I have added a few more features revolving around Blackberries and some more end-game replayability with the new fertilizer level scaling. As always, I appreciate any feedback! I'll just put both the 0.6.5 and 0.6.6 changelog in here, as the 0.6.5 apparently didnt go live.
Version 0.6.6 [11/15/2023]
Added
- Added fertilizer levels, to increase blackberry drop chance and game difficulty
- New Forager passive
- Blackberry rewards from challenges
- Added blackberry bonus for winning a game
- Report tracking of armor effeciency and damage dodged
Changed
- Increased Demonics health loss per second
- Increased Minecrafter mines trigger size
- Reduced base blackberry drop chance, but higher difficulties increases the drop chance
- Changed blackberry shop prices to be more streamlined
Fixed
- Disabling permanent stats settings not working for blackberry stats
- A loophole, that allowed cheating by modifying game files
Version 0.6.5 [11/13/2023]
Changed
- Increased Death Instructions trigger chance
- Reduced Chain bombs trigger chance
Fixed
- Demonic losing too much health per second
- Issue where Blackberries would not get loaded correctly when opening the game
- Issue where Blackberries would show accumulated amount in reports
It has been a very interesting first week since Dark Bunny launched into Early Access! I want to THANK everyone, that has bought and played the game. I really hope you enjoy it! Feel free to let me know your thoughts on the discord channel. I would also very much welcome reviews here on Steam! Today I have an interesting update for you; Introducing the Blackberries! This is a new meta-progression system, which gives every run (won or lost) potential to make you better. There are also a few other fixes:
Version 0.6.4 [11/12/2023]
Added
- The Blackberry Shop, where you can buy permanent stat upgrades
Changed
- Reduced Hell Stone stat gains from 12/12/4 to 10/10/3
- Reduced Grand Elfs Health penalty from -30 to -25 %
- Increased enemy health and damage slightly in higher difficulties
- Increased Death Instructions trigger chance from 30 to 40 % and increased its base dps from 5 to 10.
- Set default sound levels to 50% instead of 100%
Fixed
- Issue with Hell Stone dealing too much damage
- Bullet shower projectile visual missing
- (Hopefully) Fixed an issue, where enemies could end up outside the map
The first patch update since the Early Access Launch. I have fixed a few issues, made some balancing (made the game a little easier overall) and added a few more items :)
Version 0.6.3 [11/8/2023]
Added
- - New item "Dank Noir Ode" (guess the reference)
- - New "Down the rabbit hole" passive, locked behind an achievement
- - Message of what killed yo, when you die
- - Several achievements yielding stats by killing a number of enemies
Changed
- - Shop cost now gets red, if you don't have enough carrots
- - Reduced the effectiveness of Health Regen and added a health per second calculation
- - Increased Poison Daggers CD by 0.2s and reduced its range by 0/0.1/0.2/0.3/0.4
- - Reduced Critter identity armor penalty by 10 and reduced Etheral Protection CD by 2s
- - Increased Healthy passive health regen from 4 to 5
- - Slightly reduced enemy health
- - Reduced Apples challenge tree spawn increase
- - Increased transparency on Great Barrier
- - Reduced Bear health
- - Slightly increased Shredders base damage
Fixed
- - A few typos
- - Visual issue where skills were selectable by keyboard while entering/exiting a level
- - Issue where shop items with sub skills (summon skills) would be difficult to navigate to by keyboard
Finally I am ready to release the first version of Dark Bunny into Early Access.
I hope you will have a good time playing it!
I would love to get any kind of feedback, either on Steam or on Discord, so you can have an even better time playing it :D
Dark Bunny
Egome Studios
Egome Studios
2023-11-04
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews
(2 reviews)
https://store.steampowered.com/app/2471770 
[0 B]
In this roguelite, topdown arena, semi autobattler you will use various skills and items to create unique, powerful builds to defeat all the mega evil farm animals. And get all the carrots!
There is a nice variety with a lot of different skills, items, stats and other modifiers, that will make each run interesting.
Each run you will take on an Identity (class if you will), which you can focus your build around. Some with unique skills.
The story might be nearly non-existing, the graphics dorky and lacking, and the sounds a bit tedious, but you might find the gameplay interesting if you are into roguelite games. Or if you really like carrots.
In either case, I hope you will have a good time playing my game!
Features
- 20+ Identities (classes) with different play styles
- 30+ Unique Skills
- 120+ Items
- Various different enemy types with different behaviour and attacks
- 20-30 minutes per run (and you can always save during a run)
- Permanent unlocks and improvements
- OS: Something released within the last 2 years
- Processor: 1.6+ GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 6000
- Storage: 200 MB available space
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