Cards We're Dealt 1.0.4.0
[ 2024-11-03 21:34:57 CET ] [ Original post ]
Cards We're Dealt 1.0.4.0
- Changed floor generation code to limit late game stage sizes more severely and generate more asynchronously (avoid freezing)
- Another Executive achievement fix
- Fix swap prompt not appearing when multiple active cards are held
- Fix Projector image being cut off on large floors
Cards We're Dealt 1.0.3.9
[ 2024-06-03 01:58:41 CET ] [ Original post ]
Cards We're Dealt 1.0.3.9
- Fixed Blackout card not added to inventory on level 3
- Fixed Executive achievement
- Fixed walking into first elevator in tutorial sometimes makes you look down
- Added a warning for flashing lights
Cards We're Dealt 1.0.3.8
[ 2024-06-01 21:04:21 CET ] [ Original post ]
Cards We're Dealt 1.0.3.8
- Fixed controller movement at lower frame rates
- Fixed Shakiness at lower frame rates
- Achievement popup delay fixed
- Fixed highlight effect appearing on all clients despite it not being your character
- Fixed opening cards screen in online breaking character movement on clients
Cards We're Dealt 1.0.3.7
[ 2024-05-12 16:06:59 CET ] [ Original post ]
Cards We're Dealt 1.0.3.7
- Fixed online rubber banding and movement issues for non-hosts
Cards We're Dealt 1.0.3.6
Cards We're Dealt is now owned by my new company, Tiny Shiny Things. More to come on what this means. For now, enjoy some updates.
[ 2024-05-10 01:44:59 CET ] [ Original post ]
Cards We're Dealt 1.0.3.6
Cards We're Dealt is now owned by my new company, Tiny Shiny Things. More to come on what this means. For now, enjoy some updates.
- Fixed UI on widescreen resolutions
- All cards size increased by 1.5x to make easier to spot and grab
- New Object highlight effect (easier on the eyes and more clear)
- Improved layout for current hand UI so icons don't cover each other
- Fixed Camera movement while paused
- Fixed Camera movement becoming unlinked from frame rate
- Pop UI lowered to not cover Compass UI on top of screen
- Discard cards prompt has been added to the cards screen (TAB)
- Added Particle effect to keycards making them more identifiable
- Added Particle effect to keycards making them more identifiable
- New Tiny Shiny Things LLC splash screen
- Fixed crash on game close or exit
Cards We're Dealt 1.0.3.4
[ 2024-04-12 04:48:37 CET ] [ Original post ]
Cards We're Dealt 1.0.3.4
- Fix a bug for Xbox users that could not host matches
Cards We're Dealt 1.0.3.3
[ 2024-04-04 00:34:17 CET ] [ Original post ]
Cards We're Dealt 1.0.3.3
- Improved interact and card pickup detection (especially near walls, floors, and the elevator)
- Major Performance Improvements
- Added Dynamic Crosshair toggle to settings, new default is always on cursor to help with grabbing cards
- Fix card smoke background obstructing screen
- Increased required distance keycards must spawn from Elevator in Escape
- Fixed joining matches via code not working
- Fixed Xray being stuck activated
- Fixed elevator keycard interaction being difficult to position (This includes report of issues on Level 4)
- Fix some issues with respawning in Story Mode where you were unintended to die (phasing through ground)
- Added background behind room code text to make it pop a bit more
- Fixed two people interacting with a terminal softlocking them online
Cards We're Dealt 1.0.3.2
[ 2024-03-27 02:18:51 CET ] [ Original post ]
Cards We're Dealt 1.0.3.2
- Fix for connecting to online servers (saying offline when you are not)
- Fix in join screen text said, "Lobby Name" changed to "Lobby Code"
3 New Cards! - Cards We're Dealt 1.0.3.0
I'm back and so is Cards We're Dealt! I've got a new update here today adding 3 new cards as well as providing multiple bug fixes. I've got more plans in store soon but let me know what you wanna see next! Thanks for all the support!
Changelog:
[ 2024-03-20 00:44:29 CET ] [ Original post ]
Cards We're Dealt 1.0.3.0
I'm back and so is Cards We're Dealt! I've got a new update here today adding 3 new cards as well as providing multiple bug fixes. I've got more plans in store soon but let me know what you wanna see next! Thanks for all the support!
