting new powerup has been added: "Blast 'em" - which gives chickens shotguns!
Now there's a chance for a loot box to be dropped when killing a 'boss' enemy type!
Too much grass? You can lower it in the game settings.
FIXES: - Crash on start up due to unrecognized screen size. - Prevent possible IndexOutOfRange in defining Booster Cards percent value.
Earlier this week the game was released and now I'm closing the week with an update!
There has been some reported cases of a breaking bug that will cause the game to crash. This happens when a player collects a second egg (which should display a set of booster cards) and the game will crash. I have made some changes to hopefully have fixed the issue in this update. EDIT: this issue still exists for some players. Will continue to investigate the issue to resolve ASAP.
The main feature in this update is 2 new power ups. The baby chicks can now become chickens with the use of the 'Grow up' power up OR into fat chickens with the use of 'Hormones added'.
Chicks with 'Grow up' can be combined with 'Gimmie guns' to equip them with weapons.
Chicks with 'Hormones added' can be combined with 'Gimmie guns' to equip them with bazookas and things will be eggs-plosive!
Here is the full list of changes in v0.8.0:
FEATURES:
- Added new power up, "Grow up".
- Added new power up, "Hormones added".
- Added bind for 'B' key and 'Back' button to show buy menu in-game.
- Added left and right arrow keys to toggle through power ups.
- Added feedback button which links to a Google form.
- Added 5 Steam achievements to unlock.
IMPROVEMENTS:
- Improved Random Number Generator.
- Doubled the health of large gunner coyote for balance due to new power ups.
- Hunter's health has increased.
- Eggs have decreased in size.
- Eggs will float to player when nearby.
- Fix typo "equipt" to "equipped".
- Updated power up item descriptions.
- Reduced enemies in 'Toxic' map and have increased chickens.
- Adjusted exploding chicken to be spawned closer to player.
I'm egg-cited to be releasing my game to you in Early Access. This egg-sploding game will keep you on your toes as you take on them terrorising foxes with SEAL-team-cluck against the clock. I hope you have fun and feel free to join my Discord and share ideas or puns for me to add into future updates. If you love it, please share it with your friends and leave a review, I'll be feline good if you do!
Thank you to those who have been playing the pre-released version! I've noticed an issue with the following chickens losing sight of you when they immediately fall behind a tree/rock/building. This can be a pretty frustrating when your chicken army looses sight and you're under the time pressure. This is now fixed! Chickens will now continue to follow you unless you've surpassed a distance away from them.
Playing the demo and seeing if I can create a new high score
Watch me play my game and try and score a new world record in survival.
We'll be playing Bring the Chickens Home on local co-op featuring levels provided in the demo release as well as some additional levels to showcase what you can expect in this game. Join us in having fun and we'll try our best to answer some questions.
I will be playing through the demo and trying to achieve a new high score in survival mode. Join me in having fun in this wacky game and feel free to ask me questions or kick back and relax.
Today I've released a new trailer for my game, Bring the Chickens Home. It's been a few months since I've created the first trailer, and since then a lot has been updated. You can find the original trailer here. [previewyoutube=HbKW0kd3IV0;full][/previewyoutube] If you're interested in this game, please support me by wishlisting it. Thank you, Clyde Smets
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