[previewyoutube=PWESwfPPy3s;full][/previewyoutube] I've been working non-stop on Dawnfolk. New levels, new modes, new buildings, new everything! So, its time for a public playtest to see if I'm heading in the right direction. And you can participate too, but more about this in a bit. This test will include one level from each of the new game modes + all the bug fixing and tons a little improvements. The Story mode guides you through the games narrative, introducing new mechanics and challenges as you go. You'll play the first level, Last Hope, which serves as both a tutorial and story introduction where youll build your first city and defend it from the darkness. Puzzle mode focuses on logic and optimization. The first puzzle called Industrialist, will challenge you to produce as many materials as possible on a tiny map but with unlimited resources and time. Youll earn a medal based on your production. Let me know if you get Gold, because you really need to think outside the box for this one! I love the Puzzle mode because it pushes you to experiment with game mechanics in ways that aren't possible in Story mode. Even though I'm the developer, Ive discovered new strategies for using terrain and buildings while trying to solve my own puzzles. The Challenge mode is similar to a regular Dawnfolk game but with two key differences: it has a unique gameplay twist and its procedurally generated, offering a new map every time. In the first challenge level called Bad Fever, the main character, Lueur, is sick. So whenever you try to illuminate a tile, another one lights up at random, making exploration trickier. The Endless mode, features a huge procedurally generated map where your goal is to survive as long as possible. The Progression in Dawnfolk has changed a lot. Instead of unlocking levels linearly, you now earn Blue Light by beating levels or optional objectives. You can spend that Blue light to unlock any level in any order. Plus, you can also buy modifiers, visual options, cheats, and other extras. I think it's pretty fun that you even have to illuminate the main menu of the game. Btw you can also earn Blue Light by playing the daily puzzle, which changes every day. Here's a small tip: I will make all the other levels unavailable, but you can actually still play some of them if you're willing to collect enough blue light for it. So do you want to give this new version a try? It would help me a lot and I'm sure you're gonna have fun. You can join the playtest by going to the steam page and clicking on this request access button here. I'll put the link to the page in the description. When you start the game, it will open a google form with all the explanations you need and a survey to fill in after you played the game. You have until the 1st of october 2024 to participate. I'm looking forward to your feedback. Thanks, and take care! Darenn
Lueur and the Dim Settlers
Darenn Keller
Darenn Keller
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 32
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://darenn.github.io/linktree/
https://store.steampowered.com/app/2308630 
Build to survive, thrive, or relax - the choice is yours. Experience the game on both macro and micro levels, as you oversee the management of your structures and resources, while also immersing yourself in mini arcade games to collect resources. Explore the world and story as you reshape it - your choices will determine the fate of your realm and its inhabitants.
In Lueur, you can collect and harvest resources yourself by playing exciting arcade games. The better you play, the more resources you'll get to build your city. This adds a new level of excitement and surprise to the game, while also providing a welcome "brain break" from city management.
While still playable with a keyboard, Lueur has been designed to be played with a game pad or handheld console. My favorite spot to play is in bed, what's yours?
Did you already give up on a game because you needed to book at least 2 or 3 hours to play it? Or because you completely forgot where you were at one week later? It's not gonna happen here - each level is between 30 to 60 minutes long, you don't have to remember anything next time you play!
Choose the game mode that fits your play style or customize the gameplay parameters yourself.
Are you done with endless tutorials with blob of text to explain you each and every thing? Lueur is simple to play with a very minimal interface. Experiment and understand by yourself. Explore the gameplay elements the same way you will explore this mysterious world.
Depending on your buildings, small sub-stories will emerge. Their outcome depends of your choices and will directly affect your city and resources. Will you be a kind and benevolent ruler, or will you be pragmatic and ruthless to ensure your survival? The fate of your people is in your hands.
Decades ago, titanic obsidian monoliths rained down from the sky. A raging tempest of unfathomable darkness gathered around them, slowly crawling across the world and consuming all in its path. You are the ruler of this land, once mighty and resolute, now broken and wounded, but not defeated. You will reclaim the realm and bring back light to the world. After years of wander, you finally found the Lueur, a mystical creature able to radiate a powerful enough brightness to dissipate darkness. It is time to explore the shadows and rebuild your realm.
https://store.steampowered.com/app/2308630/Lueur_and_the_Dim_Settlers/
Follow the development on my youtube channel
https://www.youtube.com/watch?v=xCB-JrcixkMhttps://www.youtube.com/watch?v=aaclbiv7d6Y
Press
You can find the press kit here.- OS: Any OSAdditional Notes: Support for OpenGL 3.3
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