New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Frontier | |
Developer | Lacuna Corporation | |
Publisher | Lacuna Corporation | | |
Tags | Action Indie RPG Adventure Singleplayer Early Access | | |
Release | 2016-03-04 | |
Steam | 12,99€ 9,99£ 12,99$ / 0 % |
News | 29 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Mostly Negative |
Steam store |  https://store.steampowered.com/app/439950  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Frontier For Linux [1.36 G]
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LINUX STREAMERS (0)
So, What Now? |
First of all, a huge thank you from the developers to everyone who has supported the game so far! We're happy to see all the feedback we're getting, and it's really going to help us out.
There are a lot of bugs right now, but the devs have been working through them already. We're planning a patch soon which will fix a large number of the issues people have been having. The first few weeks will be about fixing bugs and polishing off game features, and then things will start to get exciting. Our lead environment artist will be creating our enormous gameworld, a large reconstruction of the Western frontier, which we will work with the community to design. We also want to get a full player model in ASAP so we can get to work on multiplayer.
I have been away from my PC this weekend but I will be back home soon to answer all the questions on the forums, and then I'll look into issues with the Mac version. Some people have been reporting a "missing executable" error, so please bear with us- I'll have that fixed up as soon as I can.
To anyone who has been disappointed with what they have seen so far- please remember that Frontier isn't supposed to be in a stable state at this stage. We purposely released v0.0.1 knowing that there were bugs present so that we could gather feedback and resolve these issues with your help, which has been working very well so far. Upcoming updates will rework the save system (our lead programmer has already done this), revamp the main menu format, fix the current bugs (as many as possible in the timeframe), plus our current systems will be improved.
What about weapons and tools? Why is there only one rifle?
That's by design- before adding more weapons, the idea is to get the code powering our rifle perfect. That will allow us to extend the system to new weapons with minimal issues, meaning it will save time in the long run.
In the meantime, please keep sending your bug reports in! We'll look into every last one of them and aim to resolve your issues in the shortest amount of time possible.
Thanks,
-Josh.
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[ 2016-03-06 09:22:51 CET ] [ Original post ] |