We're pleased to announce that 'Tesla Breaks the World!' has received several development updates since the game's launch in the end of September! If you haven't played the game in the last several weeks, go ahead and jump back in and try out some of the updates. We've listed out some of the updates below.
We're also very pleased to announce that you can now purchase the game for 35% Off during the Steam Halloween Sale! Perfect for that friend or family member who loves Tesla!
Here's a list of some of the improvement's we've made to the game since launch:
VSYNC Improvements
Updates Controller defaults and level selection
Improved Player movement and physics
Better balanced early sector and level design
Improved Camera movements and zoom triggers throughout
Improved Trampoline/Bounce Platform movement
Nerfed Pigeon's being able to pickup Goal's
General level design updates & improvements
Have questions, suggestions or ideas for improvements? Don't hesitate to reach out to us. We're always open to the community and have made several upates based on player suggestions. You can send us feedback to: info@archetypeglobal.com [ 2014-11-01 19:53:07 CET ][ Original post ]
We're pleased to announce that 'Tesla Breaks the World!' has received several development updates since the game's launch in the end of September! If you haven't played the game in the last several weeks, go ahead and jump back in and try out some of the updates. We've listed out some of the updates below.
We're also very pleased to announce that you can now purchase the game for 35% Off during the Steam Halloween Sale! Perfect for that friend or family member who loves Tesla!
Here's a list of some of the improvement's we've made to the game since launch:
VSYNC Improvements
Updates Controller defaults and level selection
Improved Player movement and physics
Better balanced early sector and level design
Improved Camera movements and zoom triggers throughout
Improved Trampoline/Bounce Platform movement
Nerfed Pigeon's being able to pickup Goal's
General level design updates & improvements
Have questions, suggestions or ideas for improvements? Don't hesitate to reach out to us. We're always open to the community and have made several upates based on player suggestions. You can send us feedback to: info@archetypeglobal.com [ 2014-11-01 19:53:07 CET ][ Original post ]
You take on the role of Nikola Tesla: world's greatest inventor. No big burden right? When a snooping Thomas Edison accidentally damages your most recent invention, Tesla accidentally opens a quantum space tear. Oh dear. Now, you must set out across country, city and laboratory to confront your nemesis and fix this broken world! Blending classic 2D platforming with puzzle solving, unlockable inventions, 1800's era-Undead and randomly generating level design... and Tesla is in for a bit of challenge...
Inventions + Science. Find new ways to beat puzzles as you progress. Magnifying transmitters, electric-powered hover platform thingies, remote controls, Tesla Coils and even... the deadly and legendary Peace-Ray!
Pigeons. Yes, there are unlockable Pigeons to aid you on your adventure. Yes, you can name them.
Efficiency. The less efficiently you are able to solve puzzles, the more likely zombies will spawn around you. Use your inventions wisely or expect things to get even more complicated...
Randomization! RNG Or 'random number generation'. Get some re-playability from this platformer with levels randomly generating sectors, puzzles and environments as you play.
Easy-Breezy or Nail-Biting Hard! Take advantage of unlocking levels & mid-level checkpoints or kick it up a challenge with Hard Mode, featuring: increased enemy spawn rates, no checkpoints and perma-death. Do you have it in you? Do you?
Foot-Tapping Music. Some light-hearted and cheery European style tunes will help put your genius mind at ease. There you go!
Homage. Giving the nod to science and art with tribute to the legendary minds of Nikola Tesla, Thomas Edison (okay business mind), Eyvind Earle and more...