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Whispers from the Deep: A Patch Beneath the Waves

This update fixes several bugs related to gameplay, minimap, music, and enemy behavior. It also adds death music and ensures proper boss area teleportation.

  • Fixed a bug where music would sometimes not play correctly.
  • Added death music.
  • Fixed a bug where the minimap could be visible when it shouldn't.
  • Implemented enemies chasing players from a long distance when injured.
  • Fixed a bug where players could walk out of bounds on the beach.
  • Fixed an issue where keys would sometimes remain visible on the minimap after being collected.
  • Fixed a bug where ammo pickups would sometimes bob up and down.
  • Fixed an issue where players were not teleported as a group to the boss area when encountering a boss.


[ 2024-12-13 08:22:13 CET ] [ Original post ]

ACT II - HYDRA'S HOLLOW

Introducing a huge new update to Cthulhu's Reach: Devil Reef in Act II: Hydra's Hollow. Discover an ever-expanding realm with new corridors and new creatures around every corner, each more terrifying than the last. [previewyoutube=_MV-a4R1azQ;full][/previewyoutube] Take on Mother Hydra, a grotesque boss inspired by classic Lovecraftian mythos. Brave red-hot, magma-laden caverns and halt the terrors conjured by the Esoteric Priests dark rituals. Eliminate eldritch abominations from afar with powerful new weapons like the rifle. Get creative and take advantage of destructible furniture for even more tactical combat options. Enjoy new QoL updates, including a minimap for improved navigation! Keep fear buried and battle to stave off the echoed whispers worming through your mind. Act II Hydra's Hollow is out now!


[ 2024-12-10 14:24:18 CET ] [ Original post ]

Hotfix 60.66

Patch Notes:

  • Fixed a crash that occurred when Watcher spawns were lurking.
  • Adjusted enemy difficulty to prevent harder enemies from spawning in lower levels.


[ 2024-11-06 14:03:40 CET ] [ Original post ]

Update 0.60 - Eldritch Control: Rebinding & Glyphs Unveiled

Greetings, Seekers of the Eldritch Truth, Prepare yourselves for the latest revelations brought forth in version 0.60. With gameplay and UX refinements, your journey into madness continues to evolve. Here are the sinister details:

Gameplay


  • Controls Rebinding: Players can now rebind controls, allowing for more customized gameplay.
  • Dynamic Glyphs: Dynamic action binding glyphs are now available and updated with active controller device (Keyboard&Mouse/Xbox/PlayStation). (IMPORTANT! Disable Steam input if using a PlayStation controller to avoid interference.)
  • The Innsmouth Man Interrupted: Innsmouth Mans attack is now interrupted if he is damaged during his animation.
  • Enhanced Combat Feedback: Enemies now give better audio feedback when successfully hit, making combat more visceral.
  • Player Movement Pause: The player now pauses movement during attacks, requiring more strategic planning.
  • Know Your Nemesis: Upon death, the window now shows your killer.
  • HUD Improvements: Centralized HUD bar visibility utilizing new game states. Any open windows now close when the level is completed.
  • Steam Deck Support: Added support for Steam Decks floating gamepad text input, making interactions smoother.
  • Yuggothic Ooze Charge Attack: The Yuggothic Ooze enemy now charges and dashes with new sound effects and improved attack logic.
  • Tommy Gun Improvements: The Tommy Gun sound effects have been enhanced with a more pronounced thump to let the others know that your coming for them.
  • Menu Pause: To help your lonesome endeavors the game now pauses while navigating in-run menu or choosing incantation during solo play.

