New build with important changes: lives system (3 by default), extra level, multiple ship shapes, and time medals!
Additions
- Biome selection
- New parallax background
- Extra level for demo
- Multiple ship shapes (one for each color)
- Lives system (3 by default, modifiable in settings)
- Floating particles in the background of levels
- Global leaderboard counting all level times
- Medals time for each level
- Show & update medal time below timer
- Medals displayed at a glance on level select
- Health indicator on player and on HUD
Modifications
- Remove level from level select numbers
- Smarter leaderboard display on clear level
- Better highlight system on leaderboard
- Highlight player on level leaderboard
- Display tapes collected at a glance on level select
- Animate stars & cassette on level select button
- New score & time font
- Damage VFX & SFX
Bug fixes
- Leaderboard level 1000 is shown as 0
- Shockwave on player shows a small dot when not used
- Obstacles can be double counted
- Can take damage when dead
- Best time is wrong on clear screen
The update I pushed yesterday broke the resolution and the transition screen on the steam deck. It should now be fixed!
Additions
Modifications
Bug fixes
- Transition screen on Steam Deck
- Screen resolution on Steam Deck
- Labels missing for controls on pause menu
You've been filling in the leaderboards and that fills me with joy!
Additions
- French localization
- Set screen to 16:10 aspect ratio on the Steam Deck
- Language selection at the beginning of the game
Modifications
- Smaller titles with new font supporting accent
- Localize a bunch of stuff
- Reduce glitch when not on titlescreen
Bug fixes
- Add missing translations
- Demo crashes when pressing start after having completed all levels
- Titlescreen spawned twice after coming back from settings
- Back button not clickable on Controls scene
Here's a new update and a pretty cool one! Introducing leaderboards yaaay
Additions
- WSAD can be used to navigate UI
- LB can be used to dash
- Remember last button focused on titlescreen
- Show last best time to compare with new best time
- Leaderboards on clear screen and standalone scene
Modifications
- Titlescreen, credits, controls, settings and level select share the same background
- Reduce timing between slice and obstacles part being pushed
Bug fixes
- Trust sounds continues playing when level is cleared or player is dead
- Score calculated and saved are different than shown on clear screen
It's the Next Fest so let's enjoy a livestream together where I play the game!
I didn't have time to put the patch note for Friday's build, so here it is! I can't link the patch note to the demo build unfortunately.
Additions
- Quick restart with **select** or **R**
Modifications
- Apply window type after the game is loaded
- Start only general sound at 60%
- Hint at collectible tapes use
Bug fixes
- Focus neighbor on sound sliders
- Weirdly placed spike on level 3
- Score restarts at more than 0
- Stats not filled in when showing the level
- Play last level doesnt start at 0 when the save has been reset
- Start doesnt play next level if last played is 0
- Level time is sometimes wrong after a retry
- Score is kept when going to next level
- Score hud is not reset to 0 when going to next level
- Score can count close calls when retrying
It's the Next Fest so let's enjoy a livestream together where I play the game!
Hey guys, I'm excited to make the demo of Colorspace available. It has 6 levels on which you can try to get the best time, highest score and collect every collectibles. The demo should give you an idea of how the game plays and of course there will be more environments, levels and mechanics in the full release. I hope you'll enjoy it, and I can't wait to know what you think. I'm open to feedback so please don't hesitate to share with me. The easiest way is to do it on Discord, there's a dedicated feedback channel for Colorspace. I'm still working on the demo, so expect regular updates with quality of life features and hopefully an online leaderboard pretty soon :) Enjoy!
Colorspace
MrEliptik
MrEliptik
Coming soon
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Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://drive.google.com/drive/folders/1HXfVIuFZzzwg6Sqz-5FjzOfT_1iqeELj?usp=drive_link
https://store.steampowered.com/app/2479190 
Set in a neon minimalist environment, you must clear the levels as fast as possible to restore the communication signal
The best part is you don't have breaks!
Change colors
Switch color to match the obstacle's color and destroy it. Make your way to the end of the level and enjoy the colorful journey.
Slice obstacles
Destroy obstacles, avoid hazards and drive like crazy to reach the end of the level as fast as possible
No breaks!
You must go as fast as possible and you will because: YOU HAVE NO BREAKS!
Experience the levels in your style
Complete them as fast as possible, collect all the collectibles or try to clear the whole level of obstacles. Different goals for different playstyles.
Avoid hazards
Missiles, lasers, electricity fields, spikes. Everything is trying to get you killed!
Accessibility
Here is a list of the accessibility features in Colorspace- Choose the colors you want to play with
- Patterns on obstacles to differentiate them
- Tunable controller vibration
- Tunable screenshake
- OS: Any 64bits linux distribution
- Processor: Dual core. 2Ghz or greaterMemory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: GeForce 700 series or similar
- Storage: 100 MB available space
- OS: Any 64bits linux distribution
- Processor: Dual core. 2Ghz or greaterMemory: 4000 MB RAM
- Memory: 4000 MB RAM
- Graphics: GeForce 900 series or similar
- Storage: 150 MB available space
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