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Update 1.2 - All-around Content Boost

Hey everyone, it's major update day! If you enjoy the game and the updates, maybe consider leaving a review. It really makes a big difference! Maybe we can break the 300 reviews milestone soon? Anyways, as promised this is a big one expanding on all areas of the game so let's get into it!

NEW ITEMS



Three new items join the compendium!
  • Earthshaker has quite a bit of multi-kill potential and can help move enemies even when they're in tricky-to-reach spots.
  • Bulldozer gives you a new tool to defeat enemies by smashing them head-on into obstacles.
  • Recycler can snowball your collectibles generation and opens up new synergies revolving around picking up lots of stuff.

NEW ENEMIES



Two new enemies and brand-new enemy modifier!
  • Gobbly eats the first other enemy it touches, which you can use to your advantage, but then you have to deal with a giant, satiated new "friend"...
  • Charmy is such an attractive monster ball, that it makes you shoot towards itself at the end of the turn. Another ability you may be able to make good use of, but that can also be dangerous, so watch out and plan around it!
  • The Mimicry modifier can apply to any enemy and causes it to randomly transform at the start of each turn, forcing you to re-evaluate your plans and think on your feet.

NEW COLLECTIBLES



Three funky new pick-ups can spawn in the arena!
  • Speaking of the new Mimicry modifier, the Voodoo Doll applies it to enemies who collect it. When you pick it up, you can use its terrifying voodoo powers to make the closest enemy flee in terror!
  • Picking up a Banana makes you (or an enemy) stronger, but also randomly changes the collecting ball's trajectory. Oops!
  • The Rune Stone adds a new tool to your movement repertoire by teleporting you back towards the spot where you collected it after the turn. Enemies can use it to locate you and move straight at you (which can put you in a pickle, but also enables some new around-the-corner kills).

NEW OBSTACLES



Three new obstacles to play around!
  • The Spike Cannon fires a deadly spike on touch. Line up multiple enemies if you can, but make sure you're not caught in the cross-fire!
  • TNT Crates will light up on touch and explode at the end of the turn, cause more explosions are always fun!
  • And finally the Semicircle obstacle adds another beloved shape for more spatial variety.

NEW CHALLENGES



Many of you really enjoyed the existing Challenge Runs as crazy, pre-defined but still very replayable gameplay variants, so you asked for more. Well, this update DOUBLES the number of challenges! Some of them reward risky plays, some flip the economy on its head, some revolve around the new enemies and obstacles, and one asks you to beat the game without items (say what?). I hope you'll have at least as much fun discovering new strategies as I had designing these new challenges! Of course these new ways to play the game are naturally open to balance tweaks, so if you have any feedback or suggestions, definitely let me know via the Steam forums or the Discord!

NEW RUN MODIFIERS



Six new run modifiers will make your Daily / Wild mode runs even more diverse! I'll leave those for you to discover, but there's some brand-new stuff in it like a chance to dodge damage, enemies eating gems and coins, and a wacky "all-mimicry" mod.

MISC


  • Magnet radius doesnt collect enemy swords anymore.
  • Raging Bull now correctly pushes enemies away from a collision.
  • Fixed Mimic giving less gold than it should per level.
  • Fixed Boomy explosions not triggering nearby bombs.
  • Fixed run modifiers sometimes not being sorted by type.
  • Fixed run modifier icon not showing in Berserk challenge.
  • Fixed coin and gem scaling in rare big bridge level type.
  • Tentative method to unstuck enemies from walls.
  • Lots of minor fixes and tweaks all around.
And that's it! I sincerely hope you have lots of fun discovering how the new stuff integrates into the game and boosts variety all around! Once again, thank you so much for the support, feedback and reviews that allow me to pour even more of my game-making heart into this game!

BUT WAIT... there's more?!


DISCOUNT + DAILY DEAL



Today marks the start of a week-long 20% discount and, thanks to Valve, the game is actually getting featured on Steam's front page! Let's hope this will draw a few more eyes to the game!

NINTENDO SWITCH RELEASE



And finally, the game is OUT NOW on Nintendo Switch (also with a launch discount), which still seems unreal to me! You can find it in the EU/AUS and Americas stores. (FYI: The release version is v1.13, but this new update will come to the console in all its glory soon!) Okay, that's it for real this time! All the best and have fun, Fabian


[ 2024-08-19 17:05:26 CET ] [ Original post ]



Rack and Slay
Ludokultur
  • Developer

  • 2 Left Thumbs
  • Publisher

  • Q1 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 45  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (357 reviews)


  • Review Score

  • https://store.steampowered.com/app/2311990 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • THE BILLIARD ROGUELIKE

    A pure-fun roguelike dungeon crawler where you're a billiard ball making your way through randomly generated levels full of monster balls, traps, collectible power-ups and more!

    DRAFT YOUR BUILD

    Between levels, draft from a wide variety of 100+ items with game-changing effects (all of which are stackable) to find combos, build synergies and refine your playstyle!

    ASCEND THE LADDER

    Battle through 20 levels of difficulty, each one adding more challenging modifiers!

    VALUE YOUR TIME

    While you unlock additional items by playing for even greater variety, there's NO meta treadmill "+1% power" grind!

    PLAY YOUR WAY

    Play a full 10-level dungeon crawl in 20-30 minutes, or choose the condensed Delve Mode with half the levels but extra loot, or tackle a single-level raid with random items.

    TRACK YOUR PROGRESS

    Wins are not just tracked per difficulty and mode, but you also receive difficulty-specific badges for each item you win a run with. Fill your item compendium and collect them all!

    SUPPORT AN INDIE TEAM OF 2

    Design & Code: Fabian Fischer (@Ludokultur)
    Art & Animations: Victor Negreiro (@estivador)

    FEATURES (if you're into lists)

    • UNIQUE GAMEPLAY: Face physics-based billiard combat challenges tied together by a rogue-like run structure in a dungeon setting!
    • LONG-TERM REPLAYABILITY: Procedural dungeon layouts filled with randomized monsters, obstacles and power-ups combine with a large variety of 100+ items to draft from to ensure no two runs play the same!
    • RELENTLESS CHALLENGE: Climb through 20 difficulty levels, each one modifying the game to become more challenging!
    • GAME MODES: Play a full dungeon crawl in 20-30 minutes or condense your run to half the length with extra loot, or tackle a single-level raid for just a few minutes!
    • DAILY RUNS: Face a new gauntlet featuring a unique combination of run modifiers every single day!
    • SIMPLE CONTROLS: Pick-up-and-play controls make sure you’ll aim and shoot (via mouse or controller) within seconds!
    MINIMAL SETUP
    • OS: 64 bit
    • Processor: Intel i3+ or similarMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 2 GB
    • Storage: 500 MB available space
    GAMEBILLET

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