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I have to admit, Waterloo is much harder than Gettysburg. The rules are quite a bit more involved, and the size of the map is much bigger. Building the AI is probably going to be the biggest challenge - the number of roads on the map makes it much more difficult to look at all the possible moves the AI can make. Having an AI opponent is something we definitely want, though.
This update fixes an issue wherein running the game in observer mode would affect later games played in solo mode, causing them to start new games after the game result screen was displayed. This update also fixes a bug in recording achievements that caused them to fail sometimes when in solo mode.
This update fixes a user-reported bug when HQ placement cannot be done because there are no spaces within 3 hexes of a friendly unit that are not also in an enemy unit's ZOI. Under the rules, the HQ should be able to be placed within 3 hexes of either entry point 'A' or 'I', depending upon which player is active, and the HQ can be placed in an enemy ZOC without penalty. This update implements this rule correctly. The update also embeds the printed rules within the game so that Steam won't get stuck on "Stopping..." if the user has opened the printed rules and then exited the game. For users who would like to review the printed rules outside of the game, we've made them available in the Community Hub as a Guide.
Switched off the highlighting of results on Combat Results Table, since it can be confusing when the game results involve more factors than the die roll difference.
Updated a splash screen logo and added credit on opening menu for game designer.
Fixed a bug that caused the tutorial frame to get stuck off screen if moved to the edge.
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