As Alice, venture out into a serene overworld, with 7 artefacts your lost love Aura left behind. As Alice puzzles through each world, she carries and keeps the artefacts safe from hazards, until she reaches each special place where each one can be cast into an abyss, allowing her to unfold into a freer and lighter person, one step closer to completely letting go.
Gameplay
After Light Fades is a 2.5D sokoban. It has a rich and magical ruleset with a feast of elements that players can get creative with. Everything from using fire to melt ice, connecting electric circuits, magnets, fire propagation, growing vines, magic mirrors, clones, teleports, transmutation and so much more!Story
In a tale of grief, transformation, and self-discovery, Alice embarks on a journey after her partner Aura's tragic death in a house fire. Sifting through the ashes, Alice finds seven artefacts. Compelled by mysterious emotions tied to these items, Alice resolves to visit seven significant places they shared, casting each artefact into an abyss, to let go and find solace. Each artefact represents a stage of Alice's healing and unlocks a realm reflecting its nature. Feather Fields challenges her toward vulnerability. Glimmer Cove is an oasis of fools-gold treasures that unlocks a deeper grief. The Crystal Lagoon brings clarity but hardens Alice's heart. The mountains of Echo Peaks show a vista of the patterns of the journey-so-far. Finally, in the the Ever-Shifting Manor, Alice realizes the true extent of her abilities, threading a way home as a reality-transforming alchemist. As Alice travels, guardian spirits recognize her abilities, inviting her into the secrets of alchemy and towards one final revelation that casts her whole journey in a new light!Fixed some more glitches with control remapping.
Fixed a few glitches with Control Remapping save/loading
Control Remapping
Added full remapping system for keyboard and controllers (beta). Find it in Menu > Options > Controls > Remap Controls. Save-loading of your remappings is local - so for example if you remap your PC's controller, then that wont be applied to your Steam Deck (I assume that's the most useful setup but let me know if you have other preferences).
Minor Fixes and Updates
Fixed it so you can't toggle overhead cam when menu is open.
Fixed it so you can't toggle skulls window when menu is open (necessary because of control remapping).
Fixed conflicts between movement and undo, eg if you tried to move while undoing or vice-versa.
Fixed bug where beetles could use mirrors to teleport outside the level bounds.
Updated one of the oracle levels that had some redundant puzzle elements.
Level Editor
Auto-moving types such as beetles and shadow-selves now cant fall into abysses via mirrors.
Added blue outline box while cursoring over cells, so it's easier to see which cell is currently highlighted for editing.
Added overhead cam mode that can be toggled with button press: V on keyboard, L2 on controller
Removed an unintentional solution in the level Clearways that made it too easily solvable
In Level Editor:
fixed a bug where av-clone could be accidentally selected when pressing C on an Alice
fixed a bug where clicking an object-type would set current tool to draw mode, but wouldnt update the tool-display to highlight the draw tool
in Intro Help window, added a link to getting started tutorial video
Hey folks,
The next video in the Puzzle Design series is up: the result was a deep challenge, dealing with being dragged along by water currents while protecting the player-character from projectiles.
Remember to subscribe to the YT channel to see more as they happen.
Cheers!
AL
Hey folks,
I'm counting down the days until ALF releases on 20th June!
In the meantime I've started a level design video series - partly to show off what's possible with the public level editor that'll be included in the full version of the game, and partly just for the joy of creating great puzzles!
So here's the first video in the series - remember to subscribe to the YT channel to see more as they happen.
Cheers!
AL
Hey all,
We're excited to share that After Light Fades is releasing June 20th on Steam!
A deep, complex and heartfelt puzzle adventure awaits
Wishlist and check out the demo here
Hey folks,
The After Light Fades demo is featuring in Steam Box Pushing Fest! We've been hard at work polishing it up to bring you a more wondrous and challenging experience, and we hope you'll be moved and inspired by what it has to offer
Check it out here on Steam, and stay tuned for the full release in a few months, which will feature both an epic puzzle odyssey, and a Steam Workshop level editor where you can create and share your own puzzles.
Get the demo here
Hey folks,
Ahead of the game's release in a few months we've been busy developing a public level editor for you to create and share your own levels!
A Beta version is now ready to go and we'd love some testers. If you'd like to join, connect with us on our Discord and let us know you're there for the Beta
The Editor is super easy to use, and you can create levels either just for yourself, or share them on Steam Workshop and browse and play levels made by other players.
Cheers!
AL
Hey folks!
It's been a while but we're back with a new video in the series
In this one I look into the idea of using a narrative ambient undercurrent as a potential solution to ludonarrative dissonance, and explore how that concept has manifested (so far) in After Light Fades
Hi folks!
We've entered After Light Fades into the DevGAMM Awards and we'd love your support!
Its easy to vote for us:
1 Head to https://form.fillout.com/t/hZWP7Kgy7Aus and log in with your email.
2 Find our game in the list and submit your vote!
Feel free to share the link with your friends to spread the word!
Remember, its one vote per email, and the last day to vote is October 27.
Thanks for your support!
Join me, solo dev Alexander Thumm, for the second Next Fest stream of After Light Fades, as I play lots of puzzles, talk about the game's development and influences and answers your questions!
I'll be playing the non-demo version - so there'll be tons of content we can explore!
Developer Alexander Thumm plays the sokoban puzzler After Light Fades for Steam Next Fest
Minimum Setup
- OS: Requires a 64-bit processor and operating system
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