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Hotfixes 1.1a + 1.1b

As expected, endless mode brought with it a whole bunch of crazy shenanigans, most of which I don't want to get in the way of cause that's where the mode's fun is. Some would however literally break (as in crash) the game a little too frequently and easily. One of the major culprits is the ability to effectively buy an infinite number of random items in the shop. Therefore the price for random items will now scale a little faster and become actually when it goes above 999 gold. (Of course it will still reset at the start of each level so you won't be locked out forever.) Let me know if it feels off!

Patch notes (1.1a + 1.1b)


  • Random item price scales faster and becomes ("infinite") when above 999 to make crashing in endless due to too many items less likely. (As mentioned I'll monitor if this needs further tweaking.)
  • Endless mode now saves your best level reached when entering a level instead of on dying, so your highscore is recorded even if you should get into a "crash on load" situation with your run.
  • Fixed bombs sometimes spawning on top of enemies and immediately exploding. (Random level generation makes this is hard to test for 100% certainty, so let me know if you still encounter this.)
  • Fixed explosion size indicators sometimes being too large.
  • Fixed explosion visuals overlaying the pause menu.
  • Fixed Rack's enemy spawn chance being too low.
  • Fixed Drunken Master challenge backwards shot chance being too high.


[ 2024-06-26 13:43:49 CET ] [ Original post ]



Rack and Slay
Ludokultur
  • Developer

  • 2 Left Thumbs
  • Publisher

  • Q1 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (357 reviews)


  • Review Score

  • https://store.steampowered.com/app/2311990 
  • Steam Store



  • [0 B]

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  • THE BILLIARD ROGUELIKE

    A pure-fun roguelike dungeon crawler where you're a billiard ball making your way through randomly generated levels full of monster balls, traps, collectible power-ups and more!

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    Between levels, draft from a wide variety of 100+ items with game-changing effects (all of which are stackable) to find combos, build synergies and refine your playstyle!

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    Battle through 20 levels of difficulty, each one adding more challenging modifiers!

    VALUE YOUR TIME

    While you unlock additional items by playing for even greater variety, there's NO meta treadmill "+1% power" grind!

    PLAY YOUR WAY

    Play a full 10-level dungeon crawl in 20-30 minutes, or choose the condensed Delve Mode with half the levels but extra loot, or tackle a single-level raid with random items.

    TRACK YOUR PROGRESS

    Wins are not just tracked per difficulty and mode, but you also receive difficulty-specific badges for each item you win a run with. Fill your item compendium and collect them all!

    SUPPORT AN INDIE TEAM OF 2

    Design & Code: Fabian Fischer (@Ludokultur)
    Art & Animations: Victor Negreiro (@estivador)

    FEATURES (if you're into lists)

    • UNIQUE GAMEPLAY: Face physics-based billiard combat challenges tied together by a rogue-like run structure in a dungeon setting!
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    • OS: 64 bit
    • Processor: Intel i3+ or similarMemory: 2 GB RAM
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