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small fixes to the patch, including...
Ported to the latest engine version. Perhaps it will bring better system compatibility for one or the other.
The time has come, the Early Access status has ended. As far as I can see the game is more or less running smoothly and ok so far, even if there may still be some problems here and there which I unfortunately could not reproduce and therefore could not fix yet. I will of course continue to support the game, don't worry. So if you notice any bugs please post them and I'll try to take care. I would like to take this opportunity to thank you again for your great support. The game has got a small but very fine community with you and I hope that you will continue to play a round from time to time in the future and have fun with the game. If you haven't submitted a Steam review yet, I would of course be delighted if you did. Have fun with the game!
added some aces and migrated to the newest engine version
some more bugfixes, ui improvements and a tips&tricks section
The game now includes an easy way to modify the game's values, starting conditions, painting scemes, aces, symbols and much more. Instructions and tools are included. In addition, the Steam Workshop has also been activated so that the new content can also be shared. Of course there are also various fixes and improvements.
(Attention, not savegame compatible!) - added the Rumpler C and the Breguet 14 - added a pilot ranking list - added a little personnel management at the airfields - major performance improvements and thus significantly less stuttering - loading already loaded savegames should now work as expected - favorite paintings on airfields are now independent of aircraft type and aces should keep their unique paintings - many squad ai behaviors have been improved (hopefully for the better), e.g. mysterious crashes have almost disappeared - shadows changed so they create more contrast - added particle effects when airplanes hit the ground - and as always a lot of smaller fixes and improvements still a good way to go, but the end is getting in sight
-added the ability to launch squads directly from the map instead of always having to go to the airfields -fixed several issues that caused pilots and/or aircraft to disappear -fixed the heavy bombers not taking off but taxiing to the target on the ground -increased 3D performance at the cost of far vision. I'm still working on the now obvious pop-ins of the ground tiles! -minor fixes and improvements
The time has finally arrived for Skies above the Great War to enter the Early Access phase. Many thanks for the feedback. It has helped me a lot to get this far. Please continue to let me know your thoughts on the game so that together we can complete it and make it a great piece of entertainment. Have fun with the game!
As promised, the brand new and extensive demo of Skies above the Great war is online just in time for the holidays. It contains the full game, which will also be online in the Early Access version from January 11th, except that the campaign is limited in time. Test it, have fun and please report bugs and issues here in the Steam forum or on Discord. Happy holidays!
After 2 months of crunch time I was finally able to upload the alpha demo 2.0 of Skies above the Great War to Steam, just in time for the start of Steam Next Fest. I completely rebuilt the game, also reworked all the models and created custom texture materials to make them look right in the now dynamic lighting. Also, there is now a rudimentary campaign AI to play against. There are balloons to hunt down on the front lines and there is also a pilot training mechanic. The bombers can now drop their bombs and you can man their machine guns to fight back enemy attacks. You see, a lot has been done. I am now looking forward to feedback and I really hope that one or the other has fun with the new demo.
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