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Big Update Preview & Call For Feedback

Hi everyone, Thanks for your patience while we plan and work on this big update. Weve really tried to take in everyones feedback and evolve the game in a way that addresses how you want it to grow while maintaining the elements you enjoy. We wanted to share an overview of what were working on and get your feedback so we can make Landnama as good as it can be. So please, share any of your thoughts and feelings about this, we want to hear from you! The main areas we are currently working on are making the randomly generated elements less punishing and not as much of a focus, and adding more depth and replayability. Here are some of the solutions were working on. Wed love to hear as much feedback as possible from you over the next week or two while we work on this update, then well share a detailed breakdown with a version for you to test as soon as we can. We can then continue the conversation from there. Difficulty All difficulty levels will now be available from the start, with additional rewards gained from higher levels. The Althing wont appear in the normal difficult level. Challenges are being reworked to feel less punishing and encounters to feel more rewarding. World Generation Weve made a significant change with how tiles spawn, now appearing in clusters of the same biome. Each region's predominant biome spawns more often as well, and quality tiles can now be found on the sea biome. Winter's Toll Were simplifying the calculation of Winters Toll. Instead of basing it on explored tiles, buildings and home upgrades, it will increase it by a certain amount each year that scales with difficulty. Winters Toll will also have a smaller range it rolls from. Challenges and Encounters Instead of having a guaranteed negative event every year, there will be an equal chance its a positive one, and positive events will now have a choice of reward much like the negative ones. Events you encounter while exploring then will no longer only be positive, but can be negative as well. Masteries Masteries in their current form have been removed with the most fun and powerful effects moved to clans so they can be accessed without relying on a random roll. Buildings This is probably the biggest change were working on. We've changed buildings to work with production as a system, and almost all buildings will have adjacency requirements and production multipliers. Buildings will retain their special abilities, but only if built on a quality tile. Example:

  • The Woodcutter functions the same as a production building
  • The Carpenter needs to be built adjacent to the woodcutter and will add x1 multiplier, doubling production
  • Another tier of buildings adds an additional multiplier, in this example the Smithy can be built adjacent to the Carpenter adding an additional x1 multiplier, tripling production
  • Sacred buildings have had a big overhaul and now need to be built adjacent to the Gothi; they provide a separate path to a x1 multiplier, in this example the Sacred Grove would add an additional x1 multiplier, quadrupling production
Because of the shift in how sacred buildings function, the Providence chain will be removed. Canceling construction will work a bit differently as well; it will only be free if the action hasnt started, once it has only half the cost will be returned. Clans We want the clans to feel more unique and offer different ways to play the game. Were still working on these and will share more details soon, but we wanted to keep you in the loop on our approach. Each clan will have several abilities, including a unique alternative path to completing a settlement. Another change weve made is that you must now choose a different clan for each settlement in a saga. This goes hand in hand with how new clans are now obtained, the first six clans unlock with each of the six settlements in a saga. Additional clans are obtainable through the new Renown system. Renown (New) For every settlement you play, youll gain Renown. Even if your settlement perishes, youll still collect some. Youll gain more Renown the higher the difficulty chosen. Renown can then be spent on new clans, consumables, permanent upgrades, and cosmetics. It will take a bit of time to build this out, but wed love to hear what content you would be excited about being able to purchase with Renown. We think these changes will add more depth and replayability to a settlement while giving the player more control over their destiny, but were really curious to hear your feedback. Please know if these changes address what you want Landnama to be, and keep sharing ideas as theres more to come and we want to know what you want! Mathias, Michael and Mario / Sonderland


[ 2023-08-18 07:10:06 CET ] [ Original post ]

Landnama
Sonderland Developer
Sonderland Publisher
2023-07-30 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (382 reviews)
Public Linux Depots:
  • [0 B]
In the 9th century, Vikings crossed the sea to establish the first settlements in Iceland, documented for the ages in the great book of Landnama. Select a clan and attempt to settle this unwelcoming land, but you’ll need to choose your strategy wisely to survive the ever increasingly harsh toll of winter and complete your saga.


The thrill of a dungeon crawler with the vibe of a city builder, Landnama is a survival strategy game that forces you to carefully decide your next step. Explore the land and discover hidden challenges and powerful landmarks. Build your settlement and brace for the punishing Winter’s Toll. Settle each region with differently skilled clans while facing ever increasing challenges and no second chances.




Only one resource exists in the game, Heart, but it must be invested wisely. Heart can be gained in many ways, whether you want to focus on exploring the land as a hunting clan or by building your settlement into a thriving production hub. Establish a completed settlement before winter takes your final heart, but how you get there is up to you.


This isn't your typical Viking game, there is no combat or raiding. These are farmers, explorers, and builders. But conflict isn’t missing, it comes in the form of a harsh winter that you’ll need every bit of your focus to survive.




Landnama is a taxing race against time with an ever present ticking clock pushing you always closer to winter, but it’s also a beautiful world where you can freeze time and enjoy the atmospheric music and art. Explore in detail the settlement you’ve built and the animated denizens that populate it.


We’re a small, passionate team of friends that are excited about bringing you a different kind of Viking game. We hope you enjoy it and appreciate your support!

https://store.steampowered.com/app/2339040/

MINIMAL SETUP
  • OS: Ubuntu 12.04 / Fedora 21 / Debian 8
  • Processor: Intel Core 2 Duo E8400Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Support for OpenGL 3.1
  • Storage: 250 MB available space
GAMEBILLET

[ 6109 ]

5.80$ (17%)
5.33$ (11%)
8.49$ (15%)
12.72$ (15%)
3.25$ (75%)
22.24$ (11%)
8.49$ (15%)
16.59$ (17%)
17.79$ (11%)
16.39$ (18%)
5.77$ (17%)
20.99$ (16%)
26.09$ (13%)
6.53$ (18%)
5.03$ (16%)
20.72$ (17%)
4.00$ (80%)
25.19$ (16%)
12.74$ (15%)
16.95$ (15%)
3.51$ (12%)
8.44$ (16%)
8.25$ (17%)
24.95$ (50%)
20.99$ (16%)
38.21$ (15%)
16.99$ (15%)
8.49$ (-113%)
21.74$ (13%)
26.09$ (13%)
GAMERSGATE

[ 994 ]

2.68$ (62%)
10.91$ (22%)
5.1$ (83%)
0.42$ (79%)
4.95$ (67%)
6.29$ (30%)
2.55$ (91%)
4.19$ (30%)
0.58$ (92%)
1.88$ (92%)
10.63$ (79%)
1.02$ (91%)
3.83$ (62%)
6.8$ (83%)
5.0$ (75%)
1.7$ (83%)
3.0$ (85%)
11.9$ (66%)
0.43$ (91%)
11.68$ (53%)
0.43$ (91%)
1.11$ (91%)
1.45$ (91%)
0.85$ (91%)
7.22$ (58%)
1.0$ (80%)
33.99$ (32%)
1.28$ (91%)
0.7$ (93%)
0.45$ (85%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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