What comes next...
Our first demo was released, and now it has finally left the store. So many of you played it and gave us invaluable feedback. We are so very, very thankful! And so many of you truly enjoyed it...which is even better! :D But now that the character creation demo is behind us, we need to talk about what comes next. What are the next steps in the development of Farmwand, and what can you expect in the upcoming months. Let's begin!
First of all, we've started work on what will be a fully realized gameplay demo. With a little bit of all the game's mechanics and a simple series of quests to teach you how to enjoy Farmwand the best, we are hoping this new demo will be a great way to immerse yourselves into the world we are building. There will be potions, spells, charming characters, lots of decorations to get, things to craft and crops to farm! But because of this, it will take a little bit before it is ready. Remember to hop into our Discord or follow our socials (Reddit, Patreon & Twitter) if you want to stay up to date far more frequently. And as we move towards this second demo and what will be our Early Access next year, there were a few things we had to leave behind. That is, our prototype UIs.
It took a little bit of time and a few tries to go from our early prototype seen here:
To the fully realized version of our UI:
From the beginning we decided that the inventory in Farmwand was going to take the form of a magic purse where you can put all sorts of things. While not an "infinite" inventory (we still want you to do a bit of inventory management and to get the satisfaction of expanding it yourself) it is quite big anyway. And you can even carry some cute critters inside! Did we mention that the inventory is customizable? [previewyoutube=59LIytLLovA;full][/previewyoutube] But the magic purse does not work only as an inventory. If you close it and look at its fold, you will see something else...
Farmwand is a hybrid of RPG and cozy life-sim. But as any good RPG, you will have a good progression system. You already saw that there are different schools and majors during our first demo. Well, each of those "branches" correspond quite well with the different branches in the skill tree. So many skills! But besides these active skills that you can unlock for new abilities, recipes and more, you can also find special passive skill gems. We're trying to give you several ways to build your character around your playstyle, and of course another good reason to play the game more than once!
And finally, something else we've been working on are the many internal systems that will handle the world of Farmwand. One of them is a fully featured Weather System that can generate different events like soft rains, foggy mornings, blizzards and more depending on the season, biome and time of day. This weather system is paired with our Time of Day system and a bunch of graphical features that allow us to simulate snow accumulating over objects, and vegetation changing as the seasons pass.
[previewyoutube=70FFTbnwqfI;full][/previewyoutube] And as you saw in the video above, we've also been working on lots of little houses for what will become Lunahweld town:
And even a brand new Sleepy Dragoppotamus Forge, ready for all your smelting needs!
This update took a little bit to release. During this past month, both of us got really sick with the flu and, just a few days before, our family dog passed away. July has been...eventful. But we hope August will be a much better and happier month, and are already looking forward to sharing with you all the progress we make as we build Demo 2. Thank you for reading, and thank you once again SO MUCH for playing our first lil' demo, and for all the support you've shown us during all this time. Until the next dev log!
[ 2024-07-27 02:52:02 CET ] [ Original post ]
Hello Saeges!
Our first demo was released, and now it has finally left the store. So many of you played it and gave us invaluable feedback. We are so very, very thankful! And so many of you truly enjoyed it...which is even better! :D But now that the character creation demo is behind us, we need to talk about what comes next. What are the next steps in the development of Farmwand, and what can you expect in the upcoming months. Let's begin!
The Second Demo
First of all, we've started work on what will be a fully realized gameplay demo. With a little bit of all the game's mechanics and a simple series of quests to teach you how to enjoy Farmwand the best, we are hoping this new demo will be a great way to immerse yourselves into the world we are building. There will be potions, spells, charming characters, lots of decorations to get, things to craft and crops to farm! But because of this, it will take a little bit before it is ready. Remember to hop into our Discord or follow our socials (Reddit, Patreon & Twitter) if you want to stay up to date far more frequently. And as we move towards this second demo and what will be our Early Access next year, there were a few things we had to leave behind. That is, our prototype UIs.
New UI designs
It took a little bit of time and a few tries to go from our early prototype seen here:
To the fully realized version of our UI:
From the beginning we decided that the inventory in Farmwand was going to take the form of a magic purse where you can put all sorts of things. While not an "infinite" inventory (we still want you to do a bit of inventory management and to get the satisfaction of expanding it yourself) it is quite big anyway. And you can even carry some cute critters inside! Did we mention that the inventory is customizable? [previewyoutube=59LIytLLovA;full][/previewyoutube] But the magic purse does not work only as an inventory. If you close it and look at its fold, you will see something else...
Skills in Farmwand
Farmwand is a hybrid of RPG and cozy life-sim. But as any good RPG, you will have a good progression system. You already saw that there are different schools and majors during our first demo. Well, each of those "branches" correspond quite well with the different branches in the skill tree. So many skills! But besides these active skills that you can unlock for new abilities, recipes and more, you can also find special passive skill gems. We're trying to give you several ways to build your character around your playstyle, and of course another good reason to play the game more than once!
New Systems, objects and Locations
And finally, something else we've been working on are the many internal systems that will handle the world of Farmwand. One of them is a fully featured Weather System that can generate different events like soft rains, foggy mornings, blizzards and more depending on the season, biome and time of day. This weather system is paired with our Time of Day system and a bunch of graphical features that allow us to simulate snow accumulating over objects, and vegetation changing as the seasons pass.
[previewyoutube=70FFTbnwqfI;full][/previewyoutube] And as you saw in the video above, we've also been working on lots of little houses for what will become Lunahweld town:
And even a brand new Sleepy Dragoppotamus Forge, ready for all your smelting needs!
This update took a little bit to release. During this past month, both of us got really sick with the flu and, just a few days before, our family dog passed away. July has been...eventful. But we hope August will be a much better and happier month, and are already looking forward to sharing with you all the progress we make as we build Demo 2. Thank you for reading, and thank you once again SO MUCH for playing our first lil' demo, and for all the support you've shown us during all this time. Until the next dev log!
Farmwand
Irreverent Software
Irreverent Software
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https://www.farmwand.com
https://store.steampowered.com/app/1836840 
Fresh out of the Southern Wizarding Academy and finally ready to face the world, you build your own wand, prepare your robes and reach the land where you’ll settle. Some potatoes here, a few mushrooms there…some chickens maybe? A cat for sure...the necessary ingredients for a potion or two and the broom of course… it’s time to make this new land your home!
The world of Farmwand is a rich land inspired by classical fairy tales full of enchanted forests, potions brewing under the moonlight, towns buzzing with merchants and travelers, magical creatures both friendly and hostile, as well as mysteries to uncover under every rock and around every corner.
A living world where most characters have stories to tell and your actions can change the way people interact with you.
- Art Style : We are going for a unique children's storybook graphics style with original designs for all the creatures in the game.
- Farming : Dozens of crops, flowers and animals to harvest, garden and care for, with a deep and rewarding magically enhanced farming system that allows for endless surprises.
- Pets : There are all sorts of animals and magical creatures that can be kept as companions in our game. They can be trained, they can be fed, they can wear cute outfits and, of course, they can be hugged and petted!
- Characters & Relationships : All sorts of creatures & characters, magical and non-magical to interact with. Build friendships, rivalries, fall in love and be an ally or foe of both individuals and factions that you cross paths with during your adventure. Tons of characters are ready to meet you, all with their own stories, wants and needs.
- Customization : Both your character, your home and most of the accessories and items can be customized to your liking, so you can be who you wanna be.
- Magic : Dozens of spells and potions to discover and master over the course of your adventure, to use in inventive ways to solve puzzles, help (or annoy) the people in town and even mix them for unexpected results.
- Combat : The further away you get from home, the more dangerous and wild that the land will become. Grab your wand and some potions, make use of all your wits for there are foes in every corner, and with our real-time magical-based combat you have to be ready to face them all!
- Exploration : The world of Farmwand is vast and full of things to do. From mini-games all over town, special events and holidays, enchanted forests and dark caves and dungeons, you can see it all. If your destination is too far away, fly on your very own, customizable broom…but careful! They need to rest too!
- Crafting & Trading : Cut down some trees, mine, forage and gather resources to build new furniture, more efficient tools, powerful potions and so much more. Maybe bring them to the market, get a good bargain!
- A Deep Lore : A living world with its own culture, traditions, festivals and history to explore and take part of as the newest resident in town. Every faction and creature has more to them than it seems at first glance, and the most rewarding secrets await for the most curious of explorers!
- Co-op : Want some help and company in the new place ? Join a friend to water your crops or fight monsters together in local co-op.
- Original Soundtrack : The soundtrack of our game has been composed by Sean McRoberts, it currently has all the core tracks and we plan on expanding it!
MINIMAL SETUP
- OS: Ubuntu 16
- Processor: Intel Core i5. 6th generationMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce 940MXAdditional Notes: This is a game in development and as such. requirements will change over time before the release.
- OS: Ubuntu 16
- Processor: Intel Core i7. 7700HQMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVidia GeForce GTX1060Additional Notes: This is a game in development and as such. requirements will change over time before the release.
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