Were happy to bring you our first update, filled with the highly requested balance changes along with fixes to the reported issues. We wont make the intro too long, so you can jump straight into the full patch notes below and see whats new!
NEW FEATURES
Added unlockable "Upgrade Bans" that allow players to choose upgrades to exclude from Helena's shop
BALANCE
Dry Canyon Boss now stays for 4 (up from 3) actions if it does not catch anything to devour
Dry Canyon caves with a "food" map icon now have an increased number of oases
Bug Rancher's bugs now yield 2 food when harvested (up from 1)
Bug Rancher price increased to 10 (from 5)
Reduced the number of bats spawned by Stringbloom (scorpion miniboss) from3 to 1
Selling a gnome now refunds 50% of the costs of its upgrades in addition to the base gnome cost
Scorpions can no longer attack flying gnomes with the "Flight Crew" upgrade
Bat Nests can no longer spawn in completely inaccessible locations
Increased the amount of "horns" dropped by bosses and minibosses
Increased the Bombergnome's base damage to 4 (up from 3)
Increased the damage on the Marksman's "Piercing" upgrade to 4 (up from 3)
BUGFIXES
Fixed an issue where players could get stuck in Helena's shop if stealing from her
Fixed a bug where Beaver Master, Alchemist, Bombergnome and Trapper would not work with the Socialite and Loner upgrades
Fixed an issue where players would be sent back to the tutorial expedition if they quit the game during the first return to the city
Stealing from Helena's shop is no longer possible during the tutorial
Fixed an issue where statues could be built into the Warehouse in the city
Fixed an issue where buildings would not get refunded if the build menu was opened while placing them
Fixed an issue where it was possible to click a building hidden behind a UI button
Fixed an issue where it was possible to click the "Next Cave" button while a turn was in progress
Fixed an issue where the Trapper's traps would sometimes not react to newly spawned scorpions
Fixed an issue where "Fire Weapon"and "Exterminator" would not trigger if the gnome with the upgrade did not perform the last hit
Fixed an issue where changing resolution would not automatically change the UI scale
Fixed an issue where the Craftsgnome's "Tilebreaker" upgrade could yield basic wood in biomes 2 and 3
Fixed an issue where the game could get stuck if using the "Meat Shield" upgrade
Various localization fixes (typos and missing translations)
We cant thank you enough for sharing your feedback and suggestions with us. Were thrilled to shape the game based on your input, and we hope these new changes enhance your experience, letting you explore the caves in ways youve never imagined before (or maybe you did and suggested it :D)!
Yours,
Untold Tales and Irox Games
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Twitter/Facebook/Instagram/TikTok [ 2024-10-08 14:35:00 CET ][ Original post ]
EcoGnomix is a quirky roguelite strategy and city building game. Rebuild a magnificient floating city, by gathering resources on expeditions with a team of gnomes. Combine upgrades strategically to help your gnomes survive an unlimited supply of mystical islands with unique flora and fauna.
So how do you gather resources in EcoGnomix? It is simple! Travel to a new island. Position all your gnomes strategically. Hit the start week button. Watch them work. Repeat! The smarter you upgrade and postition your gnomes the more resources you will get. But careful! The islands will turn unstable and collapse over time.
If an expedition ends, the game is not over! The supplies you collected can be used to build permanent upgrades for the next expeditions. You will also discover blueprints on your journey that will help you to build the most beautiful city imaginable!
Small gnomes that chop trees and hunt chicken
Magical upgrade banners that combine in unexpected ways
Countless islands with a lot of explorable content
A floating city that you can rebuild the way you want
Roguelite style progression with permanent unlockables
A princess with an adorable fox that join you on your journey