small fixes to the patch, including...
- reduced lag when squads appear on the map
- painting the aircraft, copying and favoring paintings now works again
- pilots now heal faster
[ 2024-10-25 08:54:25 CET ] [ Original post ]
- Ported to the newest eninge version for more stability.
- The way the textures of the aircraft are loaded into the game has been changed, which should significantly reduce RAM-related slowdowns. I'm looking forward to your feedback on how it works for you now!
- The free camera can now be locked to the selected aircraft.
- Aircraft now catch fire more easily and have a certain probability of going up in flames when they crash.
- There is now a slider at the start of the campaign that allows you to adjust the campaign duration.
- The newspaper articles should now all appear as intended.
- More differnet pilot names so that they are not repeated so often.
- As always minor fixes and improvements
[ 2024-10-23 17:10:23 CET ] [ Original post ]
- Added a spectator mode where you can simply watch the planes fight and move around freely with the camera.
- In the game folder you can now find a description for modding and also one that explains how to upload a mod to the Steam Workshop.
- The Brequet was linked to the model of the RE8 by mistake all the time. Now the model is acutally in the game.
- In the menu you have now options for FPS-lock and v-sync.
- In the Settings.txt (...\AppData\Roaming\Godot\app_userdata\Skies above the Great War) you can now change the screen resolution. However, full screen must be deactivated for this to work. Please keep in mind that the game is supposed to be played in 1920x1080.
- As always minor fixes and improvements
- The game also supports AI made Chinese, Japanese, Korean and Arabic translations now. I hope the AI did a halfway decent job. If anyone notices major problems with the translations, please let me know, as I certainly don't want to offend anyone!
[ 2024-10-03 08:47:18 CET ] [ Original post ]
- The strange behaviour of the game when pausing/unpausing should now be fixed.
- For those who have weird issues with the mouse, I've added an option to disable gamepad input. This should hopefully solve the problem.
- of course, as always, other small fixes
[ 2024-09-17 06:59:58 CET ] [ Original post ]
- repeated newspaper message for zeppelins fixed
- fixed the crashes of heavy bombers at start
[ 2024-08-30 07:09:52 CET ] [ Original post ]
- Ported to the latest Godot version (4.3 stable)
- You can now access a map while piloting an airplane if you want to focus on just flying.
- Fixed the bug that caused pilots to lose their skill progression (usually after loading the game). This also caused many of the strange behaviors where planes couldn't take off because they simply didn't have the skill to do so.
- Fixed multible bugs where the map would always stay on the screen, even in action mode, requiring a restart of the game.
- Squadrons finally fly home reliably before they run out of fuel.
- Again numerous small things, bug fixes and improvements.
[ 2024-08-15 17:35:43 CET ] [ Original post ]
Ported to the latest engine version. Perhaps it will bring better system compatibility for one or the other.
[ 2024-08-04 07:42:39 CET ] [ Original post ]
- I was able to fix a memory leak which leads to less slowdown over game time.
- I've also introduced a few quality of life improvements based on your feedback.
[ 2024-08-03 13:27:52 CET ] [ Original post ]
- improved stability and elimination of some crash causes
- greatly improved behavior of the AI on the map
- slightly improved performance
- some minor improvements
[ 2024-07-31 11:42:04 CET ] [ Original post ]
The time has come, the Early Access status has ended. As far as I can see the game is more or less running smoothly and ok so far, even if there may still be some problems here and there which I unfortunately could not reproduce and therefore could not fix yet. I will of course continue to support the game, don't worry. So if you notice any bugs please post them and I'll try to take care. I would like to take this opportunity to thank you again for your great support. The game has got a small but very fine community with you and I hope that you will continue to play a round from time to time in the future and have fun with the game. If you haven't submitted a Steam review yet, I would of course be delighted if you did. Have fun with the game!
[ 2024-07-24 07:16:32 CET ] [ Original post ]
added some aces and migrated to the newest engine version
[ 2024-06-24 15:12:04 CET ] [ Original post ]
some more bugfixes, ui improvements and a tips&tricks section
[ 2024-06-21 15:09:50 CET ] [ Original post ]
- The last causes of strange pilot behaviour and random crashes should now be fixed.
- The performance is now much better and the game runs smoothly and reliably (at least on my test systems).
- The war, and therefore the game, now ends after a time and the outcome depends on the player's success during the campaign.
[ 2024-06-03 11:09:01 CET ] [ Original post ]
The game now includes an easy way to modify the game's values, starting conditions, painting scemes, aces, symbols and much more. Instructions and tools are included. In addition, the Steam Workshop has also been activated so that the new content can also be shared. Of course there are also various fixes and improvements.
[ 2024-04-11 08:19:36 CET ] [ Original post ]
(Attention, not savegame compatible!) - added the Rumpler C and the Breguet 14 - added a pilot ranking list - added a little personnel management at the airfields - major performance improvements and thus significantly less stuttering - loading already loaded savegames should now work as expected - favorite paintings on airfields are now independent of aircraft type and aces should keep their unique paintings - many squad ai behaviors have been improved (hopefully for the better), e.g. mysterious crashes have almost disappeared - shadows changed so they create more contrast - added particle effects when airplanes hit the ground - and as always a lot of smaller fixes and improvements still a good way to go, but the end is getting in sight
[ 2024-02-28 10:03:42 CET ] [ Original post ]
- Added the ability for squads to disengage from fights (and disengagements and retreats in general should now work better). You can activate the disengagement by clicking on the "in fight"-symbol.
- You can now drag and drop pilots and aircraft onto airfields directly on the map.
- Research and production as well as pilot training management can now be assigned to the ai.
- Due to display problems at some resolutions, the scaling has been reset to the pre 1.05 method.
[ 2024-02-03 10:38:00 CET ] [ Original post ]
-added the ability to launch squads directly from the map instead of always having to go to the airfields -fixed several issues that caused pilots and/or aircraft to disappear -fixed the heavy bombers not taking off but taxiing to the target on the ground -increased 3D performance at the cost of far vision. I'm still working on the now obvious pop-ins of the ground tiles! -minor fixes and improvements
[ 2024-01-29 10:39:34 CET ] [ Original post ]
The time has finally arrived for Skies above the Great War to enter the Early Access phase. Many thanks for the feedback. It has helped me a lot to get this far. Please continue to let me know your thoughts on the game so that together we can complete it and make it a great piece of entertainment. Have fun with the game!
[ 2024-01-11 08:31:53 CET ] [ Original post ]
As promised, the brand new and extensive demo of Skies above the Great war is online just in time for the holidays. It contains the full game, which will also be online in the Early Access version from January 11th, except that the campaign is limited in time. Test it, have fun and please report bugs and issues here in the Steam forum or on Discord. Happy holidays!
[ 2023-12-23 16:28:53 CET ] [ Original post ]
After 2 months of crunch time I was finally able to upload the alpha demo 2.0 of Skies above the Great War to Steam, just in time for the start of Steam Next Fest. I completely rebuilt the game, also reworked all the models and created custom texture materials to make them look right in the now dynamic lighting. Also, there is now a rudimentary campaign AI to play against. There are balloons to hunt down on the front lines and there is also a pilot training mechanic. The bombers can now drop their bombs and you can man their machine guns to fight back enemy attacks. You see, a lot has been done. I am now looking forward to feedback and I really hope that one or the other has fun with the new demo.
[ 2023-06-19 18:34:10 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
FEATURES:
- Take direct control of any plane at any time and prove yourself in easily accessible but challenging dogfights with detailed damage models.
- Provide your airfields with machines and pilots and send them on missions that support your overall war strategy on a persistent 10.000 square kilometers wide gameworld fully simulated in real time.
- From reconnaissance missions to front patrolling, strategic bombing and balloon hunting, it is up to you to use your resources wisely and stand up to the enemy.
- Hire manufacturers such as Fokker or Sopwith to produce airplanes and even to let them develop new models that are able to compete with the constantly advancing technology of your enemy.
- Manage your airfields and squadrons to make them as effective as possible.
- Individualize your squadrons and every single aircraft with custom paintings and insignias.
- Each pilot comes with his individual portrait and a given talent that needs to be transferred into skill. So train them and order them wisely to your squadrons so they can take up their duty in the skies.
- From time to time a name or two will pop up among the ranks of talented newcomer pilots that might be familiar to those interested in history.
- Want to skip one or more of the features above? Just hand it over to the AI and play the game exactly as you like.
- Support a solo indie game developer!
- OS: Linux (64-bit or 32-bit x86)
- Processor: middle class dual-coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8 series or AMD equivalent
- Storage: 3 GB available space
- OS: Linux (64-bit or 32-bit x86)
- Processor: middle class quad-coreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX series or AMD equivalentNetwork: Broadband Internet connection
- Storage: 3 GB available space
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