Hello Saeges!
Oh boy, what a month, right?. After some very disturbing weeks early in September, courtesy of Unity, we could finally get back on track and continue working on new gameplay features and technical stuffs.
But that was on the gameplay side, as progress on the more artistic portion of Farmwand kept going on without interruptions. What is coming to the game? What new things can we share? Let's find out what we've been working on during this past month!
Magical animals
There's tons of animals coming to Farmwand for you to raise and care for. From pigs to cows, to hens and ducks, there are all sorts of cute creatures that you can fill your farms with. But the world of Farmwand is full of magic and as such, there are plenty of magical creatures that may join your stables and coops. One such creature that we've been working on is the Plumpberry cow!

The Plumpberry cows, magical as they are, produce uniquely flavored milk and have a very curious, cheerful behavior.
But animals are not the only thing we worked on during September.
New decorations
We've also been working on plenty of decorations for the game, so that you can arrange your indoor and outdoor spaces to your heart's desire. While these are still a work in progress (since they still need a coat of paint and all their many variations to choose from), they are already looking quite cozy.
Optimization, optimization and...oh yes, optimization
We have worked on Farmwand for almost two years, and during that time we have made quite a bit of tools, systems and other technical assets for the game that hold a lot of value. They are designed to ensure that the world of Farmwand can be big and full of life, and that it can be experienced at its very best on all sorts of devices. One of our biggest hopes is to see it at some point released on the Switch and other consoles. But a future Switch port requires our game to be playable on very low end devices.
Because of that, we've been running a lot of stress tests for the vegetation, the landscapes, and recently, for the animals.
HUNDREDS of animals. The results were...adorable.

And these tests ran at a consistent 30-40 FPS on an underpowered laptop with a core i5 6200U CPU (from 2015) running at 60% speed with an Intel HD 620 graphics card. PC was working in power saving mode. The system has 8Gb of RAM, but our early tests show that 4Gb should be enough. Things are looking brightly as we reach the next stages on the development of the game :)
See you next time, and thanks for reading!
[ 2023-10-04 21:27:36 CET ] [ Original post ]