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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Frontier 

 

Developer

 Lacuna Corporation 

 

Publisher

 Lacuna Corporation 

 

Tags

 Action 

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

 

 Early Access 

Release

 2016-03-04 

 

Steam

 12,99€ 9,99£ 12,99$ / 0 % 

 

News

 29 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mostly Negative 

Steam store

 https://store.steampowered.com/app/439950 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Frontier For Linux [1.36 G] 




LINUX STREAMERS (0)




Big (Hopefully) News

Hi guys,

I did not want to make this post until I had some more solid news, but given the recent forum posts I think it is important to tell you all this now.

Because of the small team size, I have been looking into funding options. Creative England run an excellent startup fund and after a formal application, I have been invited to pitch to themselves, Microsoft and a panel of investors in person. I didn't want to post this just yet, but it seems important at this stage to let everyone know what's going on.

If successful, Lacuna will be opening a local studio with an extra 6 full-time developers and one more part-time contractor, while the three of us will continue on the project. If these conditions are met, we will also be launching on Xbox One after the PC, Mac and Linux builds are in beta. With those levels of staff, we can aim for a multiplayer release in February 2017. The first week will be aimed at cleaning up the project and finally getting the non-PC bugs fixed, which will be easy with a full studio.

As of writing, nothing is finalised but I am feeling highly optimistic for the future. I just have to ask everyone to relax a little; I know things have been painfully slow lately but we are honestly doing everything we can to move things along. I will post an announcement as soon as I have news.

In the meantime, we have made a lot more progress. Clothing is now fully working in-game, and functions are in place to swap clothing with a single line of code (so once we add more outfits, they will take literally seconds to integrate). There is also a range of hairstyles and facial hair options for you to choose from!





Karsten has been finalising the mine construction kit and I love the new details! Once the player animations are upgraded we'll spend a couple of days on new resources so you can explore mines and learn locations for resources (if you need gold, go to mine A, etc.). We're excited to move this to multiplayer- you'll be able to capture and hold down a mine with your friends, export the resources and make a huge profit. Outlaw-style players (and NPCs) will attempt to rob your shipments, so make sure to send some guards!



As I said above, we can't promise anything just yet but I will have more info soon. We ask that everyone please remembers this- there has been a lot of worry on the forums lately, but we will not stop until Frontier is complete. This is a very personal project for us and remains out highest priority, and we hope that you all stick around with us to see Frontier grow!

Thanks as always,
-Josh


[ 2016-08-16 10:47:21 CET ] [ Original post ]