





Celestian Tales Celebratory Sale. Today the world of Celestian Tale: Celebrates the release of Celestian Tales: Realms Beyond. Come experience the house of Levant 9 years later by playing Realms Beyond. If you already own Old North this is a great way to purchase all the additional DLC at a very reduced price, and purchase Realms Beyond on the release discount. Thank you our fans and supporters, especially our Kickstarter backers for your patience and encouragement.
[ 2020-05-07 18:23:09 CET ] [ Original post ]
We are so pleased to finally be able to make this update. The journey has been long, but Celestian Tales Realms Beyond is complete and ready for release. If you have played Celestian Tales: Old North, you are already familiar with the House of Levant, and you will certainly enjoy what things look like 10 years later. If you have long forgotten the story details, you can replay Old North and have your certain choices and decisions carry over, or jump right into Realms Beyond and enjoy a brand new experience. Right now we are targeting May 7th as the release date. There a few approvals that we need to finalize and some coordinating we need to complete between the various distribution channels. This may yet change again as certain things are out of our control, but we are hopeful this will remain the date. These are trying times for all of us, and we hope you're all safe and healthy wherever you are. Hopefully this update can help shine a little more light to your day. Game Trailer for Celestian Tales Realms Beyond:[previewyoutube=a65_IFPZJcE;rightthumb][/previewyoutube]
[ 2020-04-30 15:13:09 CET ] [ Original post ]
We are pleased to announce that a demo for Celestian Tales: Realms Beyond is now available on Steam. The game will read your end save and shape the game's world based on the choices you've made. Make sure to download the demo for Celestian Tales: Realms Beyond and continue your interaction with the House of Levant.
Please checkout our recently launched Kickstartero learn more about the game. https://www.kickstarter.com/projects/ekuatorgames/celestian-tales-realms-beyond?ref=d93s6s
[ 2017-08-30 01:19:45 CET ] [ Original post ]
We are pleased to announce that a demo for Celestian Tales: Realms Beyond is now available on Steam. The game will read your end save and shape the game's world based on the choices you've made. Make sure to download the demo for Celestian Tales: Realms Beyond and continue your interaction with the House of Levant.
Please checkout our recently launched Kickstartero learn more about the game. https://www.kickstarter.com/projects/ekuatorgames/celestian-tales-realms-beyond?ref=d93s6s
[ 2017-08-29 19:30:55 CET ] [ Original post ]
A small update has been released: Bug Fixes - Fixed Core Game and DLC files not being built on the same Unity version - Added collision marker for Emerald Forest Night Other Improvements - Reduced number of enemies in Summerlight Gardens - Reduced number of enemies in Emerlad Forest Night - Reduced difficulty for the Summerlight Gardens maze - Added camera smoothness function to reduce jitters in the screen
[ 2016-06-14 16:52:42 CET ] [ Original post ]
A small update has been released: Bug Fixes - Fixed Core Game and DLC files not being built on the same Unity version - Added collision marker for Emerald Forest Night Other Improvements - Reduced number of enemies in Summerlight Gardens - Reduced number of enemies in Emerlad Forest Night - Reduced difficulty for the Summerlight Gardens maze - Added camera smoothness function to reduce jitters in the screen
[ 2016-06-14 16:52:42 CET ] [ Original post ]
Hi everyone, We're happy to inform you that the Howl of the Ravager DLC is now available! This DLC tells the story of young Severin Leroux and his first steps to become the renowned hero that he is in the core game. Not only is it a precursor to Old North, Howl of the Ravager also connects several story threads to Realms Beyond and therefore a great companion to play in between the two. Also, along with the DLC the core game itself receives several quality of life updates, some have been popularly requested by players. Patch v1.1.1 Notes: - Several events can now be skipped (default button is V for Keyboard) - Combat difficulty can now be set from the Options Menu (try Nightmare for more challenge) - Increased movement speed in cities and dungeons - Fixed screen appearing for a brief millisecond before an event starts - Fixed several object collisions - Remastered several music tracks We hope these features will help you enjoy the game even more :)
[ 2016-06-07 06:44:50 CET ] [ Original post ]
Hi everyone, We're happy to inform you that the Howl of the Ravager DLC is now available! This DLC tells the story of young Severin Leroux and his first steps to become the renowned hero that he is in the core game. Not only is it a precursor to Old North, Howl of the Ravager also connects several story threads to Realms Beyond and therefore a great companion to play in between the two. Also, along with the DLC the core game itself receives several quality of life updates, some have been popularly requested by players. Patch v1.1.1 Notes: - Several events can now be skipped (default button is V for Keyboard) - Combat difficulty can now be set from the Options Menu (try Nightmare for more challenge) - Increased movement speed in cities and dungeons - Fixed screen appearing for a brief millisecond before an event starts - Fixed several object collisions - Remastered several music tracks We hope these features will help you enjoy the game even more :)
[ 2016-06-07 06:44:50 CET ] [ Original post ]
We are pleased to announce that Celestian Tales: Old North, now includes Trading Cards, Backgrounds and Emoticons. Another way to enjoy the game's characters and beautiful artwork!