Bugfixes


  • HUD Stability: Resolved issues where HUD elements didnt update properly after death or level completion.
  • Watchers' Bugfixes: Fixed multiple issues with The Watcher, including a spin to win bug and a death sequence that didnt open doors.
  • Deep One Bullets Despawn: Deep One Bullets now correctly despawn when retrying run.
  • Cutscene Skipping: Fixed an issue preventing players from skipping cutscenes correctly.
  • Nav Mesh Fixes: Resolved an issue preventing enemies from generating a nav mesh agent during certain states.
  • UI Fixes: Improved button selections, exit actions, and ensured smoother HUD functionality when using gamepads or keyboard.
  • And more, hidden in the depth of the abyss...
May these new additions and fixes aid you in your descent into the abyss. The Great Old Ones continue to watch your every move, expecting nothing short of perfection. Tread carefully, and may the whispers of the void guide you, - Daniel & Per at The Fine Arc


[ 2024-10-08 14:47:01 CET ] [ Original post ]

0.50.34 - Minor map and stamina fixes

  • Fixes Stamina affecting ranged weapons
  • Fixes map holes in Act 2


[ 2024-08-05 14:50:23 CET ] [ Original post ]

50.31 - Player spawning and performance (2024-07-11)

  • Fixes a bug where the player could spawn at wrong location in act 2
  • Reduces light count from enemy bullets
  • Improves performance in lava rooms


[ 2024-07-11 21:25:19 CET ] [ Original post ]

Update 0.50.22 Unleashed!

Greetings, intrepid adventurers and seekers of the arcane, Your humble developers at The Fine Arc are both thrilled and unnerved to unveil the latest update to Cthulhu's Reach: Devil Reef.

Gameplay


Act 1: Refinements of Old


  • Arena of Despair: The boss battle arena has been reimagined, designed to amplify both terror and tactical acumen.
  • Melodies of Dread: As you face the monstrous guardian of the eldritch depth, let the haunting strains of new boss battle music envelop you.
  • Visual Clarity Amidst Chaos: The very fabric of the Act 1 environment has been refined. Floors and walls now stand distinct, guiding your path through the labyrinthine madness with greater clarity, reminiscent of the dreaded streets and cellars of Innsmouth.

Act 2: A Descent into New Abysses


  • Lava-Flows and Treacherous Bridges: Traverse landscapes adorned with flowing lava, coral, and fungi. Tread upon precarious bridges where each step could spell doom!

Encounters Redefined


  • Unpredictable Malevolence: Enemy spawning mechanics have been overhauled for a more balanced experience.
  • Combat Fluidity: Your movement speed now diminishes whilst attacking, demanding a more strategic approach to battle.
  • Boomstick Enhancement: The Boomstick now cleaves through multiple foes in sweeping arcs, as intended from the factory a formidable weapon against the relentless assaults of the deep ones.
  • Boss Fortitude: The boss has been imbued with greater health, ensuring it presents a challenge worthy of your skills.
  • The Veil is Lifted: The health of your latest target now manifests atop your screen, a fleeting yet crucial revelation. Know your enemy's vitality and strike with calculated precision!

Bugfixes


  • Audio Resolutions: Audio volume settings now persist as intended, ensuring an uninterrupted auditory experience.
  • Health Synchronization: The health of remote players updates correctly, maintaining the integrity of multiplayer engagements.
  • Adjusted barrel knockback to be less overpowering.
  • and more...
We thank you, brave souls, for your unwavering support and continued journey into the unknown. As you venture forth, remember to stay vigilant and tread carefully, for the shadows are long, and the depths are full of terrors. Yours in perpetual dread, Per & Daniel at The Fine Arc


[ 2024-07-08 10:18:37 CET ] [ Original post ]

0.47.23 - Barrel Face Melt and Knockback Patch (2024-06-07)

  • Adds check when doing melee attack to always omit destroying barrels if loot box is within attack radius. Avoiding melting you face away when trying to get those goodies.
  • Adds knockback effect to enemies within barrel explosion radius, for that extra satisfying oomph!


