Introduction
Hello everyone! I'm announcing today that I have officially begun slowly working on a new game. This is an open-world 3D RPG game in Unity with low-poly graphics. The first goal of development is to give out a product that is highly optimized and will run well on low-end hardware, but also looks good. The second goal is to provide an impactful, dopamine-inducing heavy-weight melee combat system that will always feel good when you land a hit. Let's talk a bit of small points now.
How much will it be?
It's gonna be Free (completely free, or Free to Play with some low-priced and free DLC.)
When can I play it?
Right now, development has just begun and the Unity project is a cylinder with an uncomplete camera system. At the moment, the main focus is to build a small prototype of the character and combat system for very local playtesting. Assume a possible public alpha around a year (but a stable build could take more or less time.)
What's gonna happen to other projects like PD?
Nothing really, my main focus is still Pellet Dodge at the moment and just working on the RPG when I feel like it, but after the 1.2 update for PD, (which is a bunch of major content) I'll be focusing on the RPG. However, to avoid burnout, I will be alternating which projects I focus on... and may just not work on them for a day or two.
Why are you announcing this early?
I want to show that PD isn't the only thing I work on and want to show off all sorts of skills I can manage. Another reason is funding. This (finished) game will only be available on Steam and will use Steam Networking. The problem: Uploading a game is expensive (USD$100 per game) and the only source I can get funding for uploading this game would be Pellet Dodge. With that, I appreciate all of you and hope you can share my game around with friends to help me with my goal of being able to even upload this project.
Thank you everyone, Enjoy PD, and have a great weekend!
[ 2023-10-28 20:36:18 CET ] [ Original post ]