The Soundtrack Price Cut
Hello everyone. I recently published the soundtrack for all of you to pick up. The thing was it was at a price higher than even what the full game will be, which is worth the effort, but not for the cool guys that actually want to buy the stuff. So, I have cut back on the pricing and it is going to stay this price.
The Future for Pellet Dodge
I want to thank everyone that has bought the game and enjoyed it, and I want to especially thank everyone who played it during its BETA phase and helping me over the past 2 years to shape the game into what it is today. The announcement I want to make is that
Pellet Dodge will go on a development hiatus when v2.0 rolls out. I'll still do minor fixes, but v2.0 will be the last major content update for a while. This is still a long ways to go, but I just want to work on new things to show off what I can do. Pellet Dodge is something I'm proud of, but I want to make better and more advanced things, especially focusing on 3D. I have two games in mind, one is an open-world 3D RPG in which is my personally improved version of a game I like, but lacks in some features (spoiler alert it starts with a g.)
Anyways, I want to now lay out a sort of expected roadmap of what I have planned. So, here's what I will try to work on as follows:
v1.7 - Local Multiplayer support (so you can finally play with your friends), Endless Mode score changes, Endless Mode Content Overhaul, and General cutscene and storytelling improvements (again).
v1.8 - Steam Networking support (Steam-specific leaderboards and more...), Endless Mode Tournaments (Steam-exclusive for now, as it will use Steam Lobbies), and Steam-networked Online Multiplayer (so you don't have to make your friends suffer by Remote Play latency when playing with you)
v1.9 - CyberCity expansions and basic storyline, as well as fixes and polish to make sure everything is tip-top.
v2.0 - The full first Stronghold, Completion of the CyberCity (DLC), Part 2 of the Base Game (I cannot assure this can be another 40 levels, I'm lacking in enemy ideas), and hopefully more things finished that I started.
Keep in mind that this order of operations is more of a suggestion and some things may be pushed back. These updates are also going to take a long time, depending on the amount of effort and my work efficiency.
Again, thank you everyone, and let's have some more fun in what's to come.
[ 2024-02-21 17:00:28 CET ] [ Original post ]