[ 2024-06-07 09:11:25 CET ] [ Original post ]

Update 0.47 - Eldritch Equilibrium: Stats, Health & Damage Overhaul

Greetings, Intrepid Seekers of the Unknown, Prepare yourselves for an update that delves deeper into the arcane mechanics of our game, bringing forth new balances and refinements that echo the maddening precision of the Great Old Ones themselves. Here are the forbidden secrets uncovered in this latest update:

Gameplay


  • Damage Precision: Damage and health values have been scaled to allow for more granular increments, ensuring better balancing possibilities in the future.
  • Weapon Unveiling: Unlocked weapons now manifest upon the ground at the beginning of each level, awaiting your grasp.
  • Eldritch Evasion: Players can now dodge to extinguish flames, a vital skill in evading fiery doom.
  • Stats Clarity: The stats have been aligned to provide more logical values, allowing you to gauge their effects with greater clarity.
  • No More Mimics: Removes chest from beach, just to be safe...

Bugfixes


  • Resolved an issue where the book would remain open if a run ended with it open.
  • Fixed a bug allowing players to jump outside the level boundaries.
  • Corrected an issue where the incantation button was auto-selected when using a keyboard.
  • The mouse no longer ghostly hovers buttons, preventing unintended interactions.
  • The upgrade button is now hidden on the client when there isn't enough gold, preventing false hope.

Other


  • The feedback button now present an opt-in before leaving the game and links directly to the Steam forum for communal discourse.
May these changes serve you well as you navigate the eldritch horrors that await. Your journey into the unknown continues to evolve, guided by the whispers of the ancient and unfathomable. Stay vigilant and tread carefully, - Daniel & Per at The Fine Arc


[ 2024-05-29 20:43:00 CET ] [ Original post ]

Update 0.46 (2024-04-29)

Gameplay


  • Introduces stamina mechanic for melee and dodge actions along with stamina related incantation upgrades.

UI


  • Hud bar reorganization for clarity and added icon to indicate if level incantation has been acquired.
  • Removes wishlist button.
  • Implements rarity background to incantation scroll icons.

Bugfixes


  • Fixes beach not being loaded if player reaches Act 2
  • Fixes mouse auto aim snapping to targets close to you.
  • Fixes new incantations on death window not cleared when retrying run.
  • Along with other minor fixes...

Other


  • Clarifies description text for Dunwich Scorcher and Chaos Bind incantations.
  • Reset progress button is now only interactable while in main menu.


[ 2024-04-29 14:38:15 CET ] [ Original post ]

Patch Notes (2024-04-17)

Bugfixes


  • Fixes Watcher Spawn colliders sometimes not being disabled if killed while up in the air.
  • Fixes hut rain loop and snapshot not being released if player in hut when other player ends level.


[ 2024-04-17 15:55:55 CET ] [ Original post ]

Patch notes (2024-04-16)

- Fixes map not loading correctly across clients and host when playing multiple runs. - Adds version label in find game window. - Fixes hud bar issues on on client disconnect.


[ 2024-04-16 15:33:24 CET ] [ Original post ]

Announcing CTHULHU'S REACH: DEVIL REEF Early Access

Hey there, Adventurer! It's been quite the odyssey since we embarked on the journey of developing "Cthulhu's Reach: Devil Reef", and it has evolved into the most ambitious and intricate game we've ever crafted. After nearly two years of dedicated work, there's still a world of possibilities we aim to explore: additional weapons, innovative mechanics, fine-tuning gameplay balance, and beyond. Rather than delaying the launch, we've chosen to engage the community in our ongoing development journey by releasing in Early Access, while still aiming for our target release date around Steam Scream 2024. What to expect The game has taken serious steps forward in the last couple of months, but it is not yet as fully featured as we would like it to be. Below is a list of the major features that we are actively working on:

  • The Acts In this Early Access release, you will be able to play a rough version of the first Act. We plan to expand on this going forward and have three Acts fully fleshed out come the full release of the game later this year.
  • Map Editor The editor is currently deactivated and only used internally while we develop the game. We aim to make the games editor available for players to create their own custom maps and scenarios.
  • Arsenal There are currently four playable weapons in this Early Access version of the game. We have planned for the game to have nine distinct weapons upon release. The weapons will range from real-world representations such as flamethrowers and hand grenades to more fantastical Eldritch-imbued weapons.
  • More Horrors Enemies of various shapes and sizes will be introduced progressively as the Early Access continues. Expect to see scuttling, drifting, flying, and crawling monsters that try to halt your endeavor.

