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Soundtrack Permanent Price Drop & Important PD Announcement
Hello everyone. I recently published the soundtrack for all of you to pick up. The thing was it was at a price higher than even what the full game will be, which is worth the effort, but not for the cool guys that actually want to buy the stuff. So, I have cut back on the pricing and it is going to stay this price.
I want to thank everyone that has bought the game and enjoyed it, and I want to especially thank everyone who played it during its BETA phase and helping me over the past 2 years to shape the game into what it is today. The announcement I want to make is that Pellet Dodge will go on a development hiatus when v2.0 rolls out. I'll still do minor fixes, but v2.0 will be the last major content update for a while. This is still a long ways to go, but I just want to work on new things to show off what I can do. Pellet Dodge is something I'm proud of, but I want to make better and more advanced things, especially focusing on 3D. I have two games in mind, one is an open-world 3D RPG in which is my personally improved version of a game I like, but lacks in some features (spoiler alert it starts with a g.) Anyways, I want to now lay out a sort of expected roadmap of what I have planned. So, here's what I will try to work on as follows: v1.7 - Local Multiplayer support (so you can finally play with your friends), Endless Mode score changes, Endless Mode Content Overhaul, and General cutscene and storytelling improvements (again). v1.8 - Steam Networking support (Steam-specific leaderboards and more...), Endless Mode Tournaments (Steam-exclusive for now, as it will use Steam Lobbies), and Steam-networked Online Multiplayer (so you don't have to make your friends suffer by Remote Play latency when playing with you) v1.9 - CyberCity expansions and basic storyline, as well as fixes and polish to make sure everything is tip-top. v2.0 - The full first Stronghold, Completion of the CyberCity (DLC), Part 2 of the Base Game (I cannot assure this can be another 40 levels, I'm lacking in enemy ideas), and hopefully more things finished that I started. Keep in mind that this order of operations is more of a suggestion and some things may be pushed back. These updates are also going to take a long time, depending on the amount of effort and my work efficiency. Again, thank you everyone, and let's have some more fun in what's to come.
[ 2024-02-21 17:00:28 CET ] [ Original post ]
The Soundtrack Price Cut
Hello everyone. I recently published the soundtrack for all of you to pick up. The thing was it was at a price higher than even what the full game will be, which is worth the effort, but not for the cool guys that actually want to buy the stuff. So, I have cut back on the pricing and it is going to stay this price.
The Future for Pellet Dodge
I want to thank everyone that has bought the game and enjoyed it, and I want to especially thank everyone who played it during its BETA phase and helping me over the past 2 years to shape the game into what it is today. The announcement I want to make is that Pellet Dodge will go on a development hiatus when v2.0 rolls out. I'll still do minor fixes, but v2.0 will be the last major content update for a while. This is still a long ways to go, but I just want to work on new things to show off what I can do. Pellet Dodge is something I'm proud of, but I want to make better and more advanced things, especially focusing on 3D. I have two games in mind, one is an open-world 3D RPG in which is my personally improved version of a game I like, but lacks in some features (spoiler alert it starts with a g.) Anyways, I want to now lay out a sort of expected roadmap of what I have planned. So, here's what I will try to work on as follows: v1.7 - Local Multiplayer support (so you can finally play with your friends), Endless Mode score changes, Endless Mode Content Overhaul, and General cutscene and storytelling improvements (again). v1.8 - Steam Networking support (Steam-specific leaderboards and more...), Endless Mode Tournaments (Steam-exclusive for now, as it will use Steam Lobbies), and Steam-networked Online Multiplayer (so you don't have to make your friends suffer by Remote Play latency when playing with you) v1.9 - CyberCity expansions and basic storyline, as well as fixes and polish to make sure everything is tip-top. v2.0 - The full first Stronghold, Completion of the CyberCity (DLC), Part 2 of the Base Game (I cannot assure this can be another 40 levels, I'm lacking in enemy ideas), and hopefully more things finished that I started. Keep in mind that this order of operations is more of a suggestion and some things may be pushed back. These updates are also going to take a long time, depending on the amount of effort and my work efficiency. Again, thank you everyone, and let's have some more fun in what's to come.
[ 2024-02-21 17:00:28 CET ] [ Original post ]
Pellet Dodge
MysticalDevelopers
Developer
MysticalDevelopers
Publisher
2023-08-24
Release
Game News Posts:
31
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
Public Linux Depots:
- [0 B]
The Universe is corrupted. We are the only chance at cleansing it. Ship #404 is missing, which we must urgently find them. Their ShipType's Power CORE could fuel that corruption for eons at double the efficiency if we don't stop it. That's where you come in, #274. Your ShipType is durable enough to not immediately be ripped to shreds by the corrupted. So, to keep it brief; Save #404, stop the corruption, save space. We're all counting on you, #274.
Pellet Dodge is a simple, yet challenging game where you must save your friend from being used as fuel for the corrupted destruction of the Universe.
Features
- Fly and dash through over 40 levels and counting!
- Collect coins to upgrade your Ship
- Customize your ship with an almost endless amount of colors
- Make your own Custom Levels
- Survive for the longest time in Endless Mode, and submit your score to the Online Leaderboards
Pellet Dodge is a long-term project and the story is NOT fully finished yet! Later on, more story will be available and current storytelling will be improved.
What does this mean?
I was heavily encouraged to release my game when I did, so I did. The game's not in Early Access since the Base Game is at a state that I consider finished. I'm only planning to expand it later so that the story can be fluently experienced, rather than buying a sequel game.
Pellet Dodge is a simple, yet challenging game where you must save your friend from being used as fuel for the corrupted destruction of the Universe.
Features
- Fly and dash through over 40 levels and counting!
- Collect coins to upgrade your Ship
- Customize your ship with an almost endless amount of colors
- Make your own Custom Levels
- Survive for the longest time in Endless Mode, and submit your score to the Online Leaderboards
Pellet Dodge is a long-term project and the story is NOT fully finished yet! Later on, more story will be available and current storytelling will be improved.
What does this mean?
I was heavily encouraged to release my game when I did, so I did. The game's not in Early Access since the Base Game is at a state that I consider finished. I'm only planning to expand it later so that the story can be fluently experienced, rather than buying a sequel game.
MINIMAL SETUP
- OS: Ubuntu 18 or newerMemory: 2 GB RAM
- Memory: 2 GB RAM
- OS: Linux Mint 24Memory: 4 GB RAMNetwork: Broadband Internet connectionAdditional Notes: Optional online leaderboards
- Memory: 4 GB RAMNetwork: Broadband Internet connectionAdditional Notes: Optional online leaderboards
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