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Hey folks,
Were working on getting our demo in shape for the beta release. Lately weve been focused on the battle system, so here are some new enemies:
A big part of our game is puzzling out which attack would be effective on each attacker. So were trying to pack TONS of enemies in to keep you on your toes.
How does one fend off a crazed squirrel? Kick? Cane? Slingshot? My uncle got attacked by a squirrel at a birthday party. All he had to defend himself with was a cake plate.
On the overworld, enemies are represented by these sprites:
This gives you a slim chance to avoid a fight, but unlike my uncle, youve gotta react quickly.
Well, back to work. We'll be sharing some big news about the beta SOON. In the meantime, sign up for our mailing list to be included in the beta https://heavylunch.studio/.
This is one of the most exciting projects either of us have worked on, and it means a lot to have you along for the ride. Stay cool.
Mason and Nathan
Heavy Lunch Studio
P.S. - Do you have any ideas for new enemy types? Let us know.
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