[ 2016-03-04 16:06:32 CET ] [ Original post ]
We are pleased to announce that Celestian Tales: Old North, now includes Trading Cards, Backgrounds and Emoticons. Another way to enjoy the game's characters and beautiful artwork!
[ 2016-03-04 16:06:32 CET ] [ Original post ]
Celestian Tales: Old North Original Soundtrack by Agate Simfonia with vocals by Puspallia Panggabean and Shiellia Permatasari features 17 music tracks created exclusively for the game, fully remastered for this release and includes an all-new bonus material.
[ 2015-12-13 18:15:38 CET ] [ Original post ]
Celestian Tales: Old North Original Soundtrack by Agate Simfonia with vocals by Puspallia Panggabean and Shiellia Permatasari features 17 music tracks created exclusively for the game, fully remastered for this release and includes an all-new bonus material.
[ 2015-12-13 18:15:38 CET ] [ Original post ]
"At the start of our development, we're using Unity 4. Nearing the end of development, a few weeks before it goes to town, we migrated into Unity 5 for various reasons -- one of which being that the Opening Movie you watched in the end of each character's prologue wouldn't run in our Unity 4 Free Edition (the team bought Unity 5 instead of 4 Pro with the assumption that 4 will not be supported any more in a while).
However, it seems like there were a few problems that came with it. In particular, many have reported input problems with Xbox Controllers in Windows 10. Unfortunately there was nothing much we could do about it other than wait for either Win10 or Unity to address this problem.
And here it is now. We upgraded our engine to Unity 5.2.1, and through a few hours of testing we find that the game now correctly runs the combination of Xbox Controllers with Windows 10. We hope it'll do the same for anyone else experiencing the problem." - Ekuator Games
[ 2015-10-13 15:54:26 CET ] [ Original post ]
"At the start of our development, we're using Unity 4. Nearing the end of development, a few weeks before it goes to town, we migrated into Unity 5 for various reasons -- one of which being that the Opening Movie you watched in the end of each character's prologue wouldn't run in our Unity 4 Free Edition (the team bought Unity 5 instead of 4 Pro with the assumption that 4 will not be supported any more in a while).
However, it seems like there were a few problems that came with it. In particular, many have reported input problems with Xbox Controllers in Windows 10. Unfortunately there was nothing much we could do about it other than wait for either Win10 or Unity to address this problem.
And here it is now. We upgraded our engine to Unity 5.2.1, and through a few hours of testing we find that the game now correctly runs the combination of Xbox Controllers with Windows 10. We hope it'll do the same for anyone else experiencing the problem." - Ekuator Games
[ 2015-10-13 15:54:26 CET ] [ Original post ]
Hey everyone,
We've uploaded an illustrated Manual Book to help you get started on Celestian Tales: Old North.
You can view it from:
- 'View the manual ' button on the right-hand side of the Store Page, below the game's Achievement list.
- Your Library by right-clicking Celestian Tales: Old North and clicking the 'View player manual' button.

Rather than walls of text, the manual was designed to be an easy read and contains a lot of screenshots and illustrations aside from helpful informations and tips to navigate the game. We hope you'll enjoy reading it!
[ 2015-09-24 16:30:31 CET ] [ Original post ]
Hey everyone,
We've uploaded an illustrated Manual Book to help you get started on Celestian Tales: Old North.
You can view it from:
- 'View the manual ' button on the right-hand side of the Store Page, below the game's Achievement list.
