Lively dialogs for a lively world
Work on our first demo has been going quite well, and its release is coming closer and closer. While it is focused on Character Creation, there is a lot more to it than just customizing your avatar's looks. In this small devlog we will talk about some of the other things we are preparing for the demo, the systems we are building and how they will affect the full game, as well as some other interesting tidbits of what we've been doing in the past month.
In Farmwand, you take the role of a young Saege, freshly graduated from Magic School and about to venture into the world. The very first step before your adventure, however, is to define who you are. This is what our upcoming demo will be all about, and it is split into two parts: defining your identity and background, and defining your looks. The "looks" part is now essentially finished. We've been working on a fully featured Character Creator, ensuring that it is compatible and easy to use with a gamepad, and adding tons of content for it. [previewyoutube=Zd7JKPqEqPQ;full][/previewyoutube] By the time the demo is available, you will have at your disposal over 40 hairstyles, more than 30 pieces of clothing, dozens of accessories, facial hairstyles, tattoo options, skin marks...over a hundred customization parts for endless combinations! But that is only part of it. Your character is much, much more than their looks. Who you are is super important too!
So, the upcoming demo will also take you through a small interview to define who your character is. And this will actually have some impact in the way you interact with people! But for it to work, we needed a dialog system. The pre-made ones we could find were simply not cutting it for what we had in mind, nor were easy to integrate with what has become an efficient, but very specific pipeline. It was evident we had to make our own. But what do we have in mind, exactly? What do we need in our dialog system?
A big and common complaint with life-sims in general is that the dialogs are simple, repetitive and, in the worst cases, lifeless. We do not want that to be the case with Farmwand, and despite our very limited resources we want to do our very best with this part of the game as well. So, our dialog system is being built in a way that each character can have many databases of dialogs, some related to the plot, some to their own stories, some general greetings
Some for the player, some for other NPCs so that they can talk to each other spontaneously...and every dialog and conversation needs a bunch of conditions so that our NPCs can comment more or less accurately to what happens in the world. The goal is that you may come across some random NPC and greet them, and they'll say something like "Hi! What a nice morning, right?" if it is indeed a morning. But some other time, they can say "Sorry, no time to talk! It is mighty cold tonight! Better hurry home" if the situation demands so. Of course we cannot have unlimited dialogs. Well...maybe we could if we went the trendy AI / ChatGPT route, but we want Farmwand to be 100% human made, with love
So hopefully this will be a good step in the right direction towards a more believable and enjoyable life-sim. But boy oh boy, is it a lot of work. This first demo will feature the skeleton of the system, and we will build upon it all the way into the full release, whenever that happens. And in the meantime we've been working on several other things! Like a fully functional on-screen keyboard for gamepad users:
Our goblin bandits, which received a revamp and are now in the engine, being animated and implemented into the game:
And a few general improvements to the way farming works, so that you can more easily tell which crops have been planted where, before they sprout:
Thank you for reading this devlog, and for all the support you've given us so far. The release of the demo is near, and we are super excited to let you try this very first bit of Farmwand. We truly hope you'll love playing it as much as we've loved making it. Till next time!
[ 2024-04-20 16:27:25 CET ] [ Original post ]
Hello Saeges!
Work on our first demo has been going quite well, and its release is coming closer and closer. While it is focused on Character Creation, there is a lot more to it than just customizing your avatar's looks. In this small devlog we will talk about some of the other things we are preparing for the demo, the systems we are building and how they will affect the full game, as well as some other interesting tidbits of what we've been doing in the past month.
The upcoming demo
In Farmwand, you take the role of a young Saege, freshly graduated from Magic School and about to venture into the world. The very first step before your adventure, however, is to define who you are. This is what our upcoming demo will be all about, and it is split into two parts: defining your identity and background, and defining your looks. The "looks" part is now essentially finished. We've been working on a fully featured Character Creator, ensuring that it is compatible and easy to use with a gamepad, and adding tons of content for it. [previewyoutube=Zd7JKPqEqPQ;full][/previewyoutube] By the time the demo is available, you will have at your disposal over 40 hairstyles, more than 30 pieces of clothing, dozens of accessories, facial hairstyles, tattoo options, skin marks...over a hundred customization parts for endless combinations! But that is only part of it. Your character is much, much more than their looks. Who you are is super important too!
So, the upcoming demo will also take you through a small interview to define who your character is. And this will actually have some impact in the way you interact with people! But for it to work, we needed a dialog system. The pre-made ones we could find were simply not cutting it for what we had in mind, nor were easy to integrate with what has become an efficient, but very specific pipeline. It was evident we had to make our own. But what do we have in mind, exactly? What do we need in our dialog system?
