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Release date reveal!

Mark your calendars!


I'm thrilled today to reveal that Rack and Slay will release May 27th! I'll be working on the game basically every day until then to add even more polish on all fronts, plus the last bits of additional content for maximum variety on release day! So looking forward to when you will finally be able to get your hands on the full version! steamhappy In other no less exciting news, here's a brand-new key artwork for the game (you can also find it and many more assets in the press kit). Same as all the new in-game art and animations, it was created by Estivador, so this should make for a much more coherent overall style to the game's online presence and also gives a better impression of how the game actually plays when you look at it. I personally absolutely love it!
But speaking of full version, here's what to expect in terms of content and game modes:
  • 111 game-changing items, with 50+ of them being unlockable through playing any mode you like (and yes, in good Slice & Dice tradition there will be an "unlock all" option).
  • 20 difficulty levels to unlock in packs (no need to go 1-by-1 if you're that good).
  • The full 10-level Crawl Mode for your good old ~30-minute roguelike runs.
  • The shorter Delve Mode with half the levels, but double the item drafts.
  • The one-level Raid Mode with random items for a quick burst of mayhem.
  • Daily Mode featuring a unique set of game-changing run modifiers every day.
  • Wild Mode for random (and sometimes extra crazy) sets of modifiers.
  • A set of Challenge Runs featuring pre-defined gameplay variants that will often drastically change the way you play the game.
  • A full Item Compendium to track your unlocks and collect badges for the highest difficulty you beat using each item.
  • (For the nerds like myself who love reading patch notes:) Full in-game patch notes.
So, a final reminder to (if you haven't yet) please wishlist the game. For a tiny project like this every single click is a huge deal. Plus you'll also be reminded right when May 27th hits to grab your launch-discounted copy! See you then!


[ 2024-03-28 13:40:14 CET ] [ Original post ]



Rack and Slay
Ludokultur
  • Developer

  • 2 Left Thumbs
  • Publisher

  • Q1 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (357 reviews)


  • Review Score

  • https://store.steampowered.com/app/2311990 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • THE BILLIARD ROGUELIKE

    A pure-fun roguelike dungeon crawler where you're a billiard ball making your way through randomly generated levels full of monster balls, traps, collectible power-ups and more!

    DRAFT YOUR BUILD

    Between levels, draft from a wide variety of 100+ items with game-changing effects (all of which are stackable) to find combos, build synergies and refine your playstyle!

    ASCEND THE LADDER

    Battle through 20 levels of difficulty, each one adding more challenging modifiers!

    VALUE YOUR TIME

    While you unlock additional items by playing for even greater variety, there's NO meta treadmill "+1% power" grind!

    PLAY YOUR WAY

    Play a full 10-level dungeon crawl in 20-30 minutes, or choose the condensed Delve Mode with half the levels but extra loot, or tackle a single-level raid with random items.

    TRACK YOUR PROGRESS

    Wins are not just tracked per difficulty and mode, but you also receive difficulty-specific badges for each item you win a run with. Fill your item compendium and collect them all!

    SUPPORT AN INDIE TEAM OF 2

    Design & Code: Fabian Fischer (@Ludokultur)
    Art & Animations: Victor Negreiro (@estivador)

    FEATURES (if you're into lists)

    • UNIQUE GAMEPLAY: Face physics-based billiard combat challenges tied together by a rogue-like run structure in a dungeon setting!
    • LONG-TERM REPLAYABILITY: Procedural dungeon layouts filled with randomized monsters, obstacles and power-ups combine with a large variety of 100+ items to draft from to ensure no two runs play the same!
    • RELENTLESS CHALLENGE: Climb through 20 difficulty levels, each one modifying the game to become more challenging!
    • GAME MODES: Play a full dungeon crawl in 20-30 minutes or condense your run to half the length with extra loot, or tackle a single-level raid for just a few minutes!
    • DAILY RUNS: Face a new gauntlet featuring a unique combination of run modifiers every single day!
    • SIMPLE CONTROLS: Pick-up-and-play controls make sure you’ll aim and shoot (via mouse or controller) within seconds!
    MINIMAL SETUP
    • OS: 64 bit
    • Processor: Intel i3+ or similarMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 2 GB
    • Storage: 500 MB available space
    GAMEBILLET

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