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The demo of Into The Inferno has been updated. The changes in this version are mostly balance adjustments to make things a little easier for a beginning party and a few quality-of-life improvements to gameplay. Changes: - In character creation, add the option to drop a character and roll that slot over again. At the end of character creation, you are asked to confirm the party. That will be your last chance to drop a character. - Character creation screen now shows descriptions for races and classes when selected. - Added a tent to the eastern wilderness just outside the caves where the game can be saved. - Added a message log, viewable with the "L" key, that lets you see previous combat and popup messages. - Added a "Previous" button in combat that lets you move back to the previous character in combat. Note that combat will begin immediately after the last character in the party gives a command, so be careful with the last character. Note: I'm considering adding a config setting that will cause the game to ask you to confirm commands before combat, but I didn't want to add another keystroke for everyone. Let me know in the comments whether you do or don't want this. - Starting gold for characters has been increased again. It still isn't much. - Many minor balance changes to spells and monsters, including changes to damage resistances for different monster types. - Thief secondary classes Mercenary and Trickster now gain a small additional damage bonus for backstab with each level. This bonus is less than pure Thief characters get. - Casting classes now gain slightly more mana per level. - Added and/or adjusted a few new items. - Natural hitpoint and mana regen have been increased slightly, and the constitution bonus to regeneration has been increased. - A bit more music has been added. - Popup message duration can now be edited, in the same place as combat message delay - the menu that comes up when you hit the escape key. - Fixed an issue with saving the state data for cursed and unidentified items. - Made a huge amount of Spanish localization changes. The game is now 98% translated to Spanish. It still needs another editing pass, but the game will be fully localized on launch. - Adjusted the facing direction of some buildings and added a potion seller to the Gnoll village. Known Issues: - There's some trouble that comes up with drawing the minimap sometimes. That will be fixed momentarily.
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