- Your Library by right-clicking Celestian Tales: Old North and clicking the 'View player manual' button.

Rather than walls of text, the manual was designed to be an easy read and contains a lot of screenshots and illustrations aside from helpful informations and tips to navigate the game. We hope you'll enjoy reading it!
[ 2015-09-24 16:30:31 CET ] [ Original post ]
Hey everyone! A week after Celestian Tales: Old North hit Steam, the game has reached Version 1.0.10. Through all the minor updates we've fixed some things that we overlooked in development (and things we broke while fixing them). It seems that reports have calmed down in the boards, and we're glad we were able to deliver the updates as soon as we could. Here are the list of things we've changed from the original release version: Changelog for v1.0.10
- Edited some names in the Credits and Credit Roll.
- Disabled VSync.
- Added new input mapping for various controllers. See details HERE.
- Fixed shop cursor disappearing due to it not reindexing position.
- Fixed Reynard's Chapter 6 Storyline entry unlockable by Lucienne.
- Fixed some rubbles at City of Moncalm not having any body mass and thus could be pushed by player characters (it was hilarious).
- Fixed some events trapping players in a loop. To stop looping Chapter 4, trigger the bugged event once and then talk to Seneschal Rossaval in the castle.
- Disabled asynchronous loading to fix random crashes on Chapter 4 and 7.
- Disabled D-Pad functionality to avoid input problems with XBOX One Controllers and Win10.
- Fixed several dialogue inconsistencies.
- Added storyline entry in early Chapter 1 so that players know they must interact with the bed in the main character's room.
- Added NPC in front of Levantine Church to make it easier for players to know that you can enter it.
- Edited Lorebook Storyline entry for Mudtown to clarify the village's location -- it's west of Levantine, but west is on the right-hand side of the screen.
- Fixed issue with a certain NPC in Levantine capable of making the player stuck.
- Fixed issue with an event that spawns the characters in walking animation.
- Fixed issue with the weapon Trident and Great Axe not obtainable in the game.
- Fixed issue with items that buff player status.
- Added D-Pad functionality in combat, party menu, and shop interfaces.
- Enabled input to change quantity more than 1 at a time in shops by using vertical input axis.
- Increase the input dead zone of analog to prevent unwanted movement when using controller.
- Fixed issue with Mikers teleporting the character and dispersing the party, essentially making it impossible for players to progress.
- Fixed some event segment jumps that direct players to the Test Build dialogue, making them unable to progress.
- Fixed issue with Isaac's Crouch not increasing critical chance.
- Fixed issue with Cammile's Peacekeeper not making the party's run chance 100%.
- Fixed issue with Reynard's multi-target attack and SP-gaining passive skill.
- Fixed New Game function so that items respawn and quest progression resets.
- Fixed issue with Power Shot not allowing player to change target up.
- Fixed issue in a certain corner in Levantine Church making the main character stuck.
- Fixed fade out issue in Male Tent in the War Camp.
- Fixed unlock and relock prerequisites for certain Storyline entries which sometimes made them appear two at a time.
- Added version number on the Main Screen's bottom-right corner.
- Fixed game play timer adding more hours than it's supposed to.
[ 2015-08-18 06:50:09 CET ] [ Original post ]
Hey everyone! A week after Celestian Tales: Old North hit Steam, the game has reached Version 1.0.10. Through all the minor updates we've fixed some things that we overlooked in development (and things we broke while fixing them). It seems that reports have calmed down in the boards, and we're glad we were able to deliver the updates as soon as we could. Here are the list of things we've changed from the original release version: Changelog for v1.0.10
- Edited some names in the Credits and Credit Roll.
- Disabled VSync.
- Added new input mapping for various controllers. See details HERE.
- Fixed shop cursor disappearing due to it not reindexing position.
- Fixed Reynard's Chapter 6 Storyline entry unlockable by Lucienne.
- Fixed some rubbles at City of Moncalm not having any body mass and thus could be pushed by player characters (it was hilarious).
- Fixed some events trapping players in a loop. To stop looping Chapter 4, trigger the bugged event once and then talk to Seneschal Rossaval in the castle.
- Disabled asynchronous loading to fix random crashes on Chapter 4 and 7.
- Disabled D-Pad functionality to avoid input problems with XBOX One Controllers and Win10.
- Fixed several dialogue inconsistencies.