The project has thus far thrived and surpassed our expectations, largely thanks to the incredible community support. The invaluable suggestions, feedback, and bug reports from our players have pushed the game forward. We are excited to continue this collaborative spirit, inviting players to join us on this thrilling adventure, crafting an otherworldly action roguelike experience set in the sinister abyss of Devil Reef. Take the journey with us and we will see you in the depths! Warm Regards, The Fine Arc Team


[ 2024-04-15 10:19:35 CET ] [ Original post ]

Developer Log Update #2

Greetings, intrepid investigators and daredevils of the unknown!


The arcane forces within the eldritch abyss have stirred once again, and we're thrilled to unveil the latest diabolical concoctions in our Lovecraftian action roguelike dungeon crawler - Cthulhu's Reach: Devil Reef. Version 0.43 delves deeper into the sinister secrets of Devil Reef, introducing gameplay-altering updates that will chill your spine and quicken your heartbeat. Strap in, as we journey through the abyss and unveil the horrors that await.

The Beach Of Innsmouth


Choose your starting weapon from your wooden chest on the jetty, initiating your journey with a strategic choice. Then confront your fears and ferry by boat to the reef.

Mystical Marauders and Devilish Denizens


Embark on a perilous odyssey against the enhanced Innsmouth Men and Deep Ones. These aquatic adversaries now possess formidable health, demanding a keen eye and a steady hand to fend them off.

Psionic Prowess Unleashed


A new threat emerges from the abyss - the Psychic Deep One. Armed with otherworldly abilities, this creature can slow you down with its psychic onslaught. Beware the lightning-infused plasma bullets that crackle through the void, a visual and auditory symphony signaling imminent danger. Adjust your tactics and brace yourself for an otherworldly challenge!

Innsmouth Intruders


Adding a new layer to the cosmic tapestry, the Innsmouth Man now prowls the accursed corridors of Devil Reef. These grotesque denizens bring fresh terror, enhancing the diversity of foes that lurk in the shadows. Prepare for unexpected encounters as you navigate the eldritch labyrinth.

Ethereal Enchantments


Witness the arcane unfold with an overhauled incantation system. Unearth scrolls containing powerful spells, each with its own rarity rating. From critical chance modifications to resisting status effects, the incantation arsenal is enriched. Equip yourself with these mystical powers, for they may be the key to surviving the malevolent depths.

Sonic Sorcery and Ambient Anomalies


Feel your heartbeat as you travel through the abyss with dynamic music adjustments, reflecting the ebb and flow of danger. Upgrade your senses with tweaked ducking settings, ambient light controls, and the introduction of action drums. The audio realm now mirrors the escalating threat levels, immersing you further into the cosmic symphony of Cthulhu's Reach. [previewyoutube=6HQyMI7JycU;leftthumb][/previewyoutube]

The Veil Unveiled


As we conclude this dev log, the eldritch whispers beckon you to Devil Reef. The dread deepens, and the mysteries multiply. Brace yourself, for Cthulhu's Reach - will you answer the call, or succumb to the abyssal embrace? Stay vigilant, investigators, for more horrors await in the next dev log. Until then, may the stars guide you through the shadows.


[ 2024-02-02 10:28:52 CET ] [ Original post ]

Developer Log Update #1

Salutations, esteemed Steam dwellers!


