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An emotionally resonant and reflective puzzle game about love and loss, reconnecting with nature, and letting go of old memories that are holding you back.
As Alice, venture out into a serene overworld, with 7 artefacts your lost love Aura left behind. As Alice puzzles through each world, she carries and keeps the artefacts safe from hazards, until she reaches each special place where each one can be cast into an abyss, allowing her to unfold into a freer and lighter person, one step closer to completely letting go.

Gameplay

After Light Fades is a 2.5D sokoban. It has a rich and magical ruleset with a feast of elements that players can get creative with. Everything from using fire to melt ice, connecting electric circuits, magnets, fire propagation, growing vines, magic mirrors, clones, teleports, transmutation and so much more!

Story

In a tale of grief, transformation, and self-discovery, Alice embarks on a journey after her partner Aura's tragic death in a house fire. Sifting through the ashes, Alice finds seven artefacts. Compelled by mysterious emotions tied to these items, Alice resolves to visit seven significant places they shared, casting each artefact into an abyss, to let go and find solace. Each artefact represents a stage of Alice's healing and unlocks a realm reflecting its nature. Feather Fields challenges her toward vulnerability. Glimmer Cove is an oasis of fools-gold treasures that unlocks a deeper grief. The Crystal Lagoon brings clarity but hardens Alice's heart. The mountains of Echo Peaks show a vista of the patterns of the journey-so-far. Finally, in the the Ever-Shifting Manor, Alice realizes the true extent of her abilities, threading a way home as a reality-transforming alchemist. As Alice travels, guardian spirits recognize her abilities, inviting her into the secrets of alchemy and towards one final revelation that casts her whole journey in a new light!
After Light Fades
Orchid of RedemptionDeveloper
Lamplight ForestPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
7 user reviews (7 reviews)
Public Linux Depots:
  • [0 B]
Small Patch

Unity version updated to include Unity\'s security patch\n \"About the Soundtrack\" section updated so it can optionally be scrolled via controller and keyboard

[ 2025-10-15 05:39:01 CET ] [Original Post]
The Pelican Empyrean Demo Has Launched!

Hey folks,

\nThe Pelican Empyrean demo has just launched for the upcoming Steam Next Fest!

It\'s a roguelike cooking card game where food and magic combine into a fantastical adventure.

We\'re excited to share this with everyone! This game has come from a very genuine place of struggling to find meaningful connection with family, and through that struggle discovering the simple yet magical joy of cooking together and sharing food.

Food is perhaps the easiest way for different people, cultures and perspectives to begin to understand each other. I hope some of that dialectic synergy comes through for you when playing the game!

Cheers!

AL

Get the demo and wishlist here

[dynamiclink href=\"https://store.steampowered.com/app/3438870/Pelican_Empyrean/\"][/dynamiclink]

[ 2025-10-03 01:16:23 CET ] [Original Post]
After Light Fades Soundtrack Is Out Today!

Hey folks,

If you\'ve been enjoying the beautiful and serene music of After Light Fades, we\'re happy to announce that the original soundtrack by award winning composer Angus Barnacle has just released today on Steam!

Get it here with 10% launch discount

[dynamiclink href=\"https://store.steampowered.com/app/3803360/After_Light_Fades_Soundtrack/\"][/dynamiclink]

Or if you don\'t have the game, you can get the game+OST bundle here:

[dynamiclink href=\"https://store.steampowered.com/bundle/55064/After_Light_Fades__OST/\"][/dynamiclink]

Cheers!

AL

[ 2025-09-21 05:50:56 CET ] [Original Post]
Small Update

Added an additional story scene in the first world, to give more context to the nature spirits influence on Alices journey (although not a part of the plot, I always intended to add this as a sort of \"don\'t worry if you feel overwhelmed, just take time to let it take shape in your mind\" bit of colour-text)\n Fixed a bug where a rock shifting down via a shadow could clip through an Alice-clone

[ 2025-09-21 03:35:49 CET ] [Original Post]
Small Patch

-Finally fixed that annoying visual glitch when Alice sits down to enter a level. Turns out it was a code issue - who\'d have thought!\n-Added \"About the Soundtrack\" in the menu: notes from composer Angus Barnacle on some influences, inspirations, thoughts and feelings that shaped his work on After Light Fades

[ 2025-09-13 06:55:25 CET ] [Original Post]
After Light Fades in DevGAMM Awards!

