New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Frontier | |
Developer | Lacuna Corporation | |
Publisher | Lacuna Corporation | | |
Tags | Action Indie RPG Adventure Singleplayer Early Access | | |
Release | 2016-03-04 | |
Steam | 12,99€ 9,99£ 12,99$ / 0 % |
News | 29 |
Controls | Keyboard Mouse |
Players online |  0  |
Steam Rating | Mostly Negative |
Steam store |  https://store.steampowered.com/app/439950  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Frontier For Linux [1.36 G]
|
LINUX STREAMERS (0)
Devlog #3- Renders, Clothing, Ultrasres Screenshots And New Website |
Things are starting to shape up nicely now! The default male outfit is ready to be added into the character customisation system and should be fully working with the animations this week. I think Karsten did a really nice job with the texture on this one!
He also finished stitching together the first version of the first mine, which will be available to explore in the next update. Instead of surface mining, you'll have to explore mineshafts to find ore veins if you need any metal. Rocks above the ground will still be useful for providing stone, but you won't find random golden nuggets so easily. Note that the mine still needs some hanging lanterns, barrels and loot before it's fully fleshed out.
When the first "beta" map arrives (planned for within 3 months), gold panning will give you another option for finding riches. In preparation for the next map, we've been making yet another round of adjustments to the terrain shader, trying to achieve a more realistic look.
There's also a neat little feature coming with 0.3.0- ultrares screenshots. We discovered SuperSampling, a technique which can dynamically change the game resolution. It's heavy on FPS so we're adding it along with screenshots- it will double the quality of images captured ingame! Here's a sample:
We are also pleased to announce that our original website is back online after some domain issues- you can now find us at www.lacunacorporation.com. We will be expanding the site over the next couple of weeks.
Thanks for reading! I'll post some screenshots once the clothing is fully integrated. We're excited to finally be making significant progress with 0.3.0! And as always, feel free to come and check in with us on the forums!
|
[ 2016-07-17 23:02:23 CET ] [ Original post ] |