1 Week to Release - Upcoming Content Sneak Peek #2
The Variants system for Balls & Artifacts got fully reworked into a more flexible. Rather than having to select a variant before a run, all 'variants' are now available at once in runs (unless manually disabled). It's only once you pick a Ball or Artifact that any incompatible item gets removed from the pools of upgrades/artifacts. This makes for a more flexible system as certain balls/artifacts can be incompatible with any number of upgrades. Ie. the Health to Shield Artifact (see below) is not only incompatible with the Health Drops artifact but also the Heal late-game recurring upgrade. What used to be 'variants' within a same ball/artifact set are incompatible with each other. The Collection Menu also had a slight overhaul to match the new system and making it clear what is incompatible with a ball/artifact.
A variation of the Random Ball that changes type every time it bounces on anything, hence it being rather chaotic. Incompatible with Random Ball & Light Random Ball.
The Duplicate Ball Artifact allows you to have the same ball twice within your build by replacing a normal ball by one of your upgraded balls. This opens up a lot of possibilities build-wise as it allows to make builds heavily focused on a single ball type. Duplicate Ball artifact can't show up if the conditions for it to work aren't met. You need to have at least one special ball & one normal ball in your build for it to show.
Bigger Hearts Artifact works kinda as a multiplier to your Max Health as you can increase the amount of Health Points of your Hearts. Synergies : Health Drops artifact, Heal (late game recurring upgrade) Various tooltips were reworked to be clear that they were working with Hearts.
Health to Shield caps your current health points to 1 but gives you a % of your Max Health into Shield. It can provide a big amount of Shield, making it perfect to get easier Perfect Clears (as you only need not to lose life for them). However if your shield depletes, you're pretty much done with only 1 hp. That makes it a risky but high reward artifact. Synergies : Shield artifact & Bigger Hearts artifact for Shield-heavy builds. Shield Refills late game recurring upgrades. Incompatible with Health Drops artifact as well as Heal late game recurring upgrade.
[ 2023-11-23 15:28:15 CET ] [ Original post ]
It's only one week left until Breakout Survivors' release, so it's time for another sneak peek at the content from the full version of the game.
Reworked Variants System & Collection Menu Overhaul
The Variants system for Balls & Artifacts got fully reworked into a more flexible. Rather than having to select a variant before a run, all 'variants' are now available at once in runs (unless manually disabled). It's only once you pick a Ball or Artifact that any incompatible item gets removed from the pools of upgrades/artifacts. This makes for a more flexible system as certain balls/artifacts can be incompatible with any number of upgrades. Ie. the Health to Shield Artifact (see below) is not only incompatible with the Health Drops artifact but also the Heal late-game recurring upgrade. What used to be 'variants' within a same ball/artifact set are incompatible with each other. The Collection Menu also had a slight overhaul to match the new system and making it clear what is incompatible with a ball/artifact.
Chaotic Random Ball
A variation of the Random Ball that changes type every time it bounces on anything, hence it being rather chaotic. Incompatible with Random Ball & Light Random Ball.
Duplicate Ball Artifact
The Duplicate Ball Artifact allows you to have the same ball twice within your build by replacing a normal ball by one of your upgraded balls. This opens up a lot of possibilities build-wise as it allows to make builds heavily focused on a single ball type. Duplicate Ball artifact can't show up if the conditions for it to work aren't met. You need to have at least one special ball & one normal ball in your build for it to show.
Bigger Hearts Artifact
Bigger Hearts Artifact works kinda as a multiplier to your Max Health as you can increase the amount of Health Points of your Hearts. Synergies : Health Drops artifact, Heal (late game recurring upgrade) Various tooltips were reworked to be clear that they were working with Hearts.
Health To Shield Artifact
Health to Shield caps your current health points to 1 but gives you a % of your Max Health into Shield. It can provide a big amount of Shield, making it perfect to get easier Perfect Clears (as you only need not to lose life for them). However if your shield depletes, you're pretty much done with only 1 hp. That makes it a risky but high reward artifact. Synergies : Shield artifact & Bigger Hearts artifact for Shield-heavy builds. Shield Refills late game recurring upgrades. Incompatible with Health Drops artifact as well as Heal late game recurring upgrade.
Breakout Survivors
Axel Born
Axel Born
2023-11-30
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(42 reviews)
https://store.steampowered.com/app/2468060 
[0 B]
Breakout Survivors brings classic Breakout gameplay together with Survivors-like mechanics in a single game. Destroy bricks with your balls before they reach you. Gain XP, Level Up and Pick Upgrades to help you in holding out against waves of falling bricks.
Features
- Easy to play with simple and fun controls
- Fight against procedurally generated waves of increasing difficulty
- Improve throughout your run through dozens of upgrades
- Select your weapons from a wide choice of powerful balls
- Unlock new kind of Balls and try new strategies
- Compete for the High Score in the Online Leaderboards
MINIMAL SETUP
- OS: Ubuntu 20.04 (64 bits) or equivalent
- Processor: Intel i3 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable
- Storage: 250 MB available space
- OS: Ubuntu 20.04 (64 bits) or equivalent
- Processor: Intel i5 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable
- Storage: 250 MB available space
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