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I've uploaded an update to the demo that includes the following improvements: - Replaced the font game-wide. - Implemented Steam cloud saves that will be synchronized across computers. Saved games from the demo should now be available to load in the full release version when it goes live. - Changed save system to have three save slots. - When saving your game in the inn, there is now a "quit game" button that's available after you save. - In shops, unusable items will now be shown grayed out. - Characters now start with a bit more gold. It's still not much. - Immobilized (paralyzed, asleep, etc) characters will now have much worse armor class. - Added an overgrown path leading out of the east gate of the city. - Made some basic equipment items available as random drops in the town. Previously, town battles would never drop items. - Lots of Spanish localization progress with interfaces and dialogs. - Fixed an issue with the healer that could cause it to heal a character with a constitution modifer to less than full hitpoints. - Previously, a hidden character who fled battle would remain hidden for the next battle. Now a successful flee will remove hidden status. - Implemented the sound on/off button in the main menu config settings. - Monster groups with long names will now be truncated to a reasonable length on the target selection buttons in combat.
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