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One week to release!

Reminder: Rack and Slay will release on MAY 27, 2024 (1 week from today)! I wrote about everything the full version will entail in a previous post. Today I'm excited to report the first release candidate for version 1.0 is now in testing. As usual, improvements to existing content are live on the demo version as well.

Patch notes (v1.0 RC)


  • Added the initial set of achievements (only active in the full version).
  • Most explosion-buffing items now spawn a guaranteed bomb, so theyre more useful on their own.
  • The on-defeat explosion of Boomy enemies now scales in radius if the enemy size increases (via healing or power pick-ups).
  • The Demolisher item (obstacles explode on touch) now shows a little bomb indicator as a reminder in your collision prediction while its active.
  • Lots of wording improvements all around.
  • Countless minor tweaks and fixes.
Shoutout to the awesome Discord folks who suggested many of these improvements! Also big thanks to everyone who has been checking out the demo for the first time during Endless Replayability Fest last week. As usual, please consider wishlisting the game so we can really get this ball rolling next week!


[ 2024-05-20 07:20:24 CET ] [ Original post ]



Rack and Slay
Ludokultur
  • Developer

  • 2 Left Thumbs
  • Publisher

  • Q1 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (357 reviews)


  • Review Score

  • https://store.steampowered.com/app/2311990 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • THE BILLIARD ROGUELIKE

    A pure-fun roguelike dungeon crawler where you're a billiard ball making your way through randomly generated levels full of monster balls, traps, collectible power-ups and more!

    DRAFT YOUR BUILD

    Between levels, draft from a wide variety of 100+ items with game-changing effects (all of which are stackable) to find combos, build synergies and refine your playstyle!

    ASCEND THE LADDER

    Battle through 20 levels of difficulty, each one adding more challenging modifiers!

    VALUE YOUR TIME

    While you unlock additional items by playing for even greater variety, there's NO meta treadmill "+1% power" grind!

    PLAY YOUR WAY

    Play a full 10-level dungeon crawl in 20-30 minutes, or choose the condensed Delve Mode with half the levels but extra loot, or tackle a single-level raid with random items.

    TRACK YOUR PROGRESS

    Wins are not just tracked per difficulty and mode, but you also receive difficulty-specific badges for each item you win a run with. Fill your item compendium and collect them all!

    SUPPORT AN INDIE TEAM OF 2

    Design & Code: Fabian Fischer (@Ludokultur)
    Art & Animations: Victor Negreiro (@estivador)

    FEATURES (if you're into lists)

    • UNIQUE GAMEPLAY: Face physics-based billiard combat challenges tied together by a rogue-like run structure in a dungeon setting!
    • LONG-TERM REPLAYABILITY: Procedural dungeon layouts filled with randomized monsters, obstacles and power-ups combine with a large variety of 100+ items to draft from to ensure no two runs play the same!
    • RELENTLESS CHALLENGE: Climb through 20 difficulty levels, each one modifying the game to become more challenging!
    • GAME MODES: Play a full dungeon crawl in 20-30 minutes or condense your run to half the length with extra loot, or tackle a single-level raid for just a few minutes!
    • DAILY RUNS: Face a new gauntlet featuring a unique combination of run modifiers every single day!
    • SIMPLE CONTROLS: Pick-up-and-play controls make sure you’ll aim and shoot (via mouse or controller) within seconds!
    MINIMAL SETUP
    • OS: 64 bit
    • Processor: Intel i3+ or similarMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 2 GB
    • Storage: 500 MB available space
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