We are delighted to announce the latest developments in 'Cthulhu's Reach: Devil Reef,' our heart-pounding isometric action roguelike set in the Lovecraftian universe. Your participation and feedback during Steam Next Fest have played a crucial role in shaping the game. Here are some of the points that have been improved upon and implemented thanks to your response: 1. Eldritch Encounters Evolve: Enter the Realm of Elder Schools! We've listened to your wish for a deeper connection between the scrolls and the chilling denizens of the dungeon. In the mid and later stages of the game, monsters can now emerge with an associated elder school, adding a new layer of challenge. To effectively overcome these adversaries, players can strategically employ the gathered scrolls throughout their journey and enhance their powers. 2. Chaos Unleashed: Meet the 1920's Tommy Gun! Dive into the abyss armed with the 1920's Tommy Gun, a weapon with a roaring and chaotic personality. Experience an adrenaline surge as you unleash an unyielding barrage of bullets, capturing the essence of the adventure that lies ahead. 3. Multiplayer Mayhem: Monsters Multiply in Numbers! Cooperative chaos has reached new heights. In response to your call for more intense multiplayer experiences, monsters now multiply when more players join the fray. Team up with fellow investigators and face the growing tide of eldritch horrors together. 4. Seamless Combat: Unleash Melee with a Single Button Press! Combat has reached new levels of fluidity. Say farewell to weapon-switching hassles now, with a single button press, perform seamless melee attacks, ensuring every encounter is immediate and intense.

Upcoming Features to Awaken the Dread!


Beyond these developments, we anticipate the following features on the horizon:
  • Molotov Mayhem: Unlock the ability to strategically throw Molotov grenades, setting the stage ablaze.
  • Fiery Arsenal: Discover the arrival of a flamethrower in the in-game shop, introducing explosive and fiery chaos.
  • Strategic Annihilation: Explore new tactical dimensions with exploding barrels and boxes, providing inventive ways to vanquish your eldritch adversaries.

Engaging with the Abyss: Beyond Development Highlights


We recently had the pleasure of connecting with our community at 'Arctic Game Dev 2023', a local game conference organized by Arctic Game and Global Top Round. These events serve as a source of inspiration, providing valuable opportunities for us to engage with like minded.

Join the Discussion: Be a Part of the Dark Tapestry!


Your feedback and insights have been instrumental in shaping 'Cthulhu's Reach: Devil Reef.' We invite you to join our community discussions on the Steam forums or the conversations on our Discord server. Thank you for reading! Regards, The Fine Arc Team Join the discussion on the Steam Forums or dive into the abyss on our Discord Server.


[ 2023-11-28 18:01:32 CET ] [ Original post ]

Devs Livestream - The Second Attempt

Join us for an exhilarating live stream event as we dive headfirst into the eerie depths of "Cthulhu's Reach: Devil Reef" once more! Our hosts, Daniel and Per, are back! This time we're determined to conquer the unfathomable horrors that lie beneath the waves. Will we fare better than our previous attempt? Tune in tomorrow, Wednesday at 08:00 AM CEST / 11:00 AM PDT to find out! During the live stream, we will explore the dark and mysterious world of "Cthulhu's Reach: Devil Reef" and delve into the following topics:

  • Game Design and Lore: Discover the design choices and lore that make this roguelike game a unique and chilling experience. Uncover the secrets hidden in the depths of the Devil Reef!
  • Weapons and Planned Monsters: We'll take an in-depth look at the arsenal available to our intrepid adventurers and discuss the terrifying monsters lurking in the abyss. Learn how to survive and conquer the dungeons.
  • Arcane Magic through Scrolls: Harness the power of arcane magic as we delve into the scrolls found on the treacherous levels. Learn the ancient incantations that could spell your salvation or doom.
  • User Generated Content and Crafting Maps: We will discuss the possibilities of user-generated content and crafting maps. Learn how to create your own eldritch nightmares or challenge others in their sinister creations.

Don't miss out on this spine-chilling adventure into the depths of "Cthulhu's Reach: Devil Reef". Join Daniel and Per as they navigate the treacherous maze, confront their fears, and discuss the intricacies of this dungeon-crawling game. Together, we'll explore the unknown and strive to survive the unforgiving depths. Mark your calendars for tomorrow, Wednesday at 08:00 PM CEST / 11:00 AM PDT and be ready for an unforgettable journey into the heart of darkness. See you there, adventurers!