The Dialog System
A big and common complaint with life-sims in general is that the dialogs are simple, repetitive and, in the worst cases, lifeless. We do not want that to be the case with Farmwand, and despite our very limited resources we want to do our very best with this part of the game as well. So, our dialog system is being built in a way that each character can have many databases of dialogs, some related to the plot, some to their own stories, some general greetings
Some for the player, some for other NPCs so that they can talk to each other spontaneously...and every dialog and conversation needs a bunch of conditions so that our NPCs can comment more or less accurately to what happens in the world. The goal is that you may come across some random NPC and greet them, and they'll say something like "Hi! What a nice morning, right?" if it is indeed a morning. But some other time, they can say "Sorry, no time to talk! It is mighty cold tonight! Better hurry home" if the situation demands so. Of course we cannot have unlimited dialogs. Well...maybe we could if we went the trendy AI / ChatGPT route, but we want Farmwand to be 100% human made, with love
So hopefully this will be a good step in the right direction towards a more believable and enjoyable life-sim. But boy oh boy, is it a lot of work. This first demo will feature the skeleton of the system, and we will build upon it all the way into the full release, whenever that happens. And in the meantime we've been working on several other things! Like a fully functional on-screen keyboard for gamepad users:
Our goblin bandits, which received a revamp and are now in the engine, being animated and implemented into the game:
And a few general improvements to the way farming works, so that you can more easily tell which crops have been planted where, before they sprout:
Thank you for reading this devlog, and for all the support you've given us so far. The release of the demo is near, and we are super excited to let you try this very first bit of Farmwand. We truly hope you'll love playing it as much as we've loved making it. Till next time!
Farmwand
Irreverent Software
Irreverent Software
Coming soon
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.farmwand.com
https://store.steampowered.com/app/1836840 
Fresh out of the Southern Wizarding Academy and finally ready to face the world, you build your own wand, prepare your robes and reach the land where you’ll settle. Some potatoes here, a few mushrooms there…some chickens maybe? A cat for sure...the necessary ingredients for a potion or two and the broom of course… it’s time to make this new land your home!
The world of Farmwand is a rich land inspired by classical fairy tales full of enchanted forests, potions brewing under the moonlight, towns buzzing with merchants and travelers, magical creatures both friendly and hostile, as well as mysteries to uncover under every rock and around every corner.
A living world where most characters have stories to tell and your actions can change the way people interact with you.
- Art Style : We are going for a unique children's storybook graphics style with original designs for all the creatures in the game.
- Farming : Dozens of crops, flowers and animals to harvest, garden and care for, with a deep and rewarding magically enhanced farming system that allows for endless surprises.
- Pets : There are all sorts of animals and magical creatures that can be kept as companions in our game. They can be trained, they can be fed, they can wear cute outfits and, of course, they can be hugged and petted!
- Characters & Relationships : All sorts of creatures & characters, magical and non-magical to interact with. Build friendships, rivalries, fall in love and be an ally or foe of both individuals and factions that you cross paths with during your adventure. Tons of characters are ready to meet you, all with their own stories, wants and needs.
- Customization : Both your character, your home and most of the accessories and items can be customized to your liking, so you can be who you wanna be.
- Magic : Dozens of spells and potions to discover and master over the course of your adventure, to use in inventive ways to solve puzzles, help (or annoy) the people in town and even mix them for unexpected results.
- Combat : The further away you get from home, the more dangerous and wild that the land will become. Grab your wand and some potions, make use of all your wits for there are foes in every corner, and with our real-time magical-based combat you have to be ready to face them all!
- Exploration : The world of Farmwand is vast and full of things to do. From mini-games all over town, special events and holidays, enchanted forests and dark caves and dungeons, you can see it all. If your destination is too far away, fly on your very own, customizable broom…but careful! They need to rest too!
- Crafting & Trading : Cut down some trees, mine, forage and gather resources to build new furniture, more efficient tools, powerful potions and so much more. Maybe bring them to the market, get a good bargain!
- A Deep Lore : A living world with its own culture, traditions, festivals and history to explore and take part of as the newest resident in town. Every faction and creature has more to them than it seems at first glance, and the most rewarding secrets await for the most curious of explorers!
- Co-op : Want some help and company in the new place ? Join a friend to water your crops or fight monsters together in local co-op.
- Original Soundtrack : The soundtrack of our game has been composed by Sean McRoberts, it currently has all the core tracks and we plan on expanding it!
MINIMAL SETUP
- OS: Ubuntu 16
- Processor: Intel Core i5. 6th generationMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce 940MXAdditional Notes: This is a game in development and as such. requirements will change over time before the release.
- OS: Ubuntu 16
- Processor: Intel Core i7. 7700HQMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVidia GeForce GTX1060Additional Notes: This is a game in development and as such. requirements will change over time before the release.
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB