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Greetings! The Visual Novel Festival has started, but the game of one of our developers was not accepted for the festival for an unknown reason. Let us share this treasure with you!
Heralds of the Avirentes is a visual novel, which brings you into the Crystal punk fantasy setting, where the world of Nanraas in which the dragon race lives. The game combines a visual novel, role-playing game elements, social simulator, a turn-based combat system. Currently, the game offers more than 25 hours of exciting adventures, branching dialogs with story-impacting choices, adrenaline-filled turn-based battles, amazing characters to interact with and much more!
Azaries the main character of the game is nave hatchling of the omveri species (dragon-like sentient beings that inhabit the largest part of Nanraas). She is curious, kind-hearted and has a never-ending zeal for adventures. However, one fateful day changes her life forever. A series of inexplicable events, as well as her mysterious heritage, spells the beginning of the greatest adventure in her life! Thanks to the advanced system of choices and consequences, you can shape Azaries personality to your liking: she can become a talented but arrogant researcher capable of manipulating ancient constructs, cold-blooded assassin who can slay multiple foes without a second thought, a noble beholder of peace and justice, and much-much more! Affinity system allows Azaries build relationships with certain characters and NPCs thus making it possible to impact the surrounding world. Moreover, Azaries and her companions will encounter many foes and strangers and its up to you to decide on their fate! Nanraas opens its doors to everyone!
Since HotA is an early access game, players may encounter certain non-critical bugs, glitches and performance related issues that should be reported in corresponding section of Steam forums and on Discord channel of the game. Also, all currently available in-game content and mechanics are subject to change and improvement. All suggestions and pieces of advice regarding the possible ways of improving the game and any of its aspects will be carefully considered! Were looking forward to hearing from you!
Whats next? First of all, wed like to thank you all for your continued support and invaluable feedback! Were planning to fix all encountered bugs, typos, and issues asap. The next stage would be the step-by-step integration of new content, as well as improvement of the existing one, introduction of the new mechanics and implementation of the best community ideas and suggestions into the game.
Are you ready for more? Stay tuned! https://store.steampowered.com/app/2360560/Heralds_of_the_Avirentes__Ch_1_Wings_of_Change/
Hello! In this patch, we present to you Ukrainian voice acting. So far, everything that was reported to be broken has been fixed. If you notice any bugs, typos, etc. in the game, please inform us about them in the appropriate thread of the community hub.
Hi, we have a little update: achievements are active now.
Congratulations to everyone who has been waiting. Argumentum ad culpam is finally here. It was a difficult year for us in many ways, but we are glad that game has been released, and so we hope that you will have an interesting experience with it. The English translation may have problems in some places, as it was not done by a native speaker. We will continue to work on it after the release, so if you find any mistakes, you can write to us here. Also, if you are a native English speaker and would like to help us with editing the text as a fan of the work, we would be very grateful.
Greetings everyone! This is the sixth and last part of the devlog.
We are delighted to inform you about the final date of the release of our game: April 8, 2024.
It was a long year, and we want to express our gratitude for your support and trust. The last one is a concept that may help you survive in the Scarlet Fortress or brutally murder your very spirit. So let this note be a little hint for your future entertainment.
We shall meet in the Scarlet Fortress, and may Nodleran be merciful to you.
Hello everyone. It's the fifth part of devlog. Due to some circumstances we can't release the game this year, so our final aim is February of the next year. But there are soe good news: the number of endings has increased to 13, and we decided to add a flowchart to the game (opens after first game) to help you navigate the plot branches for a convenient and pleasant experience. In addition, we are thinking about adding a glossary of terms for better understanding of the plot, since the novel has its own in-game terminology as well as there are different real worlds' allusions, concepts and words such as Candide's speaking in Latin.
Hello everyone! Here comes the fourth part of the devlog. All of the content for the second battle has already been made. Also, the first battle was improved with some graphics you'll see in the full version. As for now, we can't say the exact date of release, but you can expect it in November or December of this year. We think that in the next part of the devlog we will be able to inform you about it more clearly.
A small patch for the demo version.
- Fixed several typos
- Added a disclaimer at the first launch
- Changed the size of the textbox and font
- Minor graphic changes
Hello everyone. We have finally released a demo version of our game!
We hope you enjoy playing it as well as we enjoyed making it. Write what you like the most, what you think about the story and which side you were on, of course. Also, we will gladly read your thoughts about bugs, typos, and other inconveniences, and we will do everything to correct them in full game.
Hello everyone! We are continuing with the monthly devlog.
We have good news: the game will have Ukrainian voice acting. If everything goes well, you will be able to hear it in the demo version, which will be released in July.
We finally made a trailer for the game. We continue to work hard on the demo version: the Ukrainian text is ready, as are most of the graphic. Translation, dubbing, and finishing of graphic elements remain. We have also been thinking about achievements in the game; although the demo version won't support this feature, you will be able to see them in the full game.
Hello everyone! We will try to release a devblog every month about our progress and plans.
We are currently preparing for the Steam Visual Novel Fest and developing a demo that will cover the prologue and the first battle. This way, you can try the game before purchasing it.
The interface has already been finished, and now the artist is making extended versions of all the backgrounds. We are also thinking about adding optional books that will give additional information about the world but are not mandatory to read (they will also give certain bonuses in battles).
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