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Name

 Frontier 

 

Developer

 Lacuna Corporation 

 

Publisher

 Lacuna Corporation 

 

Tags

 Action 

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

 

 Early Access 

Release

 2016-03-04 

 

Steam

 12,99€ 9,99£ 12,99$ / 0 % 

 

News

 29 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mostly Negative 

Steam store

 https://store.steampowered.com/app/439950 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Frontier For Linux [1.36 G] 




LINUX STREAMERS (0)




Progress Update #2- Yes, We Are Alive

Hey guys,

Long time no see. We've been quiet the past month and there have been some concerns on the forums that the project is no longer on track and even a couple of questions that we may have given up on it.

Well, I just wanted to quickly clarify that Frontier is far from over and the reason that we've been quiet is simply that there's sadly not a ton of news to share just yet. A ton of progress has been made but the vast majority of it is backend, meaning that even though countless hours have gone into the next update so far, most of it is code so you can't actually see what's changed in the game. And that would be pretty boring to share!

I don't believe we ever actually told you about the team size, and in light of recent events now would be a good time to clear things up. BlazeMcNight has left the team, and it's important to note that he was our PR manager (which is also why the forums have been a lot less lively). As a result, because he wasn't a developer, the actual work rate has not decreased and the effective team size is the same. It simply didn't work out between us and we have gone our separate ways.

Now we are left with only myself, Dazalius and Karsten. Frontier was built by the three of us since the beginning, with the exception of a couple of freelancers who were with us for a short while when we started the project (though their work has since been replaced by our own). The amount of work we have is no small task even for a well-staffed studio, which is the main reason things have been slow lately.

So, what exactly has been done since last time? Well, while they're certainly nothing fancy, I went ahead and grabbed a couple of screenshots of the work-in-progress systems so you can see at least some of the progress.

First up, this is the default male outfit. It still needs texturing but I created the models for ingame tests in the meantime. The female outfit will be pretty similar and you won't be able to change clothes until a couple more updates into the future, when we add in multiple clothing items. Better than running away from bears with no clothes on though, right?



I'm currently working through the 1st/3rd person system, which is being extremely awkward. Because of current project constraints, I am the only person who is able to work on the player update so in short I'm doing a job for several developers on my own, which is why it's taking so long. Right now I'm working upwards of 14 hours a day to get it done ASAP but there's still a long way to go. Please just know that we haven't abandoned the project in any way- in all honestly, it's an enormous task and these things take time but it will be worth it in the end.



I'm still considering various options for making it work better but on the whole the base is pretty solid. Once I've finished this, I'll integrate Daz and Karsten's work into the main project and 0.3.0 will finally be ready. The bad news is that right now, I really can't say how long it's going to take me because I keep running into issues and having to adapt to them, but fingers crossed it will be as painless as possible.

Again, we haven't been active on the forums much lately but I'll do my best to answer your questions. We all want to personally thank everyone who has stuck with us through development. It sure is a shaky bridge but we will continue to do everything we can to get this out to you guys in good time.

Thanks again!


[ 2016-07-02 13:00:58 CET ] [ Original post ]