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Demo Update v0.75 - New content & item reworks!

Gearing up for the upcoming Steam Next Fest with pretty hefty demo update today! steamhappy

Patch notes (v0.75)


New Content


NEW: Collectible Ball Pile that shoots out 3 mini balls as soon as it is collected by you or an enemy.
NEW: Boosting variant of the Redirector that not only changes a balls direction but gives it a hefty speed-up as well. NEW: Wall spikes now have a chance to spawn as volatile. Volatile spikes shoot across the arena as soon as any ball gets spiked on them, potentially killing multiple enemies on their path until they hit an obstacle. (In the last level of a run all spikes become volatile when youre out of shots and havent defeated all enemies yet.)
If you pick up the "Spike Swallower" item you can also use them to bring the healing to you! :D
NEW (Not in the demo, but take it as a full-version teaser :D): Added a bunch of additional run modifiers for daily / wild mode runs, one of my favorites being mini balls explode on impact. Fun in combination with the new "Ball Pile" collectible!

Item Reworks


A bunch of rather situational items were buffed or changed to make them more generally useful, so that even when you dont fulfill their full effects requirements (yet) they can help you out in a pinch:
  • Double Shot could get you into trouble too easily, so now it shoots a mini ball in the direction of your shot instead of shooting yourself again. Tip: Use it to e.g. get rid of those Toxy enemies that would damage you on direct touch.
  • Rich Collector and Healthy Collector now have a (small) baseline of gold and healing they provide, so theyre not totally useless early in a run.
  • Whoops now has a small chance to spawn a gem instead of a coin.
  • Loot Box now gives you 1 gold each level in case you dont have enough gold to receive a random item yet.
  • It's Over Nineteen now grants you some shot power in case you dont have more than 19% yet.

Miscellaneous Improvements


  • The tutorial and controls overlay now includes Q/E keys for slow aim rotation when using keyboard and mouse (previously a pretty hidden feature but depending on your mouse accuracy it can be useful for some players in certain situations).
  • Defeating a boss now only counts as an enemy defeat (e.g. for certain item triggers) if it was the last enemy in the level (i.e. it was actually defeated and doesnt immediately respawn).
  • When youre out of shots in the final level, the game now displays a reminder message on screen that you need to clear all enemies to finish the level.
  • Minor tooltip improvements and bug fixes.
Hope you enjoy these updates and the new toys to play with! If have suggestions for what else could be added, want to provide feedback, or you found a bug, please drop by the Steam forums, the Discord or let me know via Twitter!


[ 2024-01-22 13:50:18 CET ] [ Original post ]



Rack and Slay
Ludokultur
  • Developer

  • 2 Left Thumbs
  • Publisher

  • Q1 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (357 reviews)


  • Review Score

  • https://store.steampowered.com/app/2311990 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • THE BILLIARD ROGUELIKE

    A pure-fun roguelike dungeon crawler where you're a billiard ball making your way through randomly generated levels full of monster balls, traps, collectible power-ups and more!

    DRAFT YOUR BUILD

    Between levels, draft from a wide variety of 100+ items with game-changing effects (all of which are stackable) to find combos, build synergies and refine your playstyle!

    ASCEND THE LADDER

    Battle through 20 levels of difficulty, each one adding more challenging modifiers!

    VALUE YOUR TIME

    While you unlock additional items by playing for even greater variety, there's NO meta treadmill "+1% power" grind!

    PLAY YOUR WAY

    Play a full 10-level dungeon crawl in 20-30 minutes, or choose the condensed Delve Mode with half the levels but extra loot, or tackle a single-level raid with random items.

    TRACK YOUR PROGRESS

    Wins are not just tracked per difficulty and mode, but you also receive difficulty-specific badges for each item you win a run with. Fill your item compendium and collect them all!

    SUPPORT AN INDIE TEAM OF 2

    Design & Code: Fabian Fischer (@Ludokultur)
    Art & Animations: Victor Negreiro (@estivador)

    FEATURES (if you're into lists)

    • UNIQUE GAMEPLAY: Face physics-based billiard combat challenges tied together by a rogue-like run structure in a dungeon setting!
    • LONG-TERM REPLAYABILITY: Procedural dungeon layouts filled with randomized monsters, obstacles and power-ups combine with a large variety of 100+ items to draft from to ensure no two runs play the same!
    • RELENTLESS CHALLENGE: Climb through 20 difficulty levels, each one modifying the game to become more challenging!
    • GAME MODES: Play a full dungeon crawl in 20-30 minutes or condense your run to half the length with extra loot, or tackle a single-level raid for just a few minutes!
    • DAILY RUNS: Face a new gauntlet featuring a unique combination of run modifiers every single day!
    • SIMPLE CONTROLS: Pick-up-and-play controls make sure you’ll aim and shoot (via mouse or controller) within seconds!
    MINIMAL SETUP
    • OS: 64 bit
    • Processor: Intel i3+ or similarMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 2 GB
    • Storage: 500 MB available space
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