Hello, everyone. I apologize for the really slow and general lack of updates that PD usually has (at least during its BETA period.) The reason these have been taking so long is lack of motivation. This coming update (was going to be v1.2, but will just be v1.1.2) was supposed to bring a lot of things; Strongholds, a new Rift that was supposed to branch and show off elements and how they react with each other (There are currently two elements. Fire, via the Endless Mode exclusive IgnitedPellet, and Acid, via the currently unused CorrosivePellet. These elements will have a mixture of different branching reactions. Another thing that was gonna come was some major changes to the HyperRift; allowing it to look better and fit into the Pellet Dodge base storyline. One more thing that was going to come was the Boss Rush gamemode. However, since I'm only one person, this is impossible within the time I mentally give myself. There wouldn't be enough time to keep things fluent and also keep thing to the highest quality (and would probably have a lot of bugs.) This ended up overwhelming me every time I open Unity. So, to actually get updates out, things will remain small and unfortunately won't be this big content pool I want to add. How I am currently planning these major things will be as follows: v1.1.2 - Bug Fixes and further backend support so Endless Mode Tournaments can come soon v1.1.3 - Boss Rush v1.1.4 - HyperRift updates v1.1.5 - The First Stronghold (may or may not come with Co-Op support at launch.) I also want to add support for Local Drop-In Multiplayer (for supported levels like the Base Game) and Local Split/Screen for Open-World/Large-Scale levels somewhere down the line either as its own update or bundled with one of the previously mentioned ones. In conclusion, I greatly appreciate all of you and hope that you can stick around for these updates that should be more regular. (I want to get into a schedule of at least 1 update around every week.) Thanks for playing Pellet Dodge and please share it with your friends and help me out with growing so I can have more feedback to improve!
[ 2023-11-17 17:00:56 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Pellet Dodge is a simple, yet challenging game where you must save your friend from being used as fuel for the corrupted destruction of the Universe.
Features
- Fly and dash through over 40 levels and counting!
- Collect coins to upgrade your Ship
- Customize your ship with an almost endless amount of colors
- Make your own Custom Levels
- Survive for the longest time in Endless Mode, and submit your score to the Online Leaderboards
Pellet Dodge is a long-term project and the story is NOT fully finished yet! Later on, more story will be available and current storytelling will be improved.
What does this mean?
I was heavily encouraged to release my game when I did, so I did. The game's not in Early Access since the Base Game is at a state that I consider finished. I'm only planning to expand it later so that the story can be fluently experienced, rather than buying a sequel game.
- OS: Ubuntu 18 or newerMemory: 2 GB RAM
- Memory: 2 GB RAM
- OS: Linux Mint 24Memory: 4 GB RAMNetwork: Broadband Internet connectionAdditional Notes: Optional online leaderboards
- Memory: 4 GB RAMNetwork: Broadband Internet connectionAdditional Notes: Optional online leaderboards
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