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Name

 Frontier 

 

Developer

 Lacuna Corporation 

 

Publisher

 Lacuna Corporation 

 

Tags

 Action 

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

 

 Early Access 

Release

 2016-03-04 

 

Steam

 12,99€ 9,99£ 12,99$ / 0 % 

 

News

 29 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mostly Negative 

Steam store

 https://store.steampowered.com/app/439950 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Frontier For Linux [1.36 G] 




LINUX STREAMERS (0)




Devlog #6- Sounds Of The West



Evening, all!

Just another little status update from us.

We're very pleased to announce that we have a hugely talented duo of composers working on Frontier's soundtrack. Their work will help us to capture the true film-esque Western atmosphere we are aiming to achieve. You can check out their tracks- some of which will be used in the game, alongside new material, here.

One thing you would all have noticed from our screenshots so far is that our protagonist doesn't have many items of clothing. We'll be getting started on an expansion to this soon, with plans to add plenty of new pieces, including your all-important jackets and waistcoats, top and bowler hats, and smart pants for when you aren't out working. We aren't sure how much of this will make it into the update release depending on the timing, but work will begin on this shortly.

We've been discussing trains for a while now, and have marked a railway up as our first major addition after everything so far is out for you guys to test, and after we've had a chance to respond to feedback and make improvements/additions to the base systems. This will form the basis of trade, allowing you to import and export goods from an external line. We've been talking about a transport line as well, but aren't too sure whether we'll be doing this just yet as there are a lot of details we'd have to work out when we get there (i.e. is the line static, and always there at the beginning of a new game, or would we actually expand it out to allow players to build their own routes?)- this is certainly on the table, however, and we'd like to include it alongside the import/export system.

And now, back to work! There are still many hours of darkness left.


[ 2017-05-13 00:06:09 CET ] [ Original post ]