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Patch 1.1.2

Patch 1.1.2


Fixes:


  • Fixed a bug that caused some enemies to still be able to walk during camera animations.
  • Fixed one of the maps showing a wall instead of a staircase.

Changes:


  • Increased the respawn time of enemies in the first five levels.


[ 2024-12-09 13:34:00 CET ] [ Original post ]

Patch 1.1.1

Patch 1.1.1


Bug fixes:


  • Fixed a bug that caused "Start/Select" or "Back/Share" to appear in the tutorials instead of "Right/Left trigger" or "L2/R2".
  • Fixed some triggers that were only supposed to be activated by the player being activated by enemies.

Other changes:


  • Re-added a camera animation that was removed in a past updated to catch the player's attention in a specific room because people were getting stuck.


[ 2024-12-04 22:05:00 CET ] [ Original post ]

Update 1.1

Update 1.1


Additions and changes


Maps and compasses


  • Due to popular request, maps and compasses will now be preserved after completing a level.
  • If you update your current save file, the game will consider that you already have a map and a compass in levels where you have found all chests.

Health system


  • Traps, such as spikes and arrows, now deal 5 points of damage to enemies instead of 1.
  • Bombs now deal 5 hearts of damage to the player instead of 10.
  • Bombs now deal 25 points of damage to enemies instead of 10.

Behaviour of enemies


  • When an enemy runs into a wall while the player is not in their line of sight, the will now stop chasing. This was done to prevent enemies from camping stairs.

Checkpoints system


  • Significantly increased the number of checkpoints in every level.
  • The game now shows an icon when a checkpoint is activated. This was added to let players know what has been saved.

Skins


  • The price of most skins has been reduced.
  • Added two new skins.

Other changes


  • The Ancient Library has been almost completely redone.
  • Camera animations are now based on distance instead of time. This means they should generally be smoother.

Fixes


  • Fixed a spot in the cave of lights where it was possible to get stuck.
  • Fixed a bug that would cause the spacetime fabric to tear on very rare occasions.
  • Fixed a bug that caused less bugs to appear.

Addressing other feedback from the community


  • There is currently no plan to have an official Discord server. The previous server had to be deleted because it was being stormed by bots and scammers. Out of about 100 accounts who joined, only about 10 were controlled by real people. If the community wants to create an unofficial Discord server, they can, but as the only developer I don't want to be responsible for it.
  • There is currently no plan for a console release. Console releases would slow down the development time quite significantly, delaying bug fixes and implementation of community feedback, and considering how the game was received at launch, this was the right decision.

Thank you for listening!


I want to thank everyone for playing Ancient Mind! The launch went way beyond my expectations and I'm thrilled that so many people were interested. If you want to report an issues or give feedback, use the community tab on Steam!


[ 2024-12-03 19:55:21 CET ] [ Original post ]

Patch 1.0.4

Patch 1.0.4


Changes


  • The merchant now specifies that you can't buy more potions if you're already carrying one.


[ 2024-11-26 10:34:16 CET ] [ Original post ]

Patch 1.0.3

Patch 1.0.3


Fixes:


  • Fixed two torches in the sand temple being positioned wrong.
  • Fixed some gauntlets not being reset properly after the player respawned.

Other changes:


  • You can now equip items from the inventory by pressing the corresponding item button instead of only Space/Enter/(A)/(X)
  • Removed some camera movement that were used to show buttons on the wall to the player.


[ 2024-11-25 11:15:46 CET ] [ Original post ]

Patch 1.0.2

Patch 1.0.2


Fixes:


  • Fixed some mini-bosses not being registered correctly when the player respawned, causing the door behind them to close.
  • Fixed the Caves of Light not showing the name of the dungeon at the entrance.
  • Fixed a problem that caused the player to fall into the backrooms if they respawned in certain specific spots.


[ 2024-11-22 10:14:28 CET ] [ Original post ]

Patch 1.0.1

Patch 1.0.1


Fixes


  • Fixed a spot in the first boss level where it was possible to get stuck.
  • Fixed a bug that would cause the player to freeze if the grappling hook was used too quickly against a wall.
  • Fixed winged eye enemies not registering hits correctly. Previously you would hear the hit sound even though the enemy hadnt actually been hit because it was not updating its hitbox correctly.
  • Fixed a problem that would cause the player to be permanently stuck on the map screen if they quit the first level before finishing it.
  • Fixed lights in the Dark Tunnels not properly resetting their lit/unlit state after the player respawned.
Other minor changes:
  • The sound of swinging the sword is now slightly lower.


[ 2024-11-21 19:28:16 CET ] [ Original post ]

Release date announcement!