Changelog:
- Added NEW CARD - GOLDEN TICKET (Full Game Only)
- Added NEW CARD - KEY COMPASS (Full Game Only)
- Added NEW CARD - SHUFFLE (Full Game Only)
- Fix desync during level generation in online
- Fix various falling under the map glitches
- Fix occasional multiple pause menus spawning
- Denote passive or active cards on each card in inventory
- Fixed T-rex arms Perma card enemies couldn't touch players at all
- Fixed in multiplayer, if two controller players we're both trying to throw away cards, if they click "A" it also makes the other click "A" and vise versa
- Fixed perma cards sometimes appearing twice in hand (was just a visual bug)
- On level 3, only reveal the elevator hallway after both keycard and the terminal is linked and can be down in either order now
- Minor bug fixes for online
- Performance improvements
- Made some achievement values easier to achieve (Full Game Only)
Cards We're Dealt 1.0.2.3
[ 2024-01-03 03:31:26 CET ] [ Original post ]
Cards We're Dealt 1.0.2.3
- fix for cards being frozen upon respawn with Guardian Angle
- Fix neon rooms issue on some hardware
Cards We're Dealt 1.0.2.2 and Full Game OUT NOW
[previewyoutube=fHFaUyM0Vw4;full][/previewyoutube]
https://store.steampowered.com/app/2335960/Cards_Were_Dealt/ Go grab it now! Escape the office or die trying! Then leave a nice review as it helps spread the game gets us more players! Hope you enjoy your internship! Brief Day 1 Patch Changes:
[ 2023-12-14 05:19:15 CET ] [ Original post ]
Cards We're Dealt 1.0.2.2 OUT NOW
[previewyoutube=fHFaUyM0Vw4;full][/previewyoutube]
The full release of Cards We're Dealt is available now on Steam
https://store.steampowered.com/app/2335960/Cards_Were_Dealt/ Go grab it now! Escape the office or die trying! Then leave a nice review as it helps spread the game gets us more players! Hope you enjoy your internship! Brief Day 1 Patch Changes:
- New cards!
- Fixed region locked issue in matchmaking (Room not found error)
- Made headbob slider affect side to side sway movement to reduce motion sickness
- Added prompt inside cards screen explaining controls to move cards (so you can also drop them)
- Added popup for when you are tripped the first 3 times to explain you we're tripped
- Fixed on PC default Anti-Ailiasing being set to max now set to off (very expensive graphic setting)
- Lots of new content for full game players
- Many more bug fixes
Online Multiplayer Is Here!
I'm excited to finally get this out for you all to play with friends and I hope to see you in some lobbies. Multiplayer access will be cross compatible with full game players but is restricted to the first 3 floors of a game.
With this major update comes new cards, tons of bug fixes, and performance and graphics improvements. Please keep the feedback coming and if you find a way to break the game come let us know in the discord, a post here on steam, or even a review. Join The Discord!: https://discord.gg/mXMgGSc I hope with this addition, the game is more accessible and provides more opportunity for those to experience it. If youre interested go check it out and make sure to wishlist the full game! https://store.steampowered.com/app/2335960/Cards_Were_Dealt/
- Added Online Co-Op to Escape! - New Jumpscare enemies! (Very rare on intern difficulty) - Updated Menu - Major Performance optimizations - Added new crucifix card - Updated Photon Fusion and Added Mac M1 Support - 4 new cards! (Quiet Shoes, Squeaky Shoes, Card Magnet, and Extra Battery (Full game only)) - Added CWD matchmaking discord integration - Added skip conversation - Elevator displays floor number - If player dies in game (no guardian) drop the amount of cards and keycards they had on ground for other players - Make hiding less clunky and add it to coffee tables and some lockers (but not require crouch) and highlight differently - Fix the tutorial card prompt popup - Packages updated - Floors get larger each time - Upgrade to Forward rendering to support more lights - New Foliage shader - Improvements to Cards menu on Controller - Fix interact highlighting - Clear out wall items when we place elevator (Some elevators were inaccessible) - Players can no longer spawn in hallways - Linking 6 terminals allows you to carry an additional card in Escape - Controller look sensitivity base amount increased - Enemy Rebalancing (Player detection more limited) - Dark cards removed at the end of a floor - Fix inserting too many keycards after hitting required amount - Fix some tables difficult to select cards on - Changed card draw mechanics to increase likeliness of a new card being drawn every time instead of so many repeats - Make lockers less clunky to interact with - Fix usable card UI moving after many flips - Make held things like gun follow your camera height - Change: Ability bar uses a golden color - Collecting 36 cards in one game adds an additional slot - Adjusted card and keycard counts based on player count - New Posters and Wall Scenery Objects - Fix flickery transitions where the diamonds scale - Fix graphics settings not populating correctly Love you. Thanks for playing, Cole
[ 2023-10-12 20:51:56 CET ] [ Original post ]
Today I will be releasing online multiplayer!
I'm excited to finally get this out for you all to play with friends and I hope to see you in some lobbies. Multiplayer access will be cross compatible with full game players but is restricted to the first 3 floors of a game.