Hey folks!

We\'ve nominated After Light Fades for the DevGAMM awards and we\'d love your support! You can vote for it here, and we\'ve love your likes and shares to help spread the word

https://devgamm.fillout.com/community-vote2025

[ 2025-09-08 09:22:33 CET ] [Original Post]
Small Patch

Fixed issue where pushing a mirror could cause the mirror to push other objects. This behaviour had also resulted in a bug where mirrors could detonate bombs, and the resulting destroyed mirror would not reappear via undo.

[ 2025-08-27 08:19:01 CET ] [Original Post]
Announcing Pelican Empyrean! A roguelike magic-cooking card game

Hey folks!

Now that After Light Fades is done and dusted we\'re ready to announce our next game! Pelican Empyrean will be coming to Steam Q1 2026.

It\'s a roguelike cooking card game blending elements of food and magic into fantastical adventure!

Check out the Early Look Trailer below, and wishlist it here:

https://store.steampowered.com/app/3438870/Pelican_Empyrean/\"" style="color:#bb86fc;text-decoration:none;">https://store.steampowered.com/app/3438870/Pelican_Empyrean/

[ 2025-08-24 06:49:02 CET ] [Original Post]
We'd love your review!

Hey everyone,

A friendly reminder to leave us a Steam review. It helps a lot to get us more Steam visibility and have more people enjoying the game!

Hope you\'ve been having a great time with After Light Fades. If you\'re struggling with the difficulty check out the Guides tab in Steam where we\'re posting regular walkthrough videos.

Cheers!

AL

[ 2025-07-21 04:02:00 CET ] [Original Post]
Small Patch

Level Editor\n Key presses no longer interfere with overhead camera, for example when typing into a text-box. When in edit mode, added an overhead cam toggle button into tools window instead\n\nControl Remapper\n prevented any other UI navigation from happening while a mapping is underway or immediately after\n keyboard mapping now ignores mouse and controller inputs\n\nLinux Audio\n Applied test fix for missing linux audio

[ 2025-07-14 08:14:29 CET ] [Original Post]
After Light Fades Level Editor Tutorials

Hey folks,

Hope you\'re having a rewarding journey with After Light Fades! For those of you diving into the level editor I\'ve made a few tutorial videos to help you on your way.

Here\'s the basics of getting started:

And how to use Steam Workshop to share your levels, and to play levels made by the community:

[ 2025-07-14 00:01:05 CET ] [Original Post]
Small Patch

Fixed some more glitches with control remapping.

[ 2025-07-02 13:44:49 CET ] [Original Post]
Small Patch

Fixed a few glitches with Control Remapping save/loading

[ 2025-07-02 10:48:32 CET ] [Original Post]
Small Patch: Added Control Remapping

Control Remapping
Added full remapping system for keyboard and controllers (beta). Find it in Menu > Options > Controls > Remap Controls. Save-loading of your remappings is local - so for example if you remap your PC's controller, then that wont be applied to your Steam Deck (I assume that's the most useful setup but let me know if you have other preferences).

Minor Fixes and Updates
Fixed it so you can't toggle overhead cam when menu is open.
Fixed it so you can't toggle skulls window when menu is open (necessary because of control remapping).
Fixed conflicts between movement and undo, eg if you tried to move while undoing or vice-versa.
Fixed bug where beetles could use mirrors to teleport outside the level bounds.
Updated one of the oracle levels that had some redundant puzzle elements.

Level Editor
Auto-moving types such as beetles and shadow-selves now cant fall into abysses via mirrors.
Added blue outline box while cursoring over cells, so it's easier to see which cell is currently highlighted for editing.

