Gearing up for the upcoming Steam Next Fest with pretty hefty demo update today! steamhappy
Patch notes (v0.75)
New Content
NEW: Collectible
Ball Pile that shoots out 3 mini balls as soon as it is collected by you or an enemy.

NEW:
Boosting variant of the Redirector that not only changes a balls direction but gives it a hefty speed-up as well.
NEW: Wall spikes now have a chance to spawn as volatile.
Volatile spikes shoot across the arena as soon as any ball gets spiked on them, potentially killing multiple enemies on their path until they hit an obstacle. (In the last level of a run all spikes become volatile when youre out of shots and havent defeated all enemies yet.)

If you pick up the "Spike Swallower" item you can also use them to bring the healing to you! :D

NEW (Not in the demo, but take it as a full-version teaser :D): Added a bunch of additional run modifiers for daily / wild mode runs, one of my favorites being mini balls explode on impact. Fun in combination with the new "Ball Pile" collectible!
Item Reworks
A bunch of rather situational items were buffed or changed to make them more generally useful, so that even when you dont fulfill their full effects requirements (yet) they can help you out in a pinch:
- Double Shot could get you into trouble too easily, so now it shoots a mini ball in the direction of your shot instead of shooting yourself again. Tip: Use it to e.g. get rid of those Toxy enemies that would damage you on direct touch.
- Rich Collector and Healthy Collector now have a (small) baseline of gold and healing they provide, so theyre not totally useless early in a run.
- Whoops now has a small chance to spawn a gem instead of a coin.
- Loot Box now gives you 1 gold each level in case you dont have enough gold to receive a random item yet.
- It's Over Nineteen now grants you some shot power in case you dont have more than 19% yet.
Miscellaneous Improvements
- The tutorial and controls overlay now includes Q/E keys for slow aim rotation when using keyboard and mouse (previously a pretty hidden feature but depending on your mouse accuracy it can be useful for some players in certain situations).
- Defeating a boss now only counts as an enemy defeat (e.g. for certain item triggers) if it was the last enemy in the level (i.e. it was actually defeated and doesnt immediately respawn).
- When youre out of shots in the final level, the game now displays a reminder message on screen that you need to clear all enemies to finish the level.
- Minor tooltip improvements and bug fixes.
Hope you enjoy these updates and the new toys to play with! If have suggestions for what else could be added, want to provide feedback, or you found a bug, please drop by the Steam forums, the
Discord or let me know via
Twitter!
[ 2024-01-22 13:50:18 CET ] [ Original post ]