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Ardem - Dev Diaries #01
Welcome to the very first episode of the Ardem Dev Diaries. In this new biweekly format, we will provide you with exciting insights into the game's development, shedding more light on what the team has been working on. Please note that we will cover a selection of things we have been working on, and there might be additional aspects that didn't make it into this report. Let's dive in!
After polishing the west coast of the map and fixing numerous bugs, we shifted our focus back to the south coast, where we began drafting the second city, Albington. It is expected to be roughly twice the size of Ottsburg, the city featured in the playtest, and will include exciting points of interest such as a local high school and a large quarry. Albington is currently in the infrastructure phase, where we define terrain details, street layouts, and building positions.
Additionally, we've been working on a cargo harbor, which has nearly completed the design pipeline and awaits the placement of loot spawn markers. As the cargo harbor is close to a medium-sized sawmill and used to provide urgently needed tools and spare parts, expect some valuable industrial loot! More updates on the sawmill coming in the next report.
Addressing feedback from the open alpha playtest, we have significantly reduced the animation length for pickup and tree-processing. Despite dissatisfaction with the current animation length by a lot of users, we plan to offer multiple configuration parameters for both players and server owners to customize their user experience. Furthermore, we have begun work on the bow-and-arrow system, confident of completing the implementation next week. This system includes shooting from standing and crouching positions, taking your stamina into account. Prolonged bow drawing will drain stamina, causing the character's arm to shiver and significantly reducing accuracy. Different bows will possess varying attributes such as impact force or max range. Despite minor animation and camera issues, we are pleased with the results and look forward to seeing you try it out in the next playtest.
AI is a crucial focus for us in the upcoming playtest, encompassing two main groups: wild animal AI and hostile robot AI. Over the last two weeks, our focus has primarily been on wild animals, yielding positive results. Although we implemented basic AI for wild animals some time ago, it wasn't multiplayer-ready until recently. Now, wild animals roam the map, either solo or in different-sized herds, depending on the animal. All animals follow a basic needs system, prompting them to visit places for drinking, eating, sleeping, or exploring. Additionally, animals can be killed with guns, bows, or melee, and gutted for specific resources. The next steps for implementation involve adjustments to animations and addressing edge case behaviors like killing the herd leader or fleeing.
If there are specific topics you'd like us to cover in future dev diaries, please let us know!
[ 2024-01-14 01:01:43 CET ] [ Original post ]
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Attention, survivors!
Welcome to the very first episode of the Ardem Dev Diaries. In this new biweekly format, we will provide you with exciting insights into the game's development, shedding more light on what the team has been working on. Please note that we will cover a selection of things we have been working on, and there might be additional aspects that didn't make it into this report. Let's dive in!
Level Design
After polishing the west coast of the map and fixing numerous bugs, we shifted our focus back to the south coast, where we began drafting the second city, Albington. It is expected to be roughly twice the size of Ottsburg, the city featured in the playtest, and will include exciting points of interest such as a local high school and a large quarry. Albington is currently in the infrastructure phase, where we define terrain details, street layouts, and building positions.
Additionally, we've been working on a cargo harbor, which has nearly completed the design pipeline and awaits the placement of loot spawn markers. As the cargo harbor is close to a medium-sized sawmill and used to provide urgently needed tools and spare parts, expect some valuable industrial loot! More updates on the sawmill coming in the next report.
Game Mechanics
Addressing feedback from the open alpha playtest, we have significantly reduced the animation length for pickup and tree-processing. Despite dissatisfaction with the current animation length by a lot of users, we plan to offer multiple configuration parameters for both players and server owners to customize their user experience. Furthermore, we have begun work on the bow-and-arrow system, confident of completing the implementation next week. This system includes shooting from standing and crouching positions, taking your stamina into account. Prolonged bow drawing will drain stamina, causing the character's arm to shiver and significantly reducing accuracy. Different bows will possess varying attributes such as impact force or max range. Despite minor animation and camera issues, we are pleased with the results and look forward to seeing you try it out in the next playtest.