With this major update comes new cards, tons of bug fixes, and performance and graphics improvements. Please keep the feedback coming and if you find a way to break the game come let us know in the discord, a post here on steam, or even a review. Join The Discord!: https://discord.gg/mXMgGSc I hope with this addition, the game is more accessible and provides more opportunity for those to experience it. If youre interested go check it out and make sure to wishlist the full game! https://store.steampowered.com/app/2335960/Cards_Were_Dealt/
Changes:
- Added Online Co-Op to Escape! - New Jumpscare enemies! (Very rare on intern difficulty) - Updated Menu - Major Performance optimizations - Added new crucifix card - Updated Photon Fusion and Added Mac M1 Support - 4 new cards! (Quiet Shoes, Squeaky Shoes, Card Magnet, and Extra Battery (Full game only)) - Added CWD matchmaking discord integration - Added skip conversation - Elevator displays floor number - If player dies in game (no guardian) drop the amount of cards and keycards they had on ground for other players - Make hiding less clunky and add it to coffee tables and some lockers (but not require crouch) and highlight differently - Fix the tutorial card prompt popup - Packages updated - Floors get larger each time - Upgrade to Forward rendering to support more lights - New Foliage shader - Improvements to Cards menu on Controller - Fix interact highlighting - Clear out wall items when we place elevator (Some elevators were inaccessible) - Players can no longer spawn in hallways - Linking 6 terminals allows you to carry an additional card in Escape - Controller look sensitivity base amount increased - Enemy Rebalancing (Player detection more limited) - Dark cards removed at the end of a floor - Fix inserting too many keycards after hitting required amount - Fix some tables difficult to select cards on - Changed card draw mechanics to increase likeliness of a new card being drawn every time instead of so many repeats - Make lockers less clunky to interact with - Fix usable card UI moving after many flips - Make held things like gun follow your camera height - Change: Ability bar uses a golden color - Collecting 36 cards in one game adds an additional slot - Adjusted card and keycard counts based on player count - New Posters and Wall Scenery Objects - Fix flickery transitions where the diamonds scale - Fix graphics settings not populating correctly Love you. Thanks for playing, Cole
Cards We're Dealt 1.0.1.4
[ 2023-08-20 00:18:08 CET ] [ Original post ]
Cards We're Dealt 1.0.1.4 - Changed resolution select to be a dropdown - Add headbob intensity slider - Fixed Audio settings not apply to music after it starts playing - Fix sometimes infinite loading - Invert Mouse Y-Axis Option - Input bug fixes Love you. Thanks for playing, Cole
Windows Hotfix - 7/17
[ 2023-07-18 00:54:15 CET ] [ Original post ]
Fix starting resolution stuck at 640x480 on Windows
Windows Hotfix
[ 2023-07-14 00:05:17 CET ] [ Original post ]
- Changed resolution select to be a dropdown - Add headbob intensity slider - Fixed Audio settings not apply to music after it starts playing - Fix sometimes infinite loading (Coming to other Platforms soon)
Cards We're Dealt: Prologue
Cole Chittim
Cole Chittim
2023-07-12
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(29 reviews)
https://www.colechittim.com/cwd.html
https://store.steampowered.com/app/2473150 
[0 B]
Cards We're Dealt: Prologue is a standalone experience that introduces you to the world of Cards We're Dealt. This prologue will introduce you to some of the game’s mechanics and story through its first chapter and the endless roguelike mode, but is separate to the main game, AVAILABLE NOW
Wander haunted halls as an office temp and collect magical cards with supernatural abilities to fight demons and and explore the underworld in this horror, deckbuilding, roguelike game.
A Deckbuilding Horror Roguelike
Collect cards that grant abilities and setbacks as you explore the never ending corporate underworld. There are many cards within the devils deck to find in these backrooms but you'll need to choose wisely what you keep in your hand.Slay Endless Demons
Armed with pistols, magic, and the heads of other interns, fight your way through demons and the souls of former office creeps as you find your way back to the mortal plane.Escape The Underworld With Friends
Save your soul alone, or with friends. Combine your powers and work together to escape from the underworld by collecting keycards to ascend the elevator.MINIMAL SETUP
- OS: Linux (Most distributions should work)
- Processor: Intel Core i3. AMD A4Memory: 8 GB RAMStorage: 4 GB available space
- Memory: 8 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 20.04 LTS (Or later)
- Processor: Intel Core i5. AMD A6Memory: 16 GB RAMStorage: 6 GB available space
- Memory: 16 GB RAMStorage: 6 GB available space
- Storage: 6 GB available space
GAMEBILLET
[ 5943 ]
GAMERSGATE
[ 3178 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB