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Frontier Major Update #1 Reveal

Evening, everyone, In light of recent discussions, we've decided to announce the first major update for Frontier so you cann all get a better idea of what's coming next. We will stoll be releasing additional patches before this update is out, so don't worry- we won't be going AWOL while we work on this.

Frontier v0.1.0 Alpha


0.1.0 Alpha is planned for release around the end of this month. The Early Access launch revealed a lot of bugs and with the help of the (awesome) community, we've already released two patches to tackle the worst of these issues. But things are still unstable, which is why the first uodate will be centered around stabilising our core code and overhauling the crafting system.
  • Rebuild inventory, building, crafting and save system code from scratch to fix bugs and increase stability
  • Add in new crafting mechanics, including smelters and workbenches plus campfire cooking
  • Many minor bugfixes, tweaks, optimisations and other various changes to improve your Frontier experience
The first map zone will be arriving not much later. The current map is a very basic demo. We will soon be replacing it with the "plains zone", a 16 square kilometre map which will be just one of several areas you can visit in the final game. We have a lot of things going on right now which are mostly focused on getting the current features working flawlessly, but before too long we will begin to develop exciting new gameplay features. NPCs are going to be a very important part of the game so we want to get started with those as soon as we can. And finally, on behalf of the dev team, I want to say a huge thank you to the community! We have now been on Steam for 6 days and we've read and used tons of player-submitted bug reports already. We've been receiving great feedback so far and people have been very understanding where bugs are concerned, and we're excited that we can now start to really turn Frontier into a memorable experience with input from our players! As always, our door is open so to speak- you can come and have a chat with us on the official Steam group discssion forums about anything game-related. We have been extremely busy lately but we try our best to reply to everyone as fast as we can, so please check back for a reply :) Thanks, -Josh, Lacuna Corp.


[ 2016-03-10 23:23:36 CET ] [ Original post ]

Frontier
Lacuna Corporation Developer
Lacuna Corporation Publisher
2016-03-04 Release
Game News Posts: 29
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Public Linux Depots:
  • Frontier For Linux [1.36 G]
The Wild West...

The turning point of all Western civilisation, the dawn of an era- for the first time in decades people could leave their hard lives all over the world with the hopes of becoming rich beyond their wildest dreams.

Do you want to make money out of the gold rush? Or do you have other plans in mind? No matter! Whatever you want to do, you will be able to do in Frontier! Currently in Early Access, we have huge plans for development and a dedicated team who is ready to bring you a steady stream of updates so you're always finding new features to discover. With everything from tobacco farming and cigarette rolling to crime fighting and destroying evidence in the works, we are working towards creating the most diverse simulation of the frontier movement ever imagined for gamers to experience!

But what's it all about?


Frontier is whatever you want it to be. The current version already brings you a robust building system, resource gathering, stunning graphics with PBR textures, a huge map (which is tiny in comparison to the final world we're constructing), 6 types of animal to hunt, alcohol to keep you entertained on your travels, wild hallucinogenic plants to harvest and consume, a butchery system so you can skin dead animals, plus a beautiful and dynamic weather simulation.

But this is only the beginning.

Frontier is in it's infancy. Over the next few months, the game will grow to include countless new features, including intelligent NPCs to populate your cities, a detailed economic simulation, and an enormous and lore-rich environment, just to name a tiny amount of what we have planned.

Our designs revolve around player freedom. We want to put the world in your hands, giving you complete control over how you live your life in the Wild West. Create settlements and manage your people, become a cattle baron and make your fortune, compete in drinking contests in one of your own saloons, trade goods, fight outlaws, rob banks and engage in the hundreds of activities we have planned!

Upcoming Features


You're probably wondering exactly what we have in store for you. Well look no further, here is a brief summary of some of our more unique future updates. THis list is not comprehensive, and is subject to change (with the guidance of the Steam community, although we fully intend to include everything on this list);

  • NPCs- A wide range of intelligent characters to settle your towns, spend money in your shops and interact with you throughout the world
  • An authentic arsenal stocked with period-correct weaponry, carrying everything from Winchesters to Gatling guns
  • Many more blocks for our building system, allowing you to create expensive, upscale mansions and cozy campsites
  • Enormous, lore-rich map system for you to explore, with different areas bringing their own environments and wildlife
  • Diverse activities system, bringing you everything from drinking contests and shooting challenges to bar brawls and bounty hunting
  • Indepth "Vice" System- New drugs to harvest and create, illegal activities to take part in for quick cash, and even poker tournaments

Community Involvement


Community involvement is going to be key to the development of Frontier. We want to know exactly what you like and don't like, and exactly what you want to see brought to the game in future updates. The team will be talking to players to hear their opinions and suggestions, and we openly welcome you to come and talk to us on the discussions forums or in our official Steam group.

The Team


Here at Lacuna we are dedicated to our work. We've been through a lot to make it onto Steam, with countless hours of work going into the very first version of Frontier. We are all super excited about the future of the game, and can't wait to get to work bringing our plans to life with the help of the community! We're the fine folks you'll meet around Steam, and we're always more than happy to have a chat with you about Frontier. Don't forget to come and say hi on the discussions forums!

  • Joshua McAnaney, CEO- Josh started Frontier in late 2014 as a game concept which blended huge open-world titles like Skyrim into a completely player-driven dynamic. He has coordinated the team ever since, while coding many systems and working on different aspects of development, but none of it would have been possible without the amazing developers we have at Lacuna!
  • Cody Jorgensen, Lead Programmer- Cody joined Lacuna way back in early 2015 as a 3D modeller, designing all of our building system objects. Building on his long time interest in coding, he learned our development API within a matter of weeks and has since personally designed the most complex systems in the game from scratch.
  • Karsten Sperling, Lead Artist- Karsten is one of the most talented artists we've ever met and is behind the beautiful PBR textures you can find throughout Frontier, and our stunning first map. With huge plans for the future gameworld, Karsten is the guy who will be creating the terrain you'll be playing on.
  • Steve Harbin, PR Manager- Steve is the man with the words! He handles all of our press releases, media communication, and all the important legal documents the rest of us are too scared to handle. He's been with us since the very beginning, starting out as a programmer, before moving into a management role to ensure that everything runs smoothly!
  • Gabriel Lavoyer, Lead Design Artist- Gabriel is the newest member of the team and is the creative brains behind all of our amazing artwork! We are looking forward to seeing his future work!

GAMEBILLET

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1.0$ (80%)

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