[ 2023-10-10 15:57:47 CET ] [ Original post ]

Developers Streaming - Cthulhu's Reach: Devil Reef

Join us for a chilling streaming event as we dive headfirst into the depths of the Lovecraftian universe with "Cthulhu's Reach: Devil Reef." This dungeon-crawling RogueLite will take you on a journey to Devil Reef, just beyond the eerie coastal town of Innsmouth. Our dynamic duo of developers, Per and Daniel, will guide you through the treacherous maze of Devil Reef in cooperative mode. Together they'll embark on a daring quest to navigate the dark labyrinth of the demo, all with the aim of making a successful run and reaching the demo's petrifying end.
To spice things up, we will be activating Friendly Fire, introducing an intriguing layer of complexity and challenge to the gameplay. Will cooperation prevail, or will chaos reign supreme?
As we delve into the eldritch mysteries of Devil Reef, we invite you to join the conversation. Feel free to ask questions about the game's development, mechanics, and the Lovecraftian lore that inspires it all. Our developers will be on hand to provide insight and share their thoughts during the livestream, making this an event you don't want to miss. So, mark your calendar and join us for this blood-curdling streaming event as we embark on a journey to Devil Reef, where the line between madness and reality blurs.


[ 2023-10-09 12:44:20 CET ] [ Original post ]

Cthulhu's Reach: Devil Reef
The Fine Arc Developer
The Fine Arc Publisher
Q1 2024 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (28 reviews)
Devil Reef: Descend into nostalgic horrors in a Lovecraftian action roguelike.

Prepare to embark on a chilling journey into the heart of darkness with Devil Reef, an action-packed roguelike co-op dungeon crawler developed by The Fine Arc Nordic AB. Immerse yourself in a haunting universe inspired by H.P. Lovecraft's twisted tales, where pixel-art graphics and atmospheric soundscapes pay homage to the golden era of 90s gaming.



🔱 Lovecraftian Universe: Delve into a nightmarish world where ancient horrors lurk in every shadow. Traverse eerie caves, face eldritch abominations, and uncover the dark secrets hidden within Devil Reef's depths.

🔱 Retro-inspired Pixel-Art Graphics: Relive the nostalgia of the 90s gaming era with meticulously crafted pixel-art visuals. Let the meticulously designed environments and haunting atmospheres transport you back to the days of Doom, Blood, and Heretic.

🔱 Roguelike Progression: Experience the addictive nature of roguelike gameplay as you progress through each perilous run. Unlock an arsenal of powerful weapons and mutations, and use strategic upgrades to enhance your abilities and overcome the twisted denizens of Devil Reef.

🔱 Single Player and Online Co-op: Brave the abyss alone or team up with friends in seamless online co-op multiplayer. Share the terror and triumph together as you face the relentless horrors that await.

🔱 Handcrafted Rooms and Generated Dungeons: Explore ever-changing dungeons with a mix of handcrafted rooms and procedurally generated levels. Uncover hidden secrets, encounter unique challenges, and forge your path through the nightmarish abyss.

🔱 Unleash Your Creativity: Create and share your own custom maps using the powerful Map Editor. Challenge friends and the community with your devilishly designed dungeons, ensuring endless replayability and excitement.



Nostalgic Homage to the 90s: Devil Reef combines the charm of pixel-art graphics and atmospheric soundscapes reminiscent of classic 90s titles. Relish in the throwback experience as you navigate treacherous levels and encounter grotesque creatures from the depths of Lovecraft's imagination.

Immersive Lovecraftian Lore: Dive into a world steeped in Lovecraftian lore, attracting players already captivated by the cosmic horrors. Unravel a captivating narrative and become part of a dedicated community of horror enthusiasts.

Endless Replayability and Exploration: With dynamically generated dungeons and a rich variety of handcrafted rooms, Devil Reef guarantees a fresh and thrilling experience with every playthrough. Discover hidden treasures, outsmart otherworldly enemies, and unravel the mysteries that lie within the abyss.

Engaging Co-op Adventure: Forge bonds with your friends as you embark on a cooperative adventure through Devil Reef. Strategize, communicate, and overcome challenges together, and bask in the satisfaction of shared triumphs against the forces of darkness.


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