[ 2025-07-02 08:29:49 CET ] [Original Post]
Small Update

Added overhead cam mode that can be toggled with button press: V on keyboard, L2 on controller
Removed an unintentional solution in the level Clearways that made it too easily solvable

[ 2025-06-27 03:34:45 CET ] [Original Post]
Small Patch for Level Editor

In Level Editor:
fixed a bug where av-clone could be accidentally selected when pressing C on an Alice
fixed a bug where clicking an object-type would set current tool to draw mode, but wouldnt update the tool-display to highlight the draw tool
in Intro Help window, added a link to getting started tutorial video

[ 2025-06-22 08:14:11 CET ] [Original Post]
New Puzzle Design Odyssey Video

Hey folks,

The next video in the Puzzle Design series is up: the result was a deep challenge, dealing with being dragged along by water currents while protecting the player-character from projectiles.

Remember to subscribe to the YT channel to see more as they happen.

Cheers!

AL

[ 2025-06-10 00:34:46 CET ] [Original Post]
New Video Series: Puzzle Design Odyssey

Hey folks,

I'm counting down the days until ALF releases on 20th June!

In the meantime I've started a level design video series - partly to show off what's possible with the public level editor that'll be included in the full version of the game, and partly just for the joy of creating great puzzles!

So here's the first video in the series - remember to subscribe to the YT channel to see more as they happen.

Cheers!

AL

[ 2025-06-07 06:27:13 CET ] [Original Post]
After Light Fades Release Date Announcement

Hey all,

We're excited to share that After Light Fades is releasing June 20th on Steam!

A deep, complex and heartfelt puzzle adventure awaits

Wishlist and check out the demo here

[ 2025-05-08 05:21:36 CET ] [Original Post]
After Light Fades is in Steam Box Pushing Fest!

Hey folks,

The After Light Fades demo is featuring in Steam Box Pushing Fest! We've been hard at work polishing it up to bring you a more wondrous and challenging experience, and we hope you'll be moved and inspired by what it has to offer

Check it out here on Steam, and stay tuned for the full release in a few months, which will feature both an epic puzzle odyssey, and a Steam Workshop level editor where you can create and share your own puzzles.
Get the demo here Game Description Image

[ 2025-04-21 22:30:18 CET ] [Original Post]
Level Editor Beta Testing

Hey folks,

Ahead of the game's release in a few months we've been busy developing a public level editor for you to create and share your own levels!

A Beta version is now ready to go and we'd love some testers. If you'd like to join, connect with us on our Discord and let us know you're there for the Beta

The Editor is super easy to use, and you can create levels either just for yourself, or share them on Steam Workshop and browse and play levels made by other players.

Cheers!
AL
Game Description Image

[ 2025-04-06 05:37:35 CET ] [Original Post]
Game Dev Journeys: Ambient Narrative Undercurrents and Ludonarrative Dissonance

Hey folks!

It's been a while but we're back with a new video in the series

In this one I look into the idea of using a narrative ambient undercurrent as a potential solution to ludonarrative dissonance, and explore how that concept has manifested (so far) in After Light Fades

[ 2024-11-26 10:40:11 CET ] [Original Post]
After Light Fades In DevGAMM Awards

Hi folks!

We've entered After Light Fades into the DevGAMM Awards and we'd love your support!

Its easy to vote for us:

1 Head to https://form.fillout.com/t/hZWP7Kgy7Aus and log in with your email.
2 Find our game in the list and submit your vote!

Feel free to share the link with your friends to spread the word!

Remember, its one vote per email, and the last day to vote is October 27.

Thanks for your support!

[ 2024-10-06 02:00:57 CET ] [Original Post]
After Light Fades: Developer Stream #2

Join me, solo dev Alexander Thumm, for the second Next Fest stream of After Light Fades, as I play lots of puzzles, talk about the game's development and influences and answers your questions!

I'll be playing the non-demo version - so there'll be tons of content we can explore!

[ 2024-02-11 03:01:08 CET ] [Original Post]
After Light Fades - Streaming Live for Next Fest!

Developer Alexander Thumm plays the sokoban puzzler After Light Fades for Steam Next Fest

[ 2024-02-04 06:56:55 CET ] [Original Post]

Minimum Setup

  • OS: Requires a 64-bit processor and operating system
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