Hi everyone! Thank you again to all that purchased, played the game and gave us feedback or left a review so far! Were really humbled by the response the game received at launch. Were a small studio, it is our first game as a team and we definitely didnt expect it to get that much exposure. Unfortunately, we also hear from those of you who have not found the game to their liking, be it for its simplicity, overall difficulty and balancing, lack of content or replayability or the subpar chinese localization. Were sorry the game did not live up to your expectations and wanted to thank you again for your feedback. The past days have been a roller coaster of emotions for us as you can imagine. We worked on this project for almost two years, took risks, tried our best but ultimately ended up letting some of you down and many more who have it on their Wishlist waiting to see how we stir the ship before committing to purchasing the game. That is fair and understandable were Steam shoppers too.
So, what happens now?
For our three-people team, the main objective for the coming weeks will be to take the feedback and work on rolling out meaningful updates to make as many of you as happy as possible. For that, we intend to address two main areas:
Overall Difficulty and RNG:
We always wanted for Landnama to be a game that challenges you in a meaningful way - with just the right level of intricacies and mechanics to make you think and come up with your own strategies. We also wanted it to be a fun roguelike survival game in which the hardship of Iceland's nature is unpredictable and punishing. We realize that while we managed to partially do that, many of you found the base game too difficult while some of you got bored before trying to beat Hagalaz 5 and we want to fix that. We have already introduced balancing changes to make the onboarding experience and overall difficulty scaling more streamlined in v1.1.0 and we will continue to improve on this in future updates.
Replayability:
We received feedback that the game gets repetitive after a while and that there is a lack of content or incentive to keep playing after a few sagas. For that, we added difficulty levels, leaderboards and content unlocks but ultimately understand that those may not be the strongest incentives. In more recent updates, we added the masteries which already greatly improved the variety of runs compared to previous versions. The clans are the part were the most frustrated about as they were meant to be much more meaningful than this and play a bigger role in making things fresh and exciting. But they did not so far. We will be addressing the content issue and replayability fatigue hard as one of our key items for the upcoming updates. Wed love to hear your feedback and ideas on what this would mean for you. Were going to need some time to gather the feedback and come up with changes meaningfully addressing those issues, while also continuing on fixing bugs and adding quality of life changes. We are wholeheartedly committed to making this game better, and we would love to do that together with you. We are a small team of three, were not asking for your indulgence but to forgive us for our mistakes and give us a hand to make this game live up to its potential! Thank you all, and see you in Iceland! Mathias, Michael and Mario a.k.a Sonderland
[ 2023-08-02 09:09:58 CET ] [ Original post ]
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The thrill of a dungeon crawler with the vibe of a city builder, Landnama is a survival strategy game that forces you to carefully decide your next step. Explore the land and discover hidden challenges and powerful landmarks. Build your settlement and brace for the punishing Winter’s Toll. Settle each region with differently skilled clans while facing ever increasing challenges and no second chances.
Only one resource exists in the game, Heart, but it must be invested wisely. Heart can be gained in many ways, whether you want to focus on exploring the land as a hunting clan or by building your settlement into a thriving production hub. Establish a completed settlement before winter takes your final heart, but how you get there is up to you.
This isn't your typical Viking game, there is no combat or raiding. These are farmers, explorers, and builders. But conflict isn’t missing, it comes in the form of a harsh winter that you’ll need every bit of your focus to survive.
Landnama is a taxing race against time with an ever present ticking clock pushing you always closer to winter, but it’s also a beautiful world where you can freeze time and enjoy the atmospheric music and art. Explore in detail the settlement you’ve built and the animated denizens that populate it.
We’re a small, passionate team of friends that are excited about bringing you a different kind of Viking game. We hope you enjoy it and appreciate your support!
https://store.steampowered.com/app/2339040/
- OS: Ubuntu 12.04 / Fedora 21 / Debian 8
- Processor: Intel Core 2 Duo E8400Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Support for OpenGL 3.1
- Storage: 250 MB available space
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