Yes, Ancient Mind is releasing on the 19th of November at 5pm GMT / 6pm CET / 12pm EST / 9am PST! After 3 years of working as a solo developer I can finally say that Ancient Mind has an official release date! Working on this game has been the longest ant the best journey of my life and it fills me with joy to put that date up for the public! There are already some content updates planned for the future, so stay tuned. I should also mention that the demo has been deactivated, since it is outdated and no longer indicative of the complete game. If you have downloaded the demo previously you can still run it from your file system. You can watch the latest trailer on the store page or here: [previewyoutube=6PKnXqyhDOw;full][/previewyoutube]


[ 2024-10-01 08:26:26 CET ] [ Original post ]

Ancient Mind will be part of PixElated festival!

Thrilled to share that Ancient Mind will be part of PixElatedFestival's official selection!


Celebrate pixel-art games with us during the Steam festival starting July 29th!


I said previously I wasn't going to update the demo anymore, but I guess the plan changed! This time I made sure there are no serious bugs, I changed the layout of a some of the dungeons, plus some minor differences. If you haven't played the Ancient Mind demo during Steam Next Fest in February, this will be your chance to recover what you've missed! The updated version will be released short before the festival starts.


[ 2024-07-26 13:38:57 CET ] [ Original post ]

Steam Next Fest Announcement

Im proud to announce that Ancient Mind will partake in Steam Next Fest in February 2024! There will be a new demo live for the event that will let you play the game up until the first boss. Together with this announcement Ive also published a new trailer showcasing the game that youll play for the event. Show your interest by sharing the trailer with your friends! [previewyoutube=luqlCHRiCNg;full][/previewyoutube] I also want to announce that Im planning to release the game next year in Novemeber. If you want to be notified when that happens you can wishlist the game on Steam. This also helps to boost the games visibility and its the best thing you can do if you want to support the project. I cant wait to hear your feedback after the event!


[ 2023-12-08 23:00:03 CET ] [ Original post ]

Pach 0.2.1

Changes since 0.2:

  • Fixed a bug that would cause chests to open multiple times if you spammed the interaction button
Changes since 0.1:
  • Added German translation
  • The version number is now displayed on the title screen


[ 2023-04-17 17:51:46 CET ] [ Original post ]

Ancient Mind
HexagonNico Developer
HexagonNico Publisher
Q4 2024 Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
5 user reviews (5 reviews)
Public Linux Depots:
  • [0 B]
Explore a region of mystery and danger in Ancient Mind, a modern take on the classic zelda-like top-down action adventure. Explore dungeons, fight monsters, solve puzzles, and discover the truth about ancient legends.



This game will put your spacial awareness to the test with a sequence of environmental puzzles, levels characterized by a non-linear structure made of keys and locks, dungeons full of monsters, traps, and riddles. Even with a map, you will still need to pay close attention to your surroundings if you want to find your way to the end safe and sound.



Ancient Mind is a modern take on the classic top-down action adventure. Fight monsters with your sword and use tools such as a grappling hook and torches to overcome obstacles and reach new areas. Items like bows and arrows are not only useful in combat, but also for triggering mechanisms in ancient temples. You will find new items as you progress into the game, unlocking paths even in already explored areas.



Legends tell many stories about these lands, stories about an uncertain past. This region was once inhabited by an ancient civilization that now appears to have vanished into thin air, leaving behind nothing but ruins. Will you find the answers you're looking for? There might be clues behind every corner.


MINIMAL SETUP
  • OS: Any 64 bit operating system
  • Processor: YesMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: Any graphics card that supports Vulkan
  • Storage: 200 MB available space
GAMEBILLET

[ 6137 ]

11.02$ (78%)
26.39$ (12%)
5.11$ (66%)
33.59$ (16%)
18.69$ (25%)
6.04$ (80%)
18.25$ (17%)
4.89$ (30%)
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8.39$ (16%)
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41.47$ (17%)
25.49$ (15%)
18.39$ (8%)
16.59$ (17%)
2.44$ (51%)
4.84$ (92%)
6.71$ (16%)
GAMERSGATE

[ 3395 ]

7.0$ (65%)
2.03$ (77%)
3.44$ (80%)
2.0$ (80%)
4.5$ (85%)
3.75$ (85%)
1.88$ (62%)
1.76$ (91%)
9.4$ (53%)
1.6$ (90%)
1.0$ (90%)
6.0$ (70%)
25.0$ (50%)
0.51$ (74%)
6.25$ (75%)
3.75$ (85%)
2.85$ (90%)
1.8$ (91%)
6.0$ (70%)
3.0$ (85%)
26.99$ (33%)
5.7$ (81%)
6.12$ (66%)
22.74$ (35%)
9.0$ (70%)
11.99$ (20%)
8.8$ (65%)
10.0$ (75%)
1.69$ (79%)
31.49$ (30%)

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