Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game.
Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain:
1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.
2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears.
3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:
- Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
- Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
[olist] - Who is talking
- The Dialogue text (or several dialogues if they should be drawn)
- (Optional) The Dialogue text when repeating the talk
- (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
- (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
- Where the text should appear on the screen (e.g. over the character or over the radio speaker)
- (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
- Create another dialogue node and fill it in
- Connect the first node with the second one
- Rinse & Repeat ;)
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
Time Mysteries 2: The Ancient Spectres
Artifex Mundi
Artifex Mundi
2014-07-31
Singleplayer
Game News Posts 83
🎹🖱️Keyboard + Mouse
Mixed
(246 reviews)
http://www.artifexmundi.com/page/time_mysteries_2/
https://store.steampowered.com/app/313650 
The Game includes VR Support
Time Mysteries: The Ancient Spectres Linux Depot [322.33 M]
The message from her aunt tells Ester that her parents, whom she never met, left her an inheritance – a mansion in London. But when she goes there, it turns out that the residence is abandoned, run-down, and haunted.
When she explores the mansion, slowly learning her family’s secrets, she discovers that for many centuries, members of her family have been investigating the phenomenon of time travel. Soon Ester finds a strange object that confirms the extraordinary legacy of the Ambrose family. This is how her exciting journey, which will lead her to places – and times - she had previously only seen in dreams, begins.
During her adventure across time and space, she will discover forgotten artifacts, meet extraordinary beings, and experience supernatural events. Trying to unravel the secrets of her heritage, Ester grows ever more entangled in an ancient struggle between the wizard Merlin and his rival, Viviana.
Will the young governess change the course of history and solve her family’s ancient mystery?
Features
- A portable time machine – change the history according to your will!
- 21 diverse mini-games and 16 hidden-object scenes
- 52 beautiful, hand-painted locations
- Time manipulation puzzles
- 7 intriguing heroes, each with their own secrets
- Possibility to re-play 9 mini-games and 16 hidden-object scenes
- Additional second adventure
- Game world encyclopedia
- Unique wallpapers from the game (Steam exclusive)
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
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