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Hi Everyone,
We wanted to give another quick update on some of the cool things coming in Nova Roma, mainly how the water and terrain system affects soil fertility.
Crops need fertile soil to grow, and the more fertile the better the yield. Soil fertility is affected by a number of factors, but primarily it depends on proximity to fresh water. As the water flows through, the nearby soil becomes more fertile
Since the water is fully dynamic, this means you can change this if you can divert the flow of water. And of course, you can! Previously weve shown how you can build dams to change the course of rivers, but we are adding a feature that lets you modify the terrain, and thus the flow of water however you wish.
You can command your citizens to begin big or small earth moving projects. You can designate areas of the ground to be leveled out, dug into, or raised up.
When we bring all these features together, your citizens can dig out channels under your direction to allow water to flow through, quite literally irrigating the land:
Were looking forward to seeing all the amazing stuff youll come up with!
Until next time!
-Pete, Michael, & Sam
Hi Everyone! Weve always found ancient Rome fascinating, especially the daily life and housing. In first hand accounts, original texts, and letters you can find they were very much like us. They had similar complaints about their apartment being too noisy, the roof leaking, or neglectful landlords. There were a wide range of housing types in ancient Rome, from small homes to towering apartment buildings. Were taking heavy inspiration from actual ruins and research to implement housing in Nova Roma.
Hi Everyone!
Weve been working away on all aspects of Nova Roma, from the internal systems, map generation, water mechanics, and more. Last blog post we highlighted the dynamic, physically simulated water system. Today we want to show how that impacts your city.
Citizens living in higher end homes will need access to water, and water is also required to keep public toilets flowing and bathhouses operating. Youll need to build dams to create reservoirs, then bring that water via aqueducts to town.
Because the water system is dynamic, building a dam has some challenges. How do you make sure your dam will keep the water where you want it? We wouldnt want you to spend a lot of time working on a dam only to accidentally flood your city. To solve this problem, Michael has been working on a special Dam Planning Mode.
It allows you to add and remove dam blocks and runs the water simulation in a preview mode so you can see how the water will respond based on the design of your dam. You can adjust how far into the future you want to see the water simulated.
Here Ive set up a poorly designed dam, but the dam planning mode lets me know the dangers of my design. Buildings that would be hit and damaged by flooding water are highlighted red.
Now Ive corrected it and I can see the water will be directed away from my town. When youre happy with everything you can start your dam project and things should work just as youve planned. This allows you to build large dam projects without the fear of accidentally flooding your town.
To get the water to our citizens, we need to add a water tap. The water tap is a building that draws water from the adjacent dam and allows sediment to fall to the bottom. Well also need a water tower which will supply water to nearby houses and buildings. We connect these together with an aqueduct and since everything is physical, the aqueducts must run downhill.
You can also create more complex water networks using reservoir-like Water Splitters.
Each building in the system has information on the flow rate of the water coming in and going out. Houses, apartments, bathhouses, and more all draw from the flow of water so youll need to make sure you are piping enough in to keep everyone happy.
Well of course be iterating and polishing this further as we approach release. Our goal is that it should be a fun challenge to manage dams and water infrastructure to keep your city supplied with water as it grows larger and more dense.
Until next time,
-Pete, Michael, & Sam
Hi everyone! Nova Roma and other games published by Hooded Horse are all featured at the Hooded Horse Publisher Sale. Come check it out! Hooded Horse Strategy Publisher Sale [previewyoutube=bwcg7R7QfIE;full][/previewyoutube]
Hi everyone! We wanted to give you a quick update on some of the things weve been working on for Nova Roma.
Nova Roma has been announced at the PC Gaming Show! [previewyoutube=Kio0BbadaZo;full][/previewyoutube] Thank you to everyone checking out the game, we'll have more to share soon.
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