- Added storyline entry in early Chapter 1 so that players know they must interact with the bed in the main character's room.
- Added NPC in front of Levantine Church to make it easier for players to know that you can enter it.
- Edited Lorebook Storyline entry for Mudtown to clarify the village's location -- it's west of Levantine, but west is on the right-hand side of the screen.
- Fixed issue with a certain NPC in Levantine capable of making the player stuck.
- Fixed issue with an event that spawns the characters in walking animation.
- Fixed issue with the weapon Trident and Great Axe not obtainable in the game.
- Fixed issue with items that buff player status.
- Added D-Pad functionality in combat, party menu, and shop interfaces.
- Enabled input to change quantity more than 1 at a time in shops by using vertical input axis.
- Increase the input dead zone of analog to prevent unwanted movement when using controller.
- Fixed issue with Mikers teleporting the character and dispersing the party, essentially making it impossible for players to progress.
- Fixed some event segment jumps that direct players to the Test Build dialogue, making them unable to progress.
- Fixed issue with Isaac's Crouch not increasing critical chance.
- Fixed issue with Cammile's Peacekeeper not making the party's run chance 100%.
- Fixed issue with Reynard's multi-target attack and SP-gaining passive skill.
- Fixed New Game function so that items respawn and quest progression resets.
- Fixed issue with Power Shot not allowing player to change target up.
- Fixed issue in a certain corner in Levantine Church making the main character stuck.
- Fixed fade out issue in Male Tent in the War Camp.
- Fixed unlock and relock prerequisites for certain Storyline entries which sometimes made them appear two at a time.
- Added version number on the Main Screen's bottom-right corner.
- Fixed game play timer adding more hours than it's supposed to.
[ 2015-08-18 06:50:09 CET ] [ Original post ]
🎮 Full Controller Support
- Celestian Tales: Old North Linux [1.2 G]
- Celestian Tales: Old North HotR Linux [60.43 M]
- Celestian Tales: Old North Costume Linux [5.85 M]
- Celestian Tales: Old North - Original Soundtrack
- Celestian Tales: Old North - Howl of the Ravager
- Celestian Tales: Old North - Alternate Costume Pack
Celestian Tales: Old North is a refreshing take on the classic turn-based Japanese style RPG. Scrapping away the cliché of a destined person or a boy/girl-saving-the-world, the story is tailored for a mature audience and questions the bare morals of a human being. Will you do anything to survive? Will you be steadfast in defending your faith and beliefs? Or will you let yourself be corrupted, little by little, in the name of greater good?
The First of the Celestian Tales 3 Part Series, Old North is full of lush hand-painted environments, emotive portraits, memorable characters and a sprawling engaging moralistic storyline that is told through the eyes of six protagonists. The actions you perform and the decisions you make in Celestian Tales: Old North will carry over to the next installment of the series.
Experience what it's truly like to bear the responsibilities of a hero in the beautifully hand-drawn Old North. Take on the role of one among six young nobles, learning your way of knighthood and assisting the lords you serve. When an external force threatens the land, you find yourself swept in the tides of war where the deadliest enemies are those among your own ranks.
Featuring a turn-based combat system with plenty of character and party customization options, Celestian Tales allows you to play the game at your own pace in your own style. Enter the first decade of this epic three-game series and see for yourself what sets it apart.
Features
- Moral Confrontations - Situations are presented to the player throughout the game that force players to face moral questions and beliefs.
- Unique Story – By avoiding genre cliches, the story brings a fresh approach to RPG storytelling by allowing players feel the weight of their character’s actions.
- Multiple Story Arcs - 6 Selectable Characters allow you to play the game from 6 different perspectives. Play through the game as all 6 characters for a full experience.
- Traditional RPG Gameplay - Inspired by classic JRPGs with a turn-based RPG battle system, players can develop a personal combat style.
- Beautiful Art - Lush hand-painted background visuals and environments with detailed emotive character portraits and animated pixel-art characters create a full and complete world experience.
- Epic Music - A sweeping score that captures the pace and emotion of the story as it unfolds.
- More to Come - Old North is the First episode of a planned trilogy of games and your actions in this game will have impact in the next episode of the series.
- Processor: Intel Core i3 2.1 GHz
- Graphics: Intel HD 4000Sound Card: DirectX9.0c Compatible Audio