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Update 4.11.182 - Attack Indicators, Chat Messaging, Cheat Detection misc. Fixes
[ 2018-04-03 04:20:19 CET ] [ Original post ]
Latest Update:
- Attack Boni/Indicators: Up/Down pointing swords are shown on enemy targets to indicate if an attack is likely to succeed or not (based on current troops/defenses/kings). Implements: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5389
- Chat Messaging for Teams (in-game teams): use "@team
" to send a message to all your team members in a game. Only available for team games. - Chat Messaging for Clans: use "@clan
" to send a message to all clan members in the chat. Only available to clan members. - Chat: will now fade in if the multiplayer section is entered if it was previously hidden. Can be disabled in the game's settings's by unchecking "Open Chat when Activated".
- Game Info: popup that shows basic info when clicking on a game now also has a [Players...]-button that lists all the players in the game (without having to go to the game).
- Cheating: we have added additional tools to investigate players using multiple accounts. We will flag/close accounts without warning. Please be vary.
- Cheating/Guide Updated:You if you have only 1 device available to play the game, please share only 1 single account amongst all the players in your household, i.e. a sort of "family account".
- Guide Updated: explaining the up/down swords indicating if an attack is good/bad.
- Province Naming: reduced to 24 characters max. (from 36 characters max.).
- Achievements: the "Win against Inhuman AI" achievement can now also be acquired playing the "Annihilation" type objective.
- Translations: latest translations added - Thanks :-D
- Admin/Cheat Investigations: global cheat search functionality (via Admin/Controller/[Investigate...]).
- Admin/Cheat Investigations: improved data lookup to find better matches.
- Admin Guide: updated with penalty guidelines for cheating & bad manner (similar forum).
- Memory Management: reduced memory consumption and memory fragmentation (less crashes due to out of memory errors).
- Networking: upgraded to a newer JVM (from version 7 to 8). Download the latest binary to upgrade.
- Networking: removed the option to prefer the IPv4 stack (using DNS now). Might reduce connection problems? Download the latest binary to upgrade.
- Networking/Performance: reduced data I/O while login in by about 100kb (faster logins/less timeouts).
- Networking/Performance: reduced data I/O to and from server by 5 bytes.
- Networking/Maintenance: integrated the latest networking libraries (Apache).
- Server Backend: players can not also be queried by their internal ID.
- Server Backend: internally used query functions added (e.g. for purchases/etc.).
- Maintenance: misc. code cleanup (internally/no visible effects).
- Bugfix: AI was trying to sell someone else's province :) Fixes: http://www.multiplayerhub.com/board/viewtopic.php?f=50&t=5468
- Bugfix: map overview mini-views were too tall for certain maps overlapping GUI. Fixes: http://www.multiplayerhub.com/board/viewtopic.php?f=50&t=5481
- Bugfix: onscreen keyboard was not always properly hidden when focus was lost!
- Bugfix: selecting the ">" button on an already selected mail topic would make the GUI jump-scroll to a different position (now fixed).
- Bugfix: preventing tournament events to be played on disabled/non-live servers.
- Bugfix: the game could get stuck during startup when not all the installed maps could properly be loaded (synchronization error!?).
- Bugfix: error reporter would not collect DEBUG-information, thus preventing it to report errors that were recorded as DEBUG (instead of higher level).
- Bugfix Crashes: fixed multiple areas where GUI was modified outside the UI render thread (fixes misc. crashes).
- Bugfix Crashes: selecting "viewed" for message received on same turn (logging error now instead of crashing).
- Bugfix Crashes: while marking a message as read and the next turn already started.
- Bugfix Crashes: opening user account/communication panel while not yet initialized or already disposed.
- Bugfix Crashes: while no research icon was defined (via editor).
- Bugfix Crashes: when user profile was still being loaded and accessed at the same time.
- Bugfix Crashes: when an action could not be animated (just logging error now).
- Bugfix Crashes: additional error output for framebuffer errors to investigate later (OpenGL).
- Bugfix Crashes: when a game info returned was 'null' (maybe just deleted?).
- Bugfix Crashes: not adjusting local game-timer to server time if offset is more than 10 years (will produce overflows/crashes).
- Chat Messaging for Clans: use "@clan
[ 2018-04-03 04:20:19 CET ] [ Original post ]
Update 4.11.182 - Attack Indicators, Chat Messaging, Cheat Detection & misc. Fixes
[ 2018-04-03 04:20:19 CET ] [ Original post ]
Latest Update:
- Attack Boni/Indicators: Up/Down pointing swords are shown on enemy targets to indicate if an attack is likely to succeed or not (based on current troops/defenses/kings). Implements: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5389
- Chat Messaging for Teams (in-game teams): use "@team
" to send a message to all your team members in a game. Only available for team games. - Chat Messaging for Clans: use "@clan
" to send a message to all clan members in the chat. Only available to clan members. - Chat: will now fade in if the multiplayer section is entered if it was previously hidden. Can be disabled in the game's settings's by unchecking "Open Chat when Activated".
- Game Info: popup that shows basic info when clicking on a game now also has a [Players...]-button that lists all the players in the game (without having to go to the game).
- Cheating: we have added additional tools to investigate players using multiple accounts. We will flag/close accounts without warning. Please be vary.
- Cheating/Guide Updated:You if you have only 1 device available to play the game, please share only 1 single account amongst all the players in your household, i.e. a sort of "family account".
- Guide Updated: explaining the up/down swords indicating if an attack is good/bad.
- Province Naming: reduced to 24 characters max. (from 36 characters max.).
- Achievements: the "Win against Inhuman AI" achievement can now also be acquired playing the "Annihilation" type objective.
- Translations: latest translations added - Thanks :-D
- Admin/Cheat Investigations: global cheat search functionality (via Admin/Controller/[Investigate...]).
- Admin/Cheat Investigations: improved data lookup to find better matches.
- Admin Guide: updated with penalty guidelines for cheating & bad manner (similar forum).
- Memory Management: reduced memory consumption and memory fragmentation (less crashes due to out of memory errors).
- Networking: upgraded to a newer JVM (from version 7 to 8). Download the latest binary to upgrade.
- Networking: removed the option to prefer the IPv4 stack (using DNS now). Might reduce connection problems? Download the latest binary to upgrade.
- Networking/Performance: reduced data I/O while login in by about 100kb (faster logins/less timeouts).
- Networking/Performance: reduced data I/O to and from server by 5 bytes.
- Networking/Maintenance: integrated the latest networking libraries (Apache).
- Server Backend: players can not also be queried by their internal ID.
- Server Backend: internally used query functions added (e.g. for purchases/etc.).
- Maintenance: misc. code cleanup (internally/no visible effects).
- Bugfix: AI was trying to sell someone else's province :) Fixes: http://www.multiplayerhub.com/board/viewtopic.php?f=50&t=5468
- Bugfix: map overview mini-views were too tall for certain maps overlapping GUI. Fixes: http://www.multiplayerhub.com/board/viewtopic.php?f=50&t=5481
- Bugfix: onscreen keyboard was not always properly hidden when focus was lost!
- Bugfix: selecting the ">" button on an already selected mail topic would make the GUI jump-scroll to a different position (now fixed).
- Bugfix: preventing tournament events to be played on disabled/non-live servers.
- Bugfix: the game could get stuck during startup when not all the installed maps could properly be loaded (synchronization error!?).
- Bugfix: error reporter would not collect DEBUG-information, thus preventing it to report errors that were recorded as DEBUG (instead of higher level).
- Bugfix Crashes: fixed multiple areas where GUI was modified outside the UI render thread (fixes misc. crashes).
- Bugfix Crashes: selecting "viewed" for message received on same turn (logging error now instead of crashing).
- Bugfix Crashes: while marking a message as read and the next turn already started.
- Bugfix Crashes: opening user account/communication panel while not yet initialized or already disposed.
- Bugfix Crashes: while no research icon was defined (via editor).
- Bugfix Crashes: when user profile was still being loaded and accessed at the same time.
- Bugfix Crashes: when an action could not be animated (just logging error now).
- Bugfix Crashes: additional error output for framebuffer errors to investigate later (OpenGL).
- Bugfix Crashes: when a game info returned was 'null' (maybe just deleted?).
- Bugfix Crashes: not adjusting local game-timer to server time if offset is more than 10 years (will produce overflows/crashes).
- Chat Messaging for Clans: use "@clan
[ 2018-04-03 04:20:19 CET ] [ Original post ]
Age of Conquest IV
Noble Master LLC
Developer
Noble Master LLC
Publisher
2016-04-05
Release
Game News Posts:
116
🎹🖱️Keyboard + Mouse
Very Positive
(2703 reviews)
The Game includes VR Support
Public Linux Depots:
- Age of Conquest IV Depot LIN64 [270.89 M]
Available DLCs:
- Age of Conquest IV - All Maps & Modding
Age of Conquest is a Risk-like turn-based grand strategy wargame. Command your armies in one of the many ancient and medieval countries including the Roman Empire, the Inca, France, Russia, Japan or the Chinese Dynasties. From Rome to Asian nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.
Range of functionality is comprised of expansion, diplomacy and managing your nation's finances and economy. You do your best to keep your population happy. You forge alliances and together you take on your enemies. Are you ready for the challenge? Will your place be in the history books or in the mud? Assemble your armies, take on the world and achieve greatness in this epic historical strategy game.
The game includes one map for FREE. Other maps are all available for download as a single purchase or 1-by-1 if desired. Multiplayer games are generally free to join. There is no subscriptions. This game is NOT pay-to-win.
If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!
Thanks & Enjoy the Game!
noblemaster ]:-D
Range of functionality is comprised of expansion, diplomacy and managing your nation's finances and economy. You do your best to keep your population happy. You forge alliances and together you take on your enemies. Are you ready for the challenge? Will your place be in the history books or in the mud? Assemble your armies, take on the world and achieve greatness in this epic historical strategy game.
- Turn-based grand strategy game with maps & nations from all over the world.
- Challenging AI for single player games based on a genetic algorithm.
- Cross-platform multiplayer & hotseat-Play including co-op team games.
- Diplomacy management of economy & population.
- Map scenarios including Europe, Colonization, Asian Empires, World Conquest and many more.
- Map editor and a central server to host and distribute player-modded bundles.
- Empires including the Roman Empire, Carthage, Persia, Celts and Inca amongst others.
- High score, playing statistics, achievements and multiplayer ELO-ranking.
- Engaging music, sound effects and fantastic graphics.
The game includes one map for FREE. Other maps are all available for download as a single purchase or 1-by-1 if desired. Multiplayer games are generally free to join. There is no subscriptions. This game is NOT pay-to-win.
If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!
Thanks & Enjoy the Game!
noblemaster ]:-D
MINIMAL SETUP
- OS: Linux 64bit
- Processor: 1.8GHz single coreMemory: 512 MB RAMStorage: 256 MB available space
- Memory: 512 MB RAMStorage: 256 MB available space
- Storage: 256 MB available space
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