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Howdy!
The past month has been a busy one as weve continued to push to get this demo done. One of the biggest updates was to give the player the option to a) use a controller on computers and b) to customize their controls.
Were hoping this will give players a more accessible and pleasant experience. And while the technical details of the process are pretty boring, the implications are important. Our battle system is based on directional key combos that roughly correspond to the physical attack (i.e., the Stomp attack suggests a rise and fall motion, while the Punch mimics a real life punch combo, jab-jab-cross).
By default, keyboards use WASD for movement so we set those keys as the default for combos as well. HOWEVER. People want to do things the way they want to do them. And we appreciate that. So, if players are so inclined, they can get wild and assign Up to the B key, Down to the 5 key, Left to the /, and Right to the Q key. Just for fun.
If you end up playing like this you'll have to report back. Until then, well keep pushing this demo forward and get something for you to play as soon as we can! Make sure you sign up for our newsletter so that you can get access to our closed beta this year: https://www.heavylunch.studio/
Next month we're thinking about covering some mushrooms or NPCs - what do you want to hear about?
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