AI
AI is a crucial focus for us in the upcoming playtest, encompassing two main groups: wild animal AI and hostile robot AI. Over the last two weeks, our focus has primarily been on wild animals, yielding positive results. Although we implemented basic AI for wild animals some time ago, it wasn't multiplayer-ready until recently. Now, wild animals roam the map, either solo or in different-sized herds, depending on the animal. All animals follow a basic needs system, prompting them to visit places for drinking, eating, sleeping, or exploring. Additionally, animals can be killed with guns, bows, or melee, and gutted for specific resources. The next steps for implementation involve adjustments to animations and addressing edge case behaviors like killing the herd leader or fleeing.
If there are specific topics you'd like us to cover in future dev diaries, please let us know!
[ 2024-01-14 01:01:43 CET ] [ Original post ]
Ardem
Techtive Games
Developer
Techtive Games
Publisher
Coming soon
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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(0 reviews)
In a world ravaged by conflict between humans and advanced AI, Ardem emerges as a classic but immersive persistent open-world survival game set in an alternative future. As the remnants of human civilization dwindle, nature reclaims its territory, with overgrown buildings and decaying infrastructure serving as reminders of a long bygone era. Amongst this abandoned land, rogue AI robots wander, tirelessly seeking out the few humans left.
What can you expect?
Navigate the world of Ardem at your own pace with our vehicle system. Find and aquire vehicles to speed up your journey, but beware – they're noisy, thirsty for fuel, and demand regular maintenance. Customize your ride with a vast array of attachments, enhancing everything from bullet protection to other essential features.
We will continuously expand the content with tons of features to build an everlasting experience.
What can you expect?
- AI enemies including mechs and drones
- PvE / PvP / RP; your server -> your choice
- Play on community or roleplay servers hosting up to 64 players
- Immersive open world featuring distinct seasons and challenging weather conditions
- Entirely handcrafted environments with hundreds of points of interest
- Innovative base-building system providing players with exceptional freedom of choice
- Selection of hundreds of objects for customizing your homes
- Sophisticated electricity system with multiple energy sources (fuels, solar, wind)
- Advanced vehicle system with upgrade options and various attachments
Explore!
Embark on an immersive journey across Ardem's expansive 64 km², where overgrown and partially ravaged landscapes set the stage. Engage in urban combat or shroud yourself within forests to secretly construct your sanctuary. Explore countless handcrafted destinations ready for your adventure.Dynamic Basebuilding
Build your base's framework, adapt to your surroundings with a range of materials, and fortify it against harsh weather and other players eager for your loot. Electrify your sanctuary, from advanced defenses to essential appliances like fridges and more. Plus, top it all off with the ability to personalize your home with hundreds of objects, making it truly your own.Farming, Hunting & Fishing
Food supply goes beyond gathering berries and mushrooms. Take control of your supplies by hunting wild animals, tending to crops, or casting your line for fish. But each method brings its own challenges and requirements. To hunt, you'll need a weapon; for farming, seeds are a must, and for fishing, it's all about the right rod and bait selection.Electrification!
Electrify your base with a versatile power system. Use the elements — wind, water, and solar, or rely on fuel for your energy needs. Illuminate homes, fortify defenses, and power a wide range of electronic devices. Keep your food fresh in a fridge, recharge essential batteries, and discover a wealth of possibilities to empower your survival journey.Vehicle Mastery
Navigate the world of Ardem at your own pace with our vehicle system. Find and aquire vehicles to speed up your journey, but beware – they're noisy, thirsty for fuel, and demand regular maintenance. Customize your ride with a vast array of attachments, enhancing everything from bullet protection to other essential features.
Crafted with Passion & Cutting Edge Technology
Developed on Unreal Engine 5, Ardem utilizes advanced technologies like Lumen and Raytracing for breathtaking visuals and gameplay. Our commitment ensures Ardem remains at the technological forefront.Why you will love Ardem
Ardem provides a range of gameplay options. The solitary pursuit of singleplayer, cooperative engagement with up to four companions in co-op mode, or participation in community servers with up to 64 players. Be the lone wolf camping in the wilderness or team up and develop, defend and upgrade your base to a fortress.We will continuously expand the content with tons of features to build an everlasting experience.
MINIMAL SETUP
- Processor: i5 4670KMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1060
- Storage: 16 GB available spaceAdditional Notes: Internet connection is needed to play online.
- Processor: i5 8600kMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 2070
- Storage: 16 GB available spaceAdditional Notes: Internet connection is needed to play online.
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