This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka.
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1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to.
PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?
2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters.
7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale.
So, did you enjoy this little tour? Would you like to see more from Irony Curtain?
Time Mysteries 2: The Ancient Spectres
Artifex Mundi
Artifex Mundi
2014-07-31
Singleplayer
Game News Posts 83
🎹🖱️Keyboard + Mouse
Mixed
(246 reviews)
http://www.artifexmundi.com/page/time_mysteries_2/
https://store.steampowered.com/app/313650 
The Game includes VR Support
Time Mysteries: The Ancient Spectres Linux Depot [322.33 M]
The message from her aunt tells Ester that her parents, whom she never met, left her an inheritance – a mansion in London. But when she goes there, it turns out that the residence is abandoned, run-down, and haunted.
When she explores the mansion, slowly learning her family’s secrets, she discovers that for many centuries, members of her family have been investigating the phenomenon of time travel. Soon Ester finds a strange object that confirms the extraordinary legacy of the Ambrose family. This is how her exciting journey, which will lead her to places – and times - she had previously only seen in dreams, begins.
During her adventure across time and space, she will discover forgotten artifacts, meet extraordinary beings, and experience supernatural events. Trying to unravel the secrets of her heritage, Ester grows ever more entangled in an ancient struggle between the wizard Merlin and his rival, Viviana.
Will the young governess change the course of history and solve her family’s ancient mystery?
Features
- A portable time machine – change the history according to your will!
- 21 diverse mini-games and 16 hidden-object scenes
- 52 beautiful, hand-painted locations
- Time manipulation puzzles
- 7 intriguing heroes, each with their own secrets
- Possibility to re-play 9 mini-games and 16 hidden-object scenes
- Additional second adventure
- Game world encyclopedia
- Unique wallpapers from the game (Steam